The May tournament is over, and A.Net is free to make another big balance update without any pending events. In the spirit of things, here's my wishlist of most of the really stupid garbage in the game that should go away. I'd like to see a bunch of sane buffs to underused stuff as well, but at this point taking out the garbage that's been festering for nearly a year now takes precedence.
Nothing would make me happier than seeing a list along these lines posted on guildwars.com early next week:
Assassin
*Reduce maximum Shadow Step distance from radar to half radar*
Black Lotus Strike: 10...20 Damage, 3...15 Energy
Shadow Prison: 2...6d
Dervish
Wearying Strike: 5...20 Damage, 5s Weakness, 10r
Elementalist
Searing Flames: 10...85 Damage, 1...7 Burning Duration
Mark of Rodgort: 10...25d
Blurred Vision: 8...14d
Frozen Burst: 12r
Rust: 15...30d, 1c
Mesmer
Panic: 5...20d
Mantra of Persistence: 20...50% longer hex duration
Spirit Shackles: 8...20d, 10r
Monk
Aegis: 20...50% block
Necromancer
*Soul Reaping - Fix it. Best solution so far is "Remove Energy from Minions and Spirits that are not your own"*
Faintheartedness: 33% Slower Attack Speed, 2c, 5...20d
Meekness: 33% Slower Attack Speed, 15...30d, remove health sacrifice
Reckless Haste: 25...70% miss chance, 4...10d, 1c, 20r
Shadow of Fear: 33% Slower Attack Speed, 15...30d
Reaper's Mark: 1...6 Degen, 20d, 10e
Paragon
"Go for the Eyes!": 50...80% Critical Chance, 6A
"Stand Your Ground": 16 Armor
Aggressive Refrain: 5...20d, -10 Armor
Defensive Anthem: 2c
Finale of Restoration: 20r
Purifying Finale: 20r
Ranger
Broad Head Arrow: 4...10d
Ritualist
Spirit Burn: 15...60/5...20 Damage, 5r
Spirit Rift: 2c
Splinter Weapon: 1...4 triggers, 12d
Wielder's Strike: 10...40/10...40 Damage, 5r
Warrior
"Fear Me!": 6A
"Watch Yourself!": 5...20 Armor, 6A
Steady Stance: 10r
That should clear out 90% of the degenerate, braindead garbage that makes me want to not play Guild Wars. Did I miss anything?
Peace,
-CxE
---
Edit Log
Removed 15e from Concussion Shot. That is a sufficiently substantial buff that it warrants discussion on its own.
Added Wielder's Strike, Spirit Burn, and Spirit Rift nerfs, on Nurse's suggestion.
Raised max shadow step distance from earshot to half radar.
Frozen Burst 10r->12r for no more endless looping on its own.
Changed Wielder's Strike and Spirit Burn from spike skills back into pressure skills.
Added Suffering, Rust, Mark of Rodgort duration hits, because AoE hexes are lame.
Added Blurred Vision, Parabond hits. Lowered Weakness duration on Wearying Strike.
Pulled Parabond and Suffering changes...on account of those not being problems if the problem hexes being balanced.
Pulled Concussion Shot from the list, as the changes I'd want to it would be a full rework and a net buff.
Removed energy buff to Mantra of Persistence
Added Reckless Haste hit/rework
Added slight Aggressive Refrain duration hit. I'm afraid of making it bad.
Moved the armor debuff of Paragons onto Aggressive Refrain, on brilliant suggestion by rii.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience. __________________
Orignally Posted by Ensign in The Gladiator Forum but this is for PvEers to have there say as well.It is your game as well.
Nothing would make me happier than seeing a list along these lines posted on guildwars.com early next week:
Assassin
*Reduce maximum Shadow Step distance from radar to half radar*
Black Lotus Strike: 10...20 Damage, 3...15 Energy
Shadow Prison: 2...6d
Dervish
Wearying Strike: 5...20 Damage, 5s Weakness, 10r
Elementalist
Searing Flames: 10...85 Damage, 1...7 Burning Duration
Mark of Rodgort: 10...25d
Blurred Vision: 8...14d
Frozen Burst: 12r
Rust: 15...30d, 1c
Mesmer
Panic: 5...20d
Mantra of Persistence: 20...50% longer hex duration
Spirit Shackles: 8...20d, 10r
Monk
Aegis: 20...50% block
Necromancer
*Soul Reaping - Fix it. Best solution so far is "Remove Energy from Minions and Spirits that are not your own"*
Faintheartedness: 33% Slower Attack Speed, 2c, 5...20d
Meekness: 33% Slower Attack Speed, 15...30d, remove health sacrifice
Reckless Haste: 25...70% miss chance, 4...10d, 1c, 20r
Shadow of Fear: 33% Slower Attack Speed, 15...30d
Reaper's Mark: 1...6 Degen, 20d, 10e
Paragon
"Go for the Eyes!": 50...80% Critical Chance, 6A
"Stand Your Ground": 16 Armor
Aggressive Refrain: 5...20d, -10 Armor
Defensive Anthem: 2c
Finale of Restoration: 20r
Purifying Finale: 20r
Ranger
Broad Head Arrow: 4...10d
Ritualist
Spirit Burn: 15...60/5...20 Damage, 5r
Spirit Rift: 2c
Splinter Weapon: 1...4 triggers, 12d
Wielder's Strike: 10...40/10...40 Damage, 5r
Warrior
"Fear Me!": 6A
"Watch Yourself!": 5...20 Armor, 6A
Steady Stance: 10r
That should clear out 90% of the degenerate, braindead garbage that makes me want to not play Guild Wars. Did I miss anything?
Peace,
-CxE
---
Edit Log
Removed 15e from Concussion Shot. That is a sufficiently substantial buff that it warrants discussion on its own.
Added Wielder's Strike, Spirit Burn, and Spirit Rift nerfs, on Nurse's suggestion.
Raised max shadow step distance from earshot to half radar.
Frozen Burst 10r->12r for no more endless looping on its own.
Changed Wielder's Strike and Spirit Burn from spike skills back into pressure skills.
Added Suffering, Rust, Mark of Rodgort duration hits, because AoE hexes are lame.
Added Blurred Vision, Parabond hits. Lowered Weakness duration on Wearying Strike.
Pulled Parabond and Suffering changes...on account of those not being problems if the problem hexes being balanced.
Pulled Concussion Shot from the list, as the changes I'd want to it would be a full rework and a net buff.
Removed energy buff to Mantra of Persistence
Added Reckless Haste hit/rework
Added slight Aggressive Refrain duration hit. I'm afraid of making it bad.
Moved the armor debuff of Paragons onto Aggressive Refrain, on brilliant suggestion by rii.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience. __________________
Orignally Posted by Ensign in The Gladiator Forum but this is for PvEers to have there say as well.It is your game as well.


There's shedloads of skills - a lot of assassin skills to be sure - that ought to be buffed, to promote versatility without breaking the game. Lead Attack love pl0x.
