Fix AB.

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I
Im Using The Force
Academy Page
#1
We're all aware that when the Maps change to a map that Favors one side more than the other...a large percentage of players will get a guest invite to the opposing side and fight for that side. When the map gets to Kaanai or Ancestral the wait can stretch to hours literally. Ive seen 8 packed Districts on the side of the advantage & less than 1 District on the side of the Disadvantaged... and this is typical...by no means uncommon. We've all seen the Hall of Heroes get dozens of updates to maps. Are there ever going to be any updates to AB maps? Are there any contingencies to remedy the massive influx of people from one side to the other when that map has an Advantage? Will House Zu Heltzer or Cavalon ever fall?
Diddy bow
Diddy bow
Furnace Stoker
#2
Well its to stop one side from getting pwned like soul reaping. Say one side was winning every time. People from the other side would guest over to the winning side :/.

Oh and why would someone want to guest over to the other side and earn the other type of faction anyway, or am i missing somthing. I dont ab much.

EDIT:My spelling sucks like power shot at 5 marks with a req 13 bow.
B
BustroQuick
Academy Page
#3
The problem here is there's no reason for people to stay loyal to their faction.
Ravious
Ravious
Lion's Arch Merchant
#4
Maybe a good idea would be that if you are in the enemy's territory you get a bigger amount of faction if you win.

For instance, if you are Kurzick, and you are playing in the Near Luxon map you get 120% Faction for winning, but if you are in Deep Luxon map you get 150% for winning. I think that's a pretty good incentive...maybe not exact numbers but the right idea.

Or add drops. If you are Kurzick and win the Deep Luxon a chest spawns with some cool loot ala HA. That loot should only be available when you win in the opposing Deep side.
S
Series
Banned
#5
Quote:
Originally Posted by Ravious
Maybe a good idea would be that if you are in the enemy's territory you get a bigger amount of faction if you win.

For instance, if you are Kurzick, and you are playing in the Near Luxon map you get 120% Faction for winning, but if you are in Deep Luxon map you get 150% for winning. I think that's a pretty good incentive...maybe not exact numbers but the right idea.

Or add drops. If you are Kurzick and win the Deep Luxon a chest spawns with some cool loot ala HA. That loot should only be available when you win in the opposing Deep side.
That's what I wanted to see forever^

Also people, take into account that when everyone rushes to the advantaged side, the good players are probably diluted while the people willing to fight against the odds probably have a decent amount of skill.
Neo Nugget
Neo Nugget
Site Contributor
#6
Quote:
Originally Posted by Ravious
Maybe a good idea would be that if you are in the enemy's territory you get a bigger amount of faction if you win.

For instance, if you are Kurzick, and you are playing in the Near Luxon map you get 120% Faction for winning, but if you are in Deep Luxon map you get 150% for winning. I think that's a pretty good incentive...maybe not exact numbers but the right idea.

Or add drops. If you are Kurzick and win the Deep Luxon a chest spawns with some cool loot ala HA. That loot should only be available when you win in the opposing Deep side.
that would be awesome! Like flames of balthasaur or things that give you more kurzick or luxon faction. IDEA *hint* hint anet*
A
Aphraelyn
Academy Page
#7
Personally I've always only ABed when my faction is on the disadvantaged side...usually you don't have the random players who kamikaze and don't follow the group cuz they think it's a waste while its in enemy territory =D

And of course the wait time is a lot shorter too =P

Maybe it's just me, but usually when its in enemy territory, I find the level of play of your side increases quite a fair bit.
4ssassin
4ssassin
Lion's Arch Merchant
#8
/signed forever

Heck, even if Anet just froze the map on saltspray beach (the balanced map), and increased the number of AB games going on at once, I would be happy.

Back in the day, AB could be used to make money too. What I want is this:
1. Find a way to balance the map, whether its increasing faction gained for battling in enemy turf, simply making the maps more even, or making it so that the map has massive tendancies to stay on Saltspray Beach.
2. Make it so that you progress on the Kurzick/Luxon title track no matter where you spend your faction, not forcing you to chose to donate it to your guild for the title, or trade it for amber/scrolls for money.
3. Find a way to restore the "money making aspect of AB. Ideas include getting a chest ala HA for fufilling certain conditions,(Maybe winning X number of games in the enemies base?), inflating amber/jade prices artifically, maybe just giving (very modest) amounts of gold for winning, increasing the amount based on the map?
4. Give an OPTION of chosing what teams you will go into AB with. So, you have the choice of just making one team and having 2 other teams randomly assigned to you, or making a team and "linking" in some way, shape, or form, with another team and having 1 other team randomly join, or in fact linking a total of 3 teams together and going into AB together. That way you are not REQUIRED to know/get 12 people together to AB, but you can do it, and thus have a tactical advantage. Of course, it might be better to simply separate these two and just make a new arena of 12v12 team battles.

EDIT: Making it so we can unlock rare skins for PvP like the tournment people get to would be awesome as well.

