Do Spellcasters have it too good?

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ensoriki
ensoriki
Forge Runner
#1
In a tiny comparison between melee/range and Spellcasters, do the casters have it to good.

Spellcasters are
Monk
Ele
mesmer
Deadly arts assassin
Magic based Dervish (no melee skills)
Ritualist
Necro

Melee
paragon
ranger
Sin
Warrior
dervish

In terms of 1 on 1, many say an assassin will get a spell caster anytime, or Warriors give out incredible dps against spellcasters.
However Spellcasters have an incredibly easy time shutting down melee, while the otherhand doesnt.

In Pve, Your team is most likely diverse so you just say, if I get blinded/blocked the ele/mesmer will take care of it (I take a mesmer henchy)
Go into pve into places like RoT with the only spellcaster being a monk or Ritualist (maybe 2) your melee party..while they may not die will be rather frustrated.
Do the same in an all spellcaster party ands its not very hard, an Geo Ele serves as tank, Ritualist puts up some extra targets to take heat off party while providing benefits MM or other necro's provide extra dps.

In PvP it should be apparent. Blind, the skill that pretty much ends any melee attack without removal is Easy to apply. Daze the skill to apply on a spell caster has very few options that aren't elite, and among each class those elite options are also few. Anti Melee hexes aswell are spread between both Necro and Mesmer. A Deadly arts assassin has siphon strength it won't do anything to a spellcaster but to melee its a large nuisance until removed.

Of course the obvious reply is Bring removal, Anything applied to a spellcaster is the same, bring removal.

Sure they have less armor, but there are ways to go around this. Geo eles have no problem with armor, and Water eles have an armor skill aswell. Monks speak for themself and Ritualists do the same. Mesmers have their anti melee so it won't matter and Sins have a bunch of it.


Do spellcasters have it too good? Pve and in PvP?



PS:The grammar might be lacking.
blue.rellik
blue.rellik
Forge Runner
#2
Just a note, for a caster to 'have an incredibly easy time shutting down melee', they'll need to bring skills especially against melee which leaves them quite open to being owned by the enemy casters
ensoriki
ensoriki
Forge Runner
#3
Caster Vs Caster isn't as big

if its Mesmer vs ele it either goes 1 way

Mesmer has 1-3 anti melee skills, Strip enchantment, power block, Backfire, Energy Drain, Auspis Cantation. (if it has 3 anti melee) rez sig (2 anti melee) Ether feast ((1 melee)

Auspious cantation isn't needed aswell, so 2 anti melee regardless happens.

Anyways thats a mesmer who is an obvious counter.
Monk vs Ele is odd (not an earth ele) Ele tries to nuke/spike but Monk counters Monk has lets say a few Smite skills.

ergo, for a mesmer it doesn't matter much, melee is nothing. 1/2 spell casters is nothing.

For an earth ele, most spell casters are annoying and melee isn't much of anything.


_________________

Basically to clarify spellcaster vs melee (caster) Caster vs caster,depends.
blue.rellik
blue.rellik
Forge Runner
#4
Uhhhh.......what?

No offense but I didn't quite understand what you just said
Skuld
Skuld
Furnace Stoker
#5
Except warriors have killing power, casters don't.

Kinda balances it out, don't you think?
ensoriki
ensoriki
Forge Runner
#6
Casters don't have killing power? Since when.

ELes have all kinds of damage
Monks have smite (although who plays that?)
Rits have Spirits and Channeling
Blood Spike/Minions from Necro/ Empathy/Spiteful spirit
Shameful fear+ Cripple from an asssassin to kite away while they Deadly daggers and entangling asp.
Mesmer, Degen/Empathy/ Some domination spells.


all spellcasters can kill however the mesmer doesn't do it as well.

And the warrior isnt a great killer.

How does the warrior balance it out when
The warrior gets blinded then he gets Air Spiked
Warrior gets Reckless haste then blood spiked/ spoil victor'd etc.

Not much of a balance.

It's not wise to go into Higher end PVE (not elite...end-game) With the only caster being a monk(2) because you will get blocked/blinded etc.
Skuld
Skuld
Furnace Stoker
#7
Just because they can deal damage doesn't mean they can kill.

Why do you think this game is based around warriors?
Miral
Miral
Jungle Guide
#8
Quote:
Originally Posted by ensoriki
In terms of 1 on 1, many say an assassin will get a spell caster anytime, or Warriors give out incredible dps against spellcasters.
However Spellcasters have an incredibly easy time shutting down melee, while the otherhand doesnt.
.melee has a lot of spells that cause dazed... as well as interupts...
but simple thing: shadow form + a quick damage spike will almost assuredly spell victory for an assassin against a caster in 1v1 scrimmage.
ensoriki
ensoriki
Forge Runner
#9
thats 1 on 1, and even in 1 on 1 That is with Shadow Form. That works against EVERYTHING.

