Quote:
|
Originally Posted by arcanemacabre
No, I didn't. Although, despite how much time I've put into my Paragon, I'm seriously at the point where I'd just rather them be wiped from the game entirely, I don't care what I lose with her. Seriously, they obviously didn't think the paragon through when they were working on it before Nightfall.
|
I would agree with that. As a matter of fact, the same goes for Ritualists, Assassins and Dervishes.
The problem with paragons is the same as the problem with SF eles: they become more effective the more you put in a team. A single paragon might be able to give a few select people some extra armor (or everyone if he chooses to sacrifice his second profession to /W and put a lot of points in tactics), and put out some decent damage, but if you put 5 in a team you basically have the offense of 5 warriors (Agressive Refrain needs a nerf, hard), everyone has Watch Yourself and Stand Your Ground on them (including the monks), the monks on top of that have Soldier's Stance activated like 60% of the time, making it impossible to kill them, hexes get owned by Dual Expel, Mending Refrain is actually enough for most of the damage (now that I think of it they actually have 150 armor, not 140), it's the most imbalanced build ever. (in a long time at least)
I have no clue how to fix this. The fact that paragons become more effective the more you throw in a team is a huge problem, because it inherently means (has to mean) a single paragon is very ineffective. Because of this, you will hardly ever see a single paragon in a balanced build for some midline support. This means the entire class is doomed to either be a benchwarmer or be a huge gimmick.
Searing Flames eles suffer from the same fate to a lesser extend. I think it's great for fire to have a decent offensive option that actually kills things (mind blast is most of all a crapload of energy with low damage), but when you throw them in packs things just tend to get rediculous. A single searing flames ele could be dealt with because they usually spam their elite on recharge, making it incredibly easy to divert it (ever played a searing flames ele with your elite diverted/humiliated? You're basically just standing around 'nuking' people with Glowing Gaze and Liquid Flame every 6/13 seconds lol), but you can't Divert 6 copies of the same skill if your opponent is not completely retarded.
I could explain why assassins, rits and dervishes are bad too if you wish, but I don't really feel like it atm.
Just to let you know, I don't like what's happening to the paragon either, but it's the only option with a class that's designed so badly from the start.
I'm sorry for whose DoA tank got screwed hard by this, but I think you'll survive. If DoA really becomes undoable with this nerf, I'm sure Anet will do something to fix it. (like less retarded damage)