"Cannot be upgraded with an insignia"

2 pages • Page 2
zwei2stein
zwei2stein
Grotto Attendant
• #21
Quote:
Originally Posted by XvArchonvX
It's just a headpiece. If it was a 15k or obsidian head piece, I would understand, but really, just go craft a new one.
Well, to undo "damage" for some pepole this costs:

4x4x helm (nec/monk/ranger/mes)
2x5x helm (war/ele)

---

Crafting 26 new helmets + 26 radinat insignia (ok, i will now use better ones, but still) is ~50k + tons of materials ~ 500 gold to salvage old runes

So, its bascially 50k+ damage, for no good reason.

You see, this cost me ~ one obsidiam helm.
IIIPowerIII
IIIPowerIII
Wilds Pathfinder
• #22
Stop crying, before the Head didnt have +1 energy. They added it.
Now you're collector item is just like before no +1 energy...

Edit: didnt see skyy post
S
Swift Thief
Krytan Explorer
• #23
Who uses collector armor again?
lyra_song
lyra_song
Hell's Protector
• #24
Quote:
Originally Posted by Skyy High
Collector armor never had bonuses, and should not have been made inscribable. Anyone arguing that max collector armor should have been made inscribable is ignoring the fact that no one would be normal max armor if they could get a set of max collectors at ~1k for the set.

Collector headgear, on the other hand, was only changed to be +1 energy in the big sweep with all the other Tyrian and Canthan headgear. Most likely, it was an oversight, and they only meant to give the +1 energy to the crafted headgear. Why would every other piece of collector armor lack mods, while the headgear gets the equivalent of a radiant insignia?
THANK YOU.

Max Collector Armor is NOT inscribable because it never had ANY bonuses prior to this update that equates to having an insignia.

Max Collector Armor was Vanilla.

Ya the headgear thing seems to be an anomally.
zwei2stein
zwei2stein
Grotto Attendant
• #25
Well, those bonuses never unbalanced anything. I dont see why they couldnt just accept that they make headgear at collectors avaiable with insignia slot.
B
Bug John
Krytan Explorer
• #26
for my ranger, when prophecies was released, collector headgears were the equivalent of droknar headgears, no energy bonus at all

when they released insignas, everything was updated to +1 energy, which was nice for my ranger

there was one thing that made me choose collector headgears for my ranger : they all had the same skin, the most simple one which is still my favorite, he has got 8 of them, with different +1 attributes

my problem is they're all dyed old black, to match my 15k druids dye... no matter how much money i can spend for it, there's no way to craft new inscribable headgears and dye them old black

so yes, i lost something important, and +1 energy makes a difference for me as i do gvg with my ranger

PS : if someone has a dye mix that matches old black on ranger basic headgear, let me know
Liberations
Liberations
Lion's Arch Merchant
• #27
Just go buy it for what, 1.5k? One piece of your armor needs to be replaced for consistency, or fairness, w/e, and it's the end of the world? Not a big deal. It my be a pain, and It may have been wrong of Anet, but it's not armageddon, no matter how pissed off you may be.

Some people were less pissed about SR changes, and even loot scaling for that matter... Sheesh.
Spazzer
Spazzer
Jungle Guide
• #28
I have a headpiece I have to replace because of this. I'm not bitching about it. :]

The overall gains are totally worth it. Besides, at the moment, everything on it is fine except for the +1 energy/+5 hp that I'm missing.
Spazzer
Spazzer
Jungle Guide
• #29
Collector headpieces were basically free anyway.
Evilsod
Evilsod
Banned
• #30
Actually mine cost me the equivilant of 2k. Bleached Shells were worth a fair bit back in the day.
4ssassin
4ssassin
Lion's Arch Merchant
• #31
blah. not a HUGE deal, but it is another in a long line of steady annoyances that Anet has been handing out lately. Now I have to go make a new smiting headpiece for really no good reason...well, I don't HAVE to, but not having that extra +1 is just kinda annoying now.