Though what do you do against a Kiter (I know there are cripples) But lets say this person has spell breaker, and waits for SF to end while kitting Boom you loose around 300/400 health and they activate SF, start burning 14 hp a second with your remaining 30-50 health left 2 seconds and your gone.

I don't see much people Using SF when going in the realm of Torment, or Raisu Palace in a normal Party (not a solo build)

In a team pvp its stupid because 1 some1 will be protected by a monk or have numerous people backing them up.

Assassins have because higher priority targets due to the past events of BOA.
Zaganher Deathbane
Zaganher Deathbane
Frost Gate Guardian
#10
GW is a team game. We only have 8 skills at a time. We rely on our teammates to survive and our teammates rely on us. We rely on our strengths and our teammates cover up for our weaknesses. So I don't think there's the best class
Miral
Miral
Jungle Guide
#11
Quote:
Originally Posted by Skuld
Just because they can deal damage doesn't mean they can kill.

Why do you think this game is based around warriors?
it isn't, people just play it that way because warriors are so easy to master. A fire elementalist kills far better than a warrior can ever hope to. the thing with warriors isn't that they are killing machines, but that they can survive major attacks without needing defensive skills while they do decent damage.
Skuld
Skuld
Furnace Stoker
#12
Fire is only good because of the AoE, when on a single target, a warrior will come out better all the time - a warrior doesn't need to use skills to damage, and warriors have Deep Wound.

Refer to Ensign's old (but still relevent) Why Nuking Sucks thread for more details.
ensoriki
ensoriki
Forge Runner
#13
it isn't, people just play it that way because warriors are so easy to master. A fire elementalist kills far better than a warrior can ever hope to. the thing with warriors isn't that they are killing machines, but that they can survive major attacks without needing defensive skills while they do decent damage.

Warrior damage is nothing without the skills which require adrenaline which means before then their doing mediocre damage waiting to gain what they need to kill. In that time the ele casts Meteor storm with its long spell cast and then SF. and with Fire magic/ Water magic and energy storage being shared they have a snare aswell. Whats the warrior gonna do?

thats like saying Assassins are really strong they can take down a Caster, Casters have lots of blind and miss techniques they can take down a sin/stop it.

And ^^^ ya you work with your team, but lets see how it works

it isn't, people just play it that way because warriors are so easy to master. A fire elementalist kills far better than a warrior can ever hope to. the thing with warriors isn't that they are killing machines, but that they can survive major attacks without needing defensive skills while they do decent damage.

An E/A goes into deadly arts to pull out the sin hex that works like this.
When target foe goes below 50% you shadow step to that foe and they get a deep wound. Ding, lets not forget if its an air ele then waht?

You have Deepwound from the /A part and Blind on and your about to take a lightning orb.

Lets take an Earth ele with (Not E/D) Who has some defense runs stoneflesh aura and Kinetic because she/he knows she will be casting earth all the time. The warrior/sin/etc doesn't notice its an earth ele and attacks, No damage, they try to Condition, the monk cures it Ele starts attacking, the other teams monk attacks. Well the ele can go for a while they ahve Minor E-management. being E/me (not high e-manage)

meanwhile the Mesmer on the warriors team starts hexing up the monk, the mesmer or monk on the other team uses holy viel to get rid of the first hex and tells the party to get the mesmer.

Etc. In an all spell caster team the roles melee does (killing/tanking flagging/ luring aggro) can be done.
Stormlord Alex
Stormlord Alex
Grotto Attendant
#14
It's a team game, whilst casters may have the upper hand on melee, the team's monks should be busy keeping said melee free from caster hate.

In terms of damage output...
For PvE, Eles rule. (multiple...) Searing Flames on mobs too retarded to spread out is win.

For PvP, the melee is king - generally warriors are seen as the masters of damage. Melee can spike better, deals more (and more consistent) damage, can provide utility and KD on the side, and gets to Deep Wound stuff with abandon.

Miral, your comment on Fire eles > warriors only really holds water from a PvE perspective.
S
Sabe
Academy Page
#15
Quote:
Originally Posted by Skuld
Fire is only good because of the AoE, when on a single target, a warrior will come out better all the time - a warrior doesn't need to use skills to damage, and warriors have Deep Wound.

