-Ignite arrows
-Disrupting accuracy
-Marksman's Wager [Elite]
-Scavenger's focus [Elite] (Wilderness Survival) given Glass Arrows [Elite] (Expertise) unless running something not a bow
anyone else think these need a buff?
Preps that don't see use
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D
Probably, Incendiary Arrows has been buffed not so long ago. But who knows, maybe it'll be buffed again, though being able to keep it up constantly would make it overpowering.
Marksman Wager + Spinal Shivers?
Ignite can be fun against tight groups and with a holy damage enchant it's a blast against minions.
Marksman Wager + Spinal Shivers?
Ignite can be fun against tight groups and with a holy damage enchant it's a blast against minions.
*returns from a 3 week ban*
Quote: Originally Posted by Amy Awien
Quote: Originally Posted by Amy Awien
Probably, Incendiary Arrows has been buffed not so long ago. But who knows, maybe it'll be buffed again, though being able to keep it up constantly would make it overpowering.
Marksman Wager + Spinal Shivers?
Ignite can be fun against tight groups and with a holy damage enchant it's a blast against minions. Erm... Marksmans Wager + Spinal Shivers... is basically Incendiary Arrows using twice as many skills.
Why no Barbed Arrows? Its a very poor prep compared to Apply Poison.
Marksman Wager + Spinal Shivers?
Ignite can be fun against tight groups and with a holy damage enchant it's a blast against minions. Erm... Marksmans Wager + Spinal Shivers... is basically Incendiary Arrows using twice as many skills.
Why no Barbed Arrows? Its a very poor prep compared to Apply Poison.
Quote:
Originally Posted by Evilsod
Erm... Marksmans Wager + Spinal Shivers... is basically Incendiary Arrows using twice as many skills.
In a way, but with spinal cold-damage from multiple sources interrupts. And I find IA an annoying prep to keep up, you'll need additional skills to keep it up always. Then again, using IA one wouldn't split up attributes as much. Anyway, it was just about finding a use for Marksman Wager
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Quote:
Originally Posted by drupal
I would add Incendiary Arrows... it's an elite and you should be able to keep it up alle the time
16 wilderness + serpent's quickness.
Quote: Originally Posted by Evilsod Why no Barbed Arrows? Its a very poor prep compared to Apply Poison. Barbed arrows is un-fix-able. Even if they make it not easily interruptible, Apply still owns it. That and if they buffed it too much, then Melandru's Arrows and Glass Arrows would suck even more than they do now.
Quote: Originally Posted by Amy Awien In a way, but with spinal cold-damage from multiple sources interrupts. And I find IA an annoying prep to keep up, you'll need additional skills to keep it up always. Then again, using IA one wouldn't split up attributes as much. Anyway, it was just about finding a use for Marksman Wager IA allows you to switch targets.
16 wilderness + serpent's quickness.Quote: Originally Posted by Evilsod Why no Barbed Arrows? Its a very poor prep compared to Apply Poison. Barbed arrows is un-fix-able. Even if they make it not easily interruptible, Apply still owns it. That and if they buffed it too much, then Melandru's Arrows and Glass Arrows would suck even more than they do now.
Quote: Originally Posted by Amy Awien In a way, but with spinal cold-damage from multiple sources interrupts. And I find IA an annoying prep to keep up, you'll need additional skills to keep it up always. Then again, using IA one wouldn't split up attributes as much. Anyway, it was just about finding a use for Marksman Wager IA allows you to switch targets.
Quote:
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Originally Posted by DarkGanni
Ignite Arrows + Dual Shot is a nice combo however I think ignite arrows needs a damage buff ![]() - Ganni Kindle is better damage wise unless the target has + armor versus elemental. That, and Ignite causes AoE scatter. Quote:
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Quote:
Originally Posted by LifeInfusion
Barbed arrows is un-fix-able. Even if they make it not easily interruptible, Apply still owns it. That and if they buffed it too much, then Melandru's Arrows and Glass Arrows would suck even more than they do now.
Glass Arrows is for spiking, the bleeding is completely irrelevant. Melandrus Arrows is for the +xx damage and the bleeding just makes a little pressure on the side. Barbed needs to be dead even with Apply Poison. The ONLY use it has is that it can be used with Poison Arrow and, as Snipious said, if you have another R sing Apply already. Even then i'd prefer to use RtW/Kindle instead though.
As IA vs MW/SS goes... i meant even with MW hitting constantly you would still run out of energy if more than just you was hitting it with cold damage to cause interrupts. Especially at the rate some enemies spam skills.
As IA vs MW/SS goes... i meant even with MW hitting constantly you would still run out of energy if more than just you was hitting it with cold damage to cause interrupts. Especially at the rate some enemies spam skills.
Quote:
Originally Posted by Amy Awien
Maybe, but if they spam skills at a rate which does use up all your energy, IA would just miss most of them
Which is were Distracting Shot or Concussion Shot should come in. Sadly you will infact interrupt that Plague Touch 8 times in a row when really it makes no sodding difference if that enemy remains blind...
Targetted interrupts > C-Space interrupts all the time
Targetted interrupts > C-Space interrupts all the time
[skill]Melandru's Arrows[/skill][skill]Kindle Arrows[/skill][skill]Barbed Arrows[/skill][skill]Marksman's Wager[/skill][skill]Glass Arrows[/skill][skill]Scavenger's Focus[/skill][skill]Ignite Arrows[/skill][skill]Incendiary Arrows[/skill]
(so i dont have to visit wiki evertime)
Most useless prep:
[skill]Expert's Dexterity[/skill]
(so i dont have to visit wiki evertime)
Most useless prep:
[skill]Expert's Dexterity[/skill]

Use it with Frenzy (if you /W) and see the carnage!!!