If Anet could provide some sort of 1/2 decent reason for doing what they did, I'd LOVE to hear it.
Spazzer
Spazzer
Jungle Guide
• #32
Quote:
Originally Posted by Evilsod
Actually mine cost me the equivilant of 2k. Bleached Shells were worth a fair bit back in the day.
Did you actually buy 2 bleached shells, or are you trying to imply that because you used them for the headpiece you missed out on potential profit?
LifeInfusion
LifeInfusion
Grotto Attendant
• #33
Quote:
Originally Posted by Skyy High
Anyone arguing that max collector armor should have been made inscribable is ignoring the fact that no one would be normal max armor if they could get a set of max collectors at ~1k for the set.
By that reasoning no one would use FoW armor because it costs an arm and a leg and you can get 10 sets of 15k or more.
C
CyberNigma
Jungle Guide
• #34
heh, it's almost as if people are arguing over which end of the sinking ship is already below water :-) it doesn't matter much.
semantic
semantic
Lion's Arch Merchant
• #35
So that's why my Marks mask doesn't have the +1e, but my others do.

Wow. Kinda cool that my Ranger has been getting by with a Desert collector's mask for 2 years. Guess it's time to get him a new one.
ValaOfTheFens
ValaOfTheFens
Jungle Guide
• #36
*sigh*

Some people here are missing the point. Collectors armor is what allows poor or casual players to advance in the game. When I got to the Crystal Desert is needed new armor but couldn't afford it(I was in the process of gathering materials for Canthan MM armor and Bloodstained Boots) and the collector armor helped me beat the missions there. I agree that crafting max armor is cheap but obtaining the materials can make the process much more expensive. When I crafted my Curses armor at Drok's I had to obtain a large number of Parchment. So I exhausted my supply of Wood Planks(5 per Roll) to craft them in Old Ascalon at 20g each. I needed 175 Parchment in all so I paid 3.5k just for the material and when you add that to the overall cost of the armor(which excludes the headgear) thats comes to 6.7k. Luckily this was before loot scaling and so I had a large amount of materials on hand already. With common crafting materials less common crafting armor the normal way is harder to do without forking over all your platinum to material traders.

I'm more upset that you can't apply insignia to Elonian collector armor, which was possible before, and that the inherent mods are gone. Why take away both? *shrug* I generally have enough money to afford any armor I want now but early on collector armor is a great alternative to normal armor crafting.
Kakumei
Kakumei
Forge Runner
• #37
Quote:
Originally Posted by ValaOfTheFens
Some people here are missing the point. Collectors armor is what allows poor or casual players to advance in the game.
No, you're missing the point. They didn't remove collector's armor from the game--it's exactly the same as it was before, save for the lack of one goddamn energy on the headpiece. This isn't going to suddenly prevent people from being able to play with collector's armor.
C
CyberNigma
Jungle Guide
• #38
Quote:
Originally Posted by Kakumei
No, you're missing the point. They didn't remove collector's armor from the game--it's exactly the same as it was before, save for the lack of one goddamn energy on the headpiece. This isn't going to suddenly prevent people from being able to play with collector's armor.
evidently anet thought that it wasn't just "one gawldam" - firefly :-) - energy. if they thought one energy wouldn't make a difference then there would be no need to waste time and effort to change it back. it wouldn't suddenly make them gods by leaving it, either, so I guess ANet disagrees with you. in otherwords, you're wrong.
Spazzer
Spazzer
Jungle Guide
• #39
CyberNigma, you have one less energy on a headpiece you didn't pay anything for. I'm really not understanding how you lost anything.
Kakumei
Kakumei
Forge Runner
• #40
Quote:
Originally Posted by CyberNigma
evidently anet thought that it wasn't just "one gawldam" - firefly :-) - energy. if they thought one energy wouldn't make a difference then there would be no need to waste time and effort to change it back. it wouldn't suddenly make them gods by leaving it, either, so I guess ANet disagrees with you. in otherwords, you're wrong.
I honestly have no idea what you're trying to get at, here. What am I wrong about?

I responded to someone who sounded as if they were expressing concerns that collector's armor was somehow now unusable, and I stated that the mere lack of one energy doesn't render it as such.