Refer to Ensign's old (but still relevent) Why Nuking Sucks thread for more details.
Lol I feel sorry for Skuld in this thread. Come on guys surely you have seen how much damage a warrior does compared to a straight ele
Miral
Miral
Jungle Guide
#16
Quote:
Originally Posted by ensoriki
Though what do you do against a Kiter (I know there are cripples) But lets say this person has spell breaker, and waits for SF to end while kitting Boom you loose around 300/400 health and they activate SF, start burning 14 hp a second with your remaining 30-50 health left 2 seconds and your gone.
well if they are a non-monk
[skill]Dark Prison[/skill] or [skill]Scorpion Wire[/skill]

if they are a monk and somehow got spellbreaker up without being interupted, then [skill]Shadow Walk[/skill] or any run speed increase and [skill]Leaping Mantis Sting[/skill]
ensoriki
ensoriki
Forge Runner
#17
Quote:
Originally Posted by Stormlord Alex
It's a team game, whilst casters may have the upper hand on melee, the team's monks should be busy keeping said melee free from caster hate.

In terms of damage output...
For PvE, Eles rule. (multiple...) Searing Flames on mobs too retarded to spread out is win.

For PvP, the melee is king - generally warriors are seen as the masters of damage. Melee can spike better, deals more (and more consistent) damage, can provide utility and KD on the side, and gets to Deep Wound stuff with abandon.

Miral, your comment on Fire eles > warriors only really holds water from a PvE perspective.
Does it need to be a fire ele

Any Ele that goes E/A has An easy way to get deep wound and when it will work best
As soon as they go to 50% they get deepwound you teleport to them you activate a PB Aoe..

OR E/A uses Air magic and has the 50% deepwound from /A The warrior is crippled, sure they have monks but thats what a blind bot does keeps constant blind.

a warrior has the best dps?......pfffft!!!

The problem with warrior DPS is adrenaline. If they had energy and energy recharge like a sin/derv and there skills cost energy, sure they would be.

But a warrior whacks there damage around doing anywhere from 10-30 damage...basically there like degen but slower. then they get adrenaline and do some damage... IN the same time.

I took an assassin Put on critical defenses, and Fox's promise
Jagged strike, wild strike, Death blossom Golden phoenix strike Hoto.

That combo on average is Good damage every 5-9 seconds (averaged somewhat)

Jagged strike 1 sec wild strike 4 death blossom 2 GPS 8 hoto...forgot.

If you see thats not a long time and then the dagger damage while Low is boosted by criticals that happen a bit. Sure the warrior has DPS but it depends. if I take out fox's promise put in moebuis strike took out GPS its going to be very different.
Stormlord Alex
Stormlord Alex
Grotto Attendant
#18
There's the inherent difference between Assassins and Warriors - 'sins HAVE to use skills to actually deal damage.
An Axe warrior easily crits for ~50 damage, and with Frenzy (yes, *one* skill) he'll be dealing ~50% more damage, ON TOP OF 50% more adrenaline gain. That's already some ok damage without expending a single strike of adrenaline.
When we throw attack skills into it as well, warriors become even stronger - the Eviscerate/Executioner Strike combo has the potential to do nearly 300 damage in about a second, far greater than what an ele could do by comparison.

And yes... you could blind the warrior, or snare him.
However, you can daze a caster, or have a mesmer/ranger sit on his face as well.
Also... People seem to forget that you can buff the melee to stupidity, with Paragon chants, orders etc. There is no Crippling anthem for spells.

Yes, it does need to be a fire ele, btw. Miral said Fire ele in his post... Besides, other ele lines are fairly lackluster for damage. Air's ok... But I still prefer a mind blaster.
D
Destinyy
Banned
#19
Quote:
Originally Posted by ensoriki
thats 1 on 1, and even in 1 on 1 That is with Shadow Form. That works against EVERYTHING.
ummmmm, NO!!! lol

I play necro in AB (my only PVP) and I always carry chillblains... I had a SF assa come up to me the other day, chilled and plagued him... then let off SS, IP and he was dead...

I do see your point to an extent, As SS necro i fear no melee save 1... The daze assa; that irritating little sh*t that steps in, dazes me and proceeds to cut me to shreads, lol... So yeah, I do get wot u mean... As SS necro, I only fear a few things, Degen, necros and mesmers, as well as backfire mesmers...

So that's my to an extent agreement... Wot you are talking about is game balance actually... If every class could take on every other class and counter them all then wot would be the difference between them? wot would make you choose to play your necro over your sin, or your warrior over you ele?

Food for thought...?
ensoriki
ensoriki
Forge Runner
#20
Destinny what that means is. without E-R of course there going to walk up to you and start attacking.

How is the melee going to get Daze off if there blinded?
How is the sin going to lend temple strike when hes Deep Freezed/blinded/Reckless hasted (a bit easier).

The thing is, with the EASE of applying anti-melee is no where near applying spell caster counters.

And sure warriors damage adds up.

But in that time the sin has killed some1, the warrior just gives the additional bonus

If a warrior and Sin Synergize its great and all , but all alone the warrior is kind of slow until the adrenaline builds.