+15al(while attacking) or +8 energy armor?
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Having more energy is always better becaues at the beginning of a battle that is were you will use most of your energy, and if your using a fast spamming dagger combo (for PvE this is the best way to go) then you could end up running out of energy fairly quickly right near the first few seconds of the battle. You want to be able to kill and move one with very little down time, having higher energy in this case is much more benifitial than having more armor. If your using good defenses, and have good support you can always stay in the fray of things. More armor is almost always better for PvP as battle don't last very long there. That's my 2 cents from playing Sin from pretty much day one of the bata testing of Factions till now.
+energy>+armor
The +15 armor while attacking is a bad thing to use in PvE, you'll have much more use for the energy in my opinion.
The thing is, if it was +15 arm constantly (or even +10) it would beat the energy insignia. But for PvE it's rubbish. You are a assassin that either sneak in or teleport in, dish out tons of damage, and get out for a new target. Your not supposed to get attacked at all. And if you get attacked by a heavy mob, that is when the insignia shows it weakness. Hands up, those who uses feigned neutrality for healing? But, your not attacking anymore then, what do you need the armor bonus for then? We all know that trying to attack back at targets and not get out/or heal is a bad idea, so the purpose of the +15 armor isn't....ehrm, any purpose at all... If you get attacked back while you are fighting, you are doing something wrong.
Assassins all over the GW universe, I applaud you. Please stick with the +energy instead, and add a exspensive teleport instead to get you out of the trouble. Shadow Meld is a good one, with high energy you can recast it whenever you like
The +15 armor while attacking is a bad thing to use in PvE, you'll have much more use for the energy in my opinion.
The thing is, if it was +15 arm constantly (or even +10) it would beat the energy insignia. But for PvE it's rubbish. You are a assassin that either sneak in or teleport in, dish out tons of damage, and get out for a new target. Your not supposed to get attacked at all. And if you get attacked by a heavy mob, that is when the insignia shows it weakness. Hands up, those who uses feigned neutrality for healing? But, your not attacking anymore then, what do you need the armor bonus for then? We all know that trying to attack back at targets and not get out/or heal is a bad idea, so the purpose of the +15 armor isn't....ehrm, any purpose at all... If you get attacked back while you are fighting, you are doing something wrong.
Assassins all over the GW universe, I applaud you. Please stick with the +energy instead, and add a exspensive teleport instead to get you out of the trouble. Shadow Meld is a good one, with high energy you can recast it whenever you like
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Quote:
Originally Posted by Ensign
Assassins are one of the few classes that can make really good use out of +energy armor.
It's simple really. Look at the combo you are doing, and see if you have enough energy to finish it when starting from full. If you don't, add +energy until you do. Just my words
It's simple really. Look at the combo you are doing, and see if you have enough energy to finish it when starting from full. If you don't, add +energy until you do. Just my words

