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Originally Posted by manitoba1073
I That PvE balance is so easy that if a skill is overpowered that anet should tweak there health points, or add or remove a couple spawns, and that's it.
Well what do you guys think?
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I'm sorry but this approach is total crap.
Anet has done this a couple of times already, most recently with the introduction of hard mode, and it just makes the game weaker.
My favorite lightbringer run used to be in the depths of madness. You would take the magonite bounty, beat some margonites, take the shadow bounty, beat shadows and the odd torments until you got to the area where the torment bounty was. This was tricky because there were 3 patrols of torments and one patrol of titans and a necro boss all in the area of the bounty making it very tricky. But, if you got the bounty, you could double ytour lightbringer points on the run and access the easy margonites in the back too. Before the soulreaping nerf, you could complete the area with good tactics and a MM.
After the soul reaping nerf, you couldnt complete the area with necromancers. (I'm sure you could, but not agressively). Necromancers couldnt recover quickly enough after deaths of minions/pets/henchies to sustain the fight when the secondary mobs eventually collapsed on you.
Within a week of the soul reaping nerf, the mob spawns in the area were completely changed. Instead of tricky patterns with patrols... you got a bunch of static patterns... making the area another lure nuke lure area. Theres nothing as dangerous in the areas as those titans that wandered into the two-mob torment fight... exploding on impact with all that aoe everywhere from both sides. BORING. I miss the old area, which was much more interesting.
Yesterday I finsihed vanquishing Perdition Rock (Norgu with Hex eater vortex ftw)... and I noticed that instead of 4-5 patrols of hydra running around to gank you at the start of the map, there was only 2 patrols of hydra. At least on patrol now never moved from its start location and at least one, and up to three patrols were removed entirely. While hydra are elementalists, and elementalists in hard mode are to be feared... The change made the map ridiculously easy... easier in hard mode than it used to be in normal mode.
I was hoping for a challenge to break up the grind, but it wasnt there.
Anets gotten it right before. When Mind Burn was tweaked to a 5 second recharge, they change the ring of fire sparks of the titan AI to not exclusivly spam it... so the area played like it did before. Good change! But, when anet ruins explorable areas for pvp balances... the result, IMHO is a least sometimes a blander less interesting game.