I know many dont care, but in some arenas such as RA, this is way too frustrating. Lately i dont have time to play the game alot, so i jump in RA or sth like that (spare me the elitist talk), only to find my teams running very very often into E/D tanks, and alike.
This skill has been debated over for months, and no results. It either should go to Mysticism, or it should be tweaked somehow.
And just dont tell me 'get enchant removal'. It has 5sec recharge, 1/4 cast. And im not always playing a mesmer or necro or dervish. There are other classes in the game. What if im a ranger? Do i really need Gaze of Contempt in every RA char?
Oh, whoever designed Shadow Form was a genius as well. Really, what's the point of such non-fun skills? At best it just prolongs the fighting, which is in itself annoying. I remember how much i hated Mark of Protection in prophecies. Not because it was overpowered skill, but because it was unfun.
Mystic Regen, isnt it about time?
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Shadow form buys you time to kill and survive before your targets dead and you dash/shadow step out. Broad head rangers pwn mystic regen builds. As do necro skills that do damage based on how many enchants are on. Elementalists can severely blunt mystic regen with burning and powerful spikes. Not to mention interrupts and such. Last but not least, those builds are often low on damage, so save them for the end.
As an ele I am kinda tired of seeing the Mystic Regen eles running amok in the PvP areas. I have used it sometimes but it really does seem a bit overpowered, especially when paired with Stoneflesh aura and the like. But I follow the normal advice and take at least one enchantment strip with me when I go do battle.

T
Mystic Regen is quite powerful, I would agree, and thye should move it to Mysticism.
For the time being, I'll always have Rend Enchantments or Gaze of Contempt on my bar in RA because they're the only real options. At the moment, Mystic regen results in build-dictating because it forces the opposition to bring one or more of a limited number of skills.
That's GW for you.
For the time being, I'll always have Rend Enchantments or Gaze of Contempt on my bar in RA because they're the only real options. At the moment, Mystic regen results in build-dictating because it forces the opposition to bring one or more of a limited number of skills.
That's GW for you.
C
Newsflash: E/D tanks have zero offense. You are never in danger of losing because of one. Just ignore it and kill the rest of its team. Between 4 members on your team, I'm sure you can think of some way to deal with a zero-offense, self-snared, lump coated with enchantments and a critical spell with a 2-sec cast.
M
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Originally Posted by bhavv
Mystic Regen is powerful, but it makes solo farming much more possible.
However it isnt overpowered to the point where it is a broken skill. I have easilly dispatched 90% of players using it in RA, so I dont think it needs a nerf. |
S
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Originally Posted by Chthon
Newsflash: E/D tanks have zero offense. You are never in danger of losing because of one. Just ignore it and kill the rest of its team. Between 4 members on your team, I'm sure you can think of some way to deal with a zero-offense, self-snared, lump coated with enchantments and a critical spell with a 2-sec cast.
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Quote:
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Originally Posted by Theus
Theres a simple way to fix it.
Make it only count Dervish Enchantments. But since it's Anet..theres a pretty good chance they'll do something far more retarded. |
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Originally Posted by DarthFlesh
and for shadow form, just bring chillblains or mystic twister and own them ;D
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Shadow Form has a bad mechanic and shouldn'tve been made.
S
Powerful effect. Big price.
I was ABing a bit this weekend and ran into quite a few E/Ds, A/Ds, and such running enchantment builds with mystic regen.
Its not that hard to kill....
Poison + Burning Arrow + Bleeding + Savage shot mystic regen = Dead
Relying on enchantments itsself leaves you open to counters to enchantments.
I was ABing a bit this weekend and ran into quite a few E/Ds, A/Ds, and such running enchantment builds with mystic regen.
Its not that hard to kill....
Poison + Burning Arrow + Bleeding + Savage shot mystic regen = Dead
Relying on enchantments itsself leaves you open to counters to enchantments.
M
Although I am a hard hard hard hardcore farmer and I use this on my 55, it does peeve me when I see it in AB (My only PVP venue) I think because of the fact it lasts 20 seconds BUT only has a 5 second recharge. So if you strip it, it can be automatically be put back on.
Mystic Regeneration.
10 Energy
20 second duration
15 second recharge
3 second activation
That way everyone wins.
You can't spam it every 5 seconds if it's removed. You can easily be interrupted due to the 3 second recharge (I doubt smart mesmers would bother with it via FC) and it can still be used to solo farm.
YaY!
Mystic Regeneration.
10 Energy
20 second duration
15 second recharge
3 second activation
That way everyone wins.
You can't spam it every 5 seconds if it's removed. You can easily be interrupted due to the 3 second recharge (I doubt smart mesmers would bother with it via FC) and it can still be used to solo farm.
YaY!
R
I've run into several builds using this, including a TA team of 2 e/d earth tanks spamming shockwave, they were pretty nasty but with good team work they're combos can be shutdown and neutralised.
The main snag I'd say with mystic regen is i've seen alot of builds across pretty much every class using it, some sucessfully some not
Also as someone said rend enchantments is a great skill to use on earth tanks, many have I taken down with my unauthadox SS pet pvp build lol
The main snag I'd say with mystic regen is i've seen alot of builds across pretty much every class using it, some sucessfully some not
Also as someone said rend enchantments is a great skill to use on earth tanks, many have I taken down with my unauthadox SS pet pvp build lol