Of course, since we all know that Anet has all but abandoned and forgotten about all aspects of Factions PvP, what with the unbalancedness and wait times of AB, the wait times and leechers of Fort Aspenwood, and the utter deadness of Jade Quarry, sadly; the chance of Anet doing anything along these lines is probably almost non-existent, since (making a guess here) most/all of them are probably finishing GWEN and/or working on GW 2.
F
FoxBat
Furnace Stoker
#9
I don't think the faction loyalty is the primary issue (although it contributes). Simply put if people see they are on a very disadvantageous map, many of them will find something easier to do instead, or will try a few and quickly become frustrated and leave. Likewise when people see an advantageous map, they are going to stay there longer with their winning streak and rack in the faction. There's no way to change this other than possibly making the advantages on the final maps less extreme.
k
klrk
Academy Page
#10
i enjoy ab cause i enjoy killing lots of people
and most of us wont really stay loyal to the factions
K
KamikazeChicken
Desert Nomad
#11
I just want them to revert it back to how AB was in the Faction's preview.
Alleji
Alleji
Forge Runner
#12
Quote:
Originally Posted by Im Using The Force
We're all aware that when the Maps change to a map that Favors one side more than the other...a large percentage of players will get a guest invite to the opposing side and fight for that side. When the map gets to Kaanai or Ancestral the wait can stretch to hours literally. Ive seen 8 packed Districts on the side of the advantage & less than 1 District on the side of the Disadvantaged... and this is typical...by no means uncommon. We've all seen the Hall of Heroes get dozens of updates to maps. Are there ever going to be any updates to AB maps? Are there any contingencies to remedy the massive influx of people from one side to the other when that map has an Advantage? Will House Zu Heltzer or Cavalon ever fall?
1. You have to be kidding. Out of all PvP arenas, anet shafts/hates HA the most. Hope you don't get map updates for AB like HA players got, you're just asking to make things worse.

2. I don't think that's possible at all.
Aera Lure
Aera Lure
Desert Nomad
#13
I love AB. If they actually made it so the wait times werent so bad, I'd go back and play more again. Granted, this is in large part due to the disadvantaged side simply not having enough players compared to the other side. Scaling faction would help a little bit, and this is a great idea, although honestly, I have waited a long time sometimes even on the disadvantaged side, so something always seemed screwy with the server count and wait times for AB.

Also, I agree with Aphraelyn: its when I'm on the disadvantaged side that I tend to enjoy it more.
Ravious
Ravious
Lion's Arch Merchant
#14
Quote:
Originally Posted by Alleji

2. I don't think that's possible at all.
Yeah, they pretty much explicitly stated that you cannot cap the other capital (unlike the upcoming WAR). Which now that people have plenty of towns to visit, might not be a horrible thing to change.
MSecorsky
MSecorsky
Furnace Stoker
#15
I always love it when I'm on the "disadvantaged" side. You can get at least two or three matches in while the others wait for one, and often you'll get more faction total per unit time. The disadvantages aren't so great if your team actually knows how to capture shrines.
Esprit
Esprit
Desert Nomad
#16
Quote:
Originally Posted by Im Using The Force
When the map gets to Kaanai or Ancestral the wait can stretch to hours literally. Ive seen 8 packed Districts on the side of the advantage & less than 1 District on the side of the Disadvantaged... and this is typical...by no means uncommon
Good sir, you are hugely exaggerating those statements. 8 Districts? I've seen 3 districts, *maybe* 4, but never 8. And hours? Are you sitting in a map that is no longer being played? Longest wait has been 30 minutes, maybe 40 minutes, but NOT hours.

I would like to see a side fall, to see what happens... but I won't expect this happen.

Alliance Battles have their issues, but so do any of the other PvP arenas.

Be less dramatic please.
gene terrodon
gene terrodon
Lion's Arch Merchant
#17
AB is not broken.
No need to fix it.
BlueNovember
BlueNovember
Wilds Pathfinder
#18
Quote:
Originally Posted by gene terrodon
AB is not broken.
No need to fix it.
Regardless of it being broken or not, the bonus for winning on a map which disadvantages you is a good idea for an addition.
It's certainly true that a shifting map attracts players looking for some easy faction. I'm also guilty of only playing on Grenz Frontier/Saltspray, unless we have a win streak and just carry on playing.

/signed
lacasner
lacasner
Desert Nomad
#19
Change objectives, but keep maps. Capping all the time gets real boring..
gene terrodon
gene terrodon
Lion's Arch Merchant
#20
Quote:
Originally Posted by BlueNovember
Regardless of it being broken or not, the bonus for winning on a map which disadvantages you is a good idea for an addition.
It's certainly true that a shifting map attracts players looking for some easy faction. I'm also guilty of only playing on Grenz Frontier/Saltspray, unless we have a win streak and just carry on playing.

/signed
Again...

AB IS NOT BROKEN.
NO NEED TO FIX IT.

What is broken is the attitude of the GW community.
The give me more, give me now or you suck attitudes need fixing.

Admitting, that you yourself abuse easy faction renders any argument you have a moot point and puts you in the "give me more, give me now or you suck" group of players.

What you are suggesting will not change the way people behave in the game.
Instead of everyone rushing to the advantageous side of the map for easy faction, they will rush to the side that is at the disadvantage to reap the bonus faction and that solves nothing.

Know what you are asking for before you ask for it.