First off let me say to Anet that I love this game. All the changes in the past have never bothered me and I have been playing since day one. Yes I have to make a few changes to builds but nothing that ever frustrated me into wanting to leave. In fact some of the changes have made me look at again that I never thought I would use but do now.
The reason I am making this suggestion is to maybe approach the necro issue more feasible for more people, so without further delays here it is:
Give necros their SR ability back as it was, with these alterations.
1) No energy from any creatures or spirits that they don’t create.
2) Remove all energy Regen “pips” from necro
3) Alter the 2 blood spells that allow greater energy regen to be cast on anyone including themselves (Blood is Power)
4) Add 1 or 2 “pips” of energy regen to all other classes
Now the first reaction is no energy regen how can a curse necro survive he uses the blood spells to regen his own energy (its called energy management) and they still get the energy from death of other corpses. 2 sources of energy.
NeXt reaction my W/Ne can now use Blood regen to and get more energy for himself. True all classes can. The reason I am looking at it this way is because energy management is a concern for all classes not just necros. So if 1 class is able to recover energy from two sources then why cant all classes regen energy from two good sources?
The reason for the pip increase on all classes and removal of pip from necroes is to balance out the energy management issues with everyone.
After all it doesn’t matter how much energy u have if you’re dead. But it does matter how much energy u have if you are trying to survive.
Some may consider this a radical change…..please just consider it a suggestion with no flaming…….maybe even open a real discussion of this option.
t

