Currently, the Lucky and Unlucky titles are account based. Lucky offers a bonus to using lockpicks. Treasure Hunter and Wisdom offer nice bonuses, but are character based. Since I have a Monk with rank 3 Wisdom, I send all my loot to be salvaged into storage and use my Monk to salvage it. This is an inconvenience and a major hassle.
My suggestion is to increase the requirements for the titles, but make them account based. Currently, 100 high end chests will grant you lvl 1 of Treasure Hunter. Since you can have 8 characters on an account (without buying extra slots), increase the requirement to 500 chests. This is not so steep that people without 8 characters will be hurt badly, but high enough that people with 8 won't get the title instantly.
It also helps people who don't chest run or buy unIDed items. I never buy keys.... never. I find it to be a waste of money, so I only use keys and lockpicks that drop for me. I am not a Treasure Hunter title seeker, but my closest character to getting the title is 20 months old, has 6.2 million XP, and is at 99 chests.
I think the benefits of these titles are used for an account, not a character. Changing the requirement could be done retroactively, so people with the title already in place might be set back a little. Person who has rank 3 of title, but just got it, and no other characters with any points in title would have less than needed for the rank. Yes, this would make people mad, but since the benefit would be account wide, I think they would eventually see it helps, and the small work needed to recoop their loss would be worth it.
Make Wisdom and Treasure Hunter titles account based
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I don't agree with upping the amount of chests for the title. Just making it account based I agree with. Increasing it from 100 to 500 would that suggest increasing the top lvl from 10000 to 50000? Acquiring 10000 on an account alone is quite the ordeal and time consuming. I have run a fair number of chests on my warrior (including b4 titles) and have probably ran 5000-6000 chests so i know how long and time consuming it would be to get 10000. The title was already more time/possibly gold consuming then most titles.
There's one problem with increasing the requirements.
You're forgetting there are many players who don't use many characters, they play only one character or simply focus on one.
Making the titles account-wide won't affect them much, but increasing the requirements will really hurt them.
I agree they should be Account-Wide, as they REALLY consume time and money, enough to join the Lucky\Unlucky titles.
As for a way to make up for it... i guess not, maybe just a little.
You're forgetting there are many players who don't use many characters, they play only one character or simply focus on one.
Making the titles account-wide won't affect them much, but increasing the requirements will really hurt them.
I agree they should be Account-Wide, as they REALLY consume time and money, enough to join the Lucky\Unlucky titles.
As for a way to make up for it... i guess not, maybe just a little.
R
Quote:
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Originally Posted by MithranArkanere
As I will always say that say anything that can be made in PvP areas an in outpost should be account based:
Wisdom, Drunkard and Sweet tooth are the ones that fit in that. |
/signed on making them account based
As for changing the requirements, Frozy gives a reason why thats a bad idea. As long as the titles are merged by adding up between characters, I don't care if the requirements are changed or not.
Do you have any idea how long it takes to get these titles as it is? Upping the max is completely out of the question.
They really should've been made account based in the first place... all you do is move all unids onto 1 character atm whenver you find them and you basically have to use 1 character whenever possible if there will be chests around.
They really should've been made account based in the first place... all you do is move all unids onto 1 character atm whenver you find them and you basically have to use 1 character whenever possible if there will be chests around.
LOL
I expected people to agree with the idea, but didn't expect there to be ANYONE wanting no increase. I figured the increase would be seen as needed for balance. I personally would prefer there to be no increase, but can see why it might unbalance what is set right now. My increase was by no means a calculated number, just a rough guess.
I would love to see this happen, as my Wisdom title would get used by other characters. I would not mind a bump in the requirements, but would be very happy if none were added.
I expected people to agree with the idea, but didn't expect there to be ANYONE wanting no increase. I figured the increase would be seen as needed for balance. I personally would prefer there to be no increase, but can see why it might unbalance what is set right now. My increase was by no means a calculated number, just a rough guess.
I would love to see this happen, as my Wisdom title would get used by other characters. I would not mind a bump in the requirements, but would be very happy if none were added.
I've always agreed with making these titles account based. They are ridiculous to max them, and since Nightfall they have actually had a use. I also hate the idea of having to identify and chest run on one character because my main is a necro, and they aren't very good at chest running (although any/A can chest run. It just isn't as effective.)
Tarun
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