Now I know a lot of people feel the same way i do. The RQ for using these weapons is too high. An understandable RQ would be 12. Any other proffessions green weapons only have a RQ of maybe 9. I would like to keep sin as my secondary proffession, and use dagger mastery skills,, but do we really have to stick with using all the other lame looking dagger skins when we worked on finishing factions just to get these weapons? I made a complaint to GW support about this and they directed me to make a post here about this to see if people feel the same way. I feel they should change the RQ to 12 or otherwise raise RQ of other proffessions green weapons to 13 so that they cant be used by others.... feel free to respond to this and send a message to GW support if you feel the same as i do.
Shiro Weapons..RQ 13?? 13??
3 pages • Page 1
A
Quote:
|
Originally Posted by Andrew Almond
Now I know a lot of people feel the same way i do. The RQ for using these weapons is too high. An understandable RQ would be 12. Any other proffessions green weapons only have a RQ of maybe 9. I would like to keep sin as my secondary proffession, and use dagger mastery skills,, but do we really have to stick with using all the other lame looking dagger skins when we worked on finishing factions just to get these weapons? I made a complaint to GW support about this and they directed me to make a post here about this to see if people feel the same way. I feel they should change the RQ to 12 or otherwise raise RQ of other proffessions green weapons to 13 so that they cant be used by others.... feel free to respond to this and send a message to GW support if you feel the same as i do.
|
Yeah I have No clue as to why Shiro's Sword has a Q13. It makes it the lamest Green Sword in the game. All other greens in the game Q9. Shiro Weapons should be Q9 just like all the other green's in the game. A Q9 weapon is more flexible when it comes to build design. Why is Shiro so special that he has to have a Q13?
b
W
shiro's would just be way too over powered if it was req. 9. - go back to smokeing your bongs hippies.
- nuf said.
__________________________________________________
(check out mouse's zodiac clearence sale http://www.guildwarsguru.com/forum/s...03#post2893103)
- nuf said.
__________________________________________________
(check out mouse's zodiac clearence sale http://www.guildwarsguru.com/forum/s...03#post2893103)
l
I don't see problem here. If you are damage warrior, your sword attribute should be max anyway ( even 14 if minor rune). If you are tank with no attack skill, then you don't need to bother with damage . I can't find any good sword build for people using warrior as secondary and high sword points either.
Same with dagger : any one uses dagger with assassin as secondary profession is just bad.
Same with dagger : any one uses dagger with assassin as secondary profession is just bad.
I believe the reasoning has alway been that Shiro is supposed to be an "uber 1337 h4x0r" and so has high requirement weapons.
I really don't care since I only use them on my Assassin, since I alway end up having 13+ dagger mastery. If I want my warrior to use Vamp daggers, I can give her my Chkkr's Pincers.
I really don't care since I only use them on my Assassin, since I alway end up having 13+ dagger mastery. If I want my warrior to use Vamp daggers, I can give her my Chkkr's Pincers.
Quote:
|
Originally Posted by linh
Same with dagger : any one uses dagger with assassin as secondary profession is just bad. |
the ele has the same health, and same armor as the sin primary - but because of energy storage, they can stay there and throw attacks till the cows come home - and still have enough energy left over to finish off the kill with a nice fireball or ligtning strike. - my first and only sin has been an el primary, and she's outperformed sin primary all over the place, in all three chapters. -- and in PvP the suprise factor of an el runing up and sticking a dagger in your gut is priceless - that alone has won GvG battles for us.
my build has changed a bit from this, but i did a write up for it a while agao.
http://www.guildwarsguru.com/forum/s....php?t=3060064
__________________________________________________
(check out mouse's zodiac clearence sale http://www.guildwarsguru.com/forum/s...03#post2893103)
P
i want my derv/assassin to be able to use shiros blades. sure i could get different daggers that have the same effect and lower Q... but its the skin i like.. cant use shiros blades.. so no point in ever using daggers. all the other dagger skins are really lame looking. so guess i will have to stick to my kick ass lookin scythe that every character in the game can use.
Quote:
|
Originally Posted by WildmouseX
negitive - Ele's make better sin's, then an assassin primary ever could...the problem with the sin is you run em out of energy going through the spikes, and end up either dyeing because you stood there auto-swinging - or you teleport away to recharge and they gain all their health back.
the ele has the same health, and same armor as the sin primary - but because of energy storage, they can stay there and throw attacks till the cows come home - and still have enough energy left over to finish off the kill with a nice fireball or ligtning strike. - my first and only sin has been an el primary, and she's outperformed sin primary all over the place, in all three chapters. -- and in PvP the suprise factor of an el runing up and sticking a dagger in your gut is priceless - that alone has won GvG battles for us. |
The ele has 60 AL. Sins have 70. You're sacrificing 10 armor for a buffed energy pool, with no means of managing said energy, like the sin's Critical Strikes. I don't see any benefit at all.
Finally, I don't know who you played in GvG that lost to an E/A "sin in disguise" who's running 9 dagger mastery, but they must've been pretty awful.
Back on topic, I don't really care whether the daggers are req 13 or 9, since there are plenty of other daggers you could obtain with lower reqs. Sure, lower the req to match. Not like it breaks the game.
