Well we know that we are getting 100 new PvE/P skills in GW:EN
now I'm hoping that they are all elites but, this is not a discussion about that. I would like to discus what gaps in attributes will be filed by these new skills. I would like to see more Dps in earth. And thats my 2 cents. Now lets hear some opinions lol.
New GW:EN skills
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How about some good elites for Paragons. The elite spear skills are kinda lame and incoming, which seems to be the only elite non-paraagon playing players knows, has been nerfed to nothing.
To Jade, inspiration magic is good also, good interupts that give back energy and stances against elemental and physical attacks.
To Jade, inspiration magic is good also, good interupts that give back energy and stances against elemental and physical attacks.
well for paragons, cautery signet still rocks...
I'm hoping they'll flesh out the skillset for Soul Reaping since they nerfed its primary utility, and add some more non-MM skills to the Death Magic lineup... and maybe a strong spell-casting minion that functions like the flesh golem (can only have one of it)
some non-elite dervish forms would be nice... or maybe forms for rangers (shapeshifting wilderness magic), elementalists (djinn forms), or mesmers (racial illusions, anyone?)
I'm hoping they'll flesh out the skillset for Soul Reaping since they nerfed its primary utility, and add some more non-MM skills to the Death Magic lineup... and maybe a strong spell-casting minion that functions like the flesh golem (can only have one of it)
some non-elite dervish forms would be nice... or maybe forms for rangers (shapeshifting wilderness magic), elementalists (djinn forms), or mesmers (racial illusions, anyone?)
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Originally Posted by Jaythen Tyradel
I would like to see a decent interrupt skill for dervish. Nothing fancy or need as an elite, just something like Wild Blow for warriors, so I can use my dervish with something other than warrior as secondary if I need to interrupt with a regular attack.
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Protection Prayers brings all of the monk attributes together and synergizes them. Before Nightfall, there was very little reason to make a monk that did not have some sort of Protection Prayers spec to it. Then Nightfall came and gave us nice things like Dismiss Condition that really trample on Healing Prayer's basic idea.
Now, there is no reason not to spec in prot.
I would like to see more synergy-oriented skills placed in Divine Favor.
Now, there is no reason not to spec in prot.
I would like to see more synergy-oriented skills placed in Divine Favor.
Although there are lotsa other skills id like to see for the core professions, 10 new skills isnt really going to be much use especially if 5 of them are elite. Id like to see more skills for the non core classes, instead of spliting 100 skills between 10 professions (gives 10 of each which really gonna change alot and wont help Paragons and Dervishes) split them between 4 professions (rit, Sin, Derv and Para) instead and u get 25 new skills for them bringing them closer to the lvl of skills the core professions have. It should help increase the popularity of those classes.
Im probally the only one who feels this is the better approach though :S
Im probally the only one who feels this is the better approach though :S

