Anet has already stated there will not be an AH in GW1. This presents a problem in terms of game trade, and something that must be addressed.
Now, we already use the trader system for selling runes, dyes and materials. Even scrolls. There doesn't appear to be any pressure on anets system with the way these work, otherwise they wouldn't have be added.
Adding traders would make selling and buying items much easier. Of course some people will still avoid traders, to get the items below the trader's price but above the trader's buying price. But I feel strongly that adding an AH wouldn't stop town spam anyway. Town spam is not the major issue, ease of trading is. Of traders will lift the load slightly.
So, without furthur ado, this is what I propose:
Materials Trader
Rare Materials Trader
Rune Trader
Dye Trader
Texts Trader (tomes and rare scrolls, only 24 items)
Weapon Modifications Trader (there's a list here: http://www.guildwarsguru.com/forum/s...ad.php?t=44867, perhaps only take mods that are max and up to two away from max. So 13^50s and upwards 28+ fortitudes.)
Clean Weapons trader (sells clean max weapons. As in weapons with no mods at all ,not even inherent, only rq and skin. This would have to be done after the inscription system is made global, which is inevatable no matter how it will affect the economy.)
I think you'll agree that adding those traders should make it possible for people to earn a little cash.
For example, I have a whole storage tab filled up with perfect gold weapons with gold mods. I cannot ,however, dedicate the time to sell them. So althought they're worth 15k each I'd be happy if I could get 3k per mod and 1k for the skin of each.
Happy for everyone, no?
What do you think?
Mazey, Geomancer Extraordinaire
Traders not AH
2 pages • Page 1
Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
v
E
/signed. Great suggestion. This hopefully wouldn't take the devs a lot of work since the system is already in place. Just add a few new trader types in the big trade towns, or perhaps temple of balthazar if they just want to update one place.
Suggest they also add:
Green weapon/item trader
Minipet trader (would probably end up only selling common ones due to the gold limit on trades)
No putting in price you want to sell for, let it work just like the other traders. Having these traders helps set a realistic market price. If you want to buy or sell without the trading hassle, you now can avoid spamming for a slightly worse price. The existing gold sink from traders becomes a bit more effective as they are dealing in more things.
The best thing from this is it helps to discourage people spamming ridiculously low or high prices for items (and, surprise, nobody is interested). People are usually pretty quick to point out when somebody is trying to sell things over the trader sell price or buy things under the trader buy price.
Suggest they also add:
Green weapon/item trader
Minipet trader (would probably end up only selling common ones due to the gold limit on trades)
No putting in price you want to sell for, let it work just like the other traders. Having these traders helps set a realistic market price. If you want to buy or sell without the trading hassle, you now can avoid spamming for a slightly worse price. The existing gold sink from traders becomes a bit more effective as they are dealing in more things.
The best thing from this is it helps to discourage people spamming ridiculously low or high prices for items (and, surprise, nobody is interested). People are usually pretty quick to point out when somebody is trying to sell things over the trader sell price or buy things under the trader buy price.
The Texts trader is a no-brainer. You could even just call it a Tomes Trader. There will always be a demand for these, so giving the ability for the market to set prices would be excellent.
The mods trader is a little grey, because including a range of mods would be a little tedius, but including only the maximums would exclude anything else. Imagine if all max mod trading in the game were this efficient. You would expect prices to drop, but would this be a good thing? It seems a little wonky, but I would support it if implemented well.
A Clean Weapons Trader doesn't make any sense to me. The lowest price for a single clean req 9 weapon would have to be 5k, like from any weapon crafter in the game, except that most of those crafters give handy additional mods. Very few skins meet this.
The mods trader is a little grey, because including a range of mods would be a little tedius, but including only the maximums would exclude anything else. Imagine if all max mod trading in the game were this efficient. You would expect prices to drop, but would this be a good thing? It seems a little wonky, but I would support it if implemented well.
A Clean Weapons Trader doesn't make any sense to me. The lowest price for a single clean req 9 weapon would have to be 5k, like from any weapon crafter in the game, except that most of those crafters give handy additional mods. Very few skins meet this.
M
/Signed
This will deflate the economy and save buyers and sellers a lot of time, which means we can actually play Guild Wars instead of spamming in 'WTS/B' for hours.
This is also a great idea, I'd like to see gold item (only max damage) traders as well, may with no mods and inscriptions (If the inscription system become global) so you'd look though a list of weapons. Example: 'Shadow Blade;req9 15k, req10 9k, req11 5k. Although because of the mass amount of different skins this maybe impractical,
This will deflate the economy and save buyers and sellers a lot of time, which means we can actually play Guild Wars instead of spamming in 'WTS/B' for hours.
Quote:
|
Originally Posted by Entreri
Suggest they also add: Green weapon/item trader |
Quote:
|
Originally Posted by Halmyr
/signed
maybe an inscription trader too? |
Quote:
|
Originally Posted by Tarun
I'll sign if you can put in the price you want to sell for. Then you pretty much have a style of AH.
|
So for items which the traders can handle, I can't see how we could convince ANET to implement it when the traders are acceptable. In fact if ANET does implement a general purpose trading system, I'd expect things with their own traders to be excluded from it to save server resources.
Entreri, while green and minipet traders might work for the more common greens and minis, there is one major problem with the rarer ones:
- When an item is added to the trader it starts at minimum price and 0 stock. For the price to rise the item must be sold to the trader, then purchased back again. So this means you need people to sell to the trader at the low price. Personally I'm willing to do this for items worth about 20k or less instead of using the trade chat (and you can rely on enough people not knowing the market value to build up the stock) for items worth more than that I'm not so sure I'd be willing to sell it to the trader for 100 gold. But if you can overcome this problem then the trader should work.
Well if something isnt sold to the trader in a very long time wouldnt the buy price start to come up eventually? (assuming the stock of the item isnt overloaded) If not anet should probably consider doing that. So for example that 20/20 mod that people normally sell for many k, after no one selling to trader for a while (because the listed price is nowhere near what they could get normally) the mod buy price would come up towards what people normally sell for. Then they would start selling to trader and prices would start to balance out.
Quote:
|
Originally Posted by Kool Pajamas
Well if something isnt sold to the trader in a very long time wouldnt the buy price start to come up eventually?
|
Quote:
| (assuming the stock of the item isnt overloaded) If not anet should probably consider doing that. So for example that 20/20 mod that people normally sell for many k, after no one selling to trader for a while (because the listed price is nowhere near what they could get normally) the mod buy price would come up towards what people normally sell for. Then they would start selling to trader and prices would start to balance out. |
Though to be honest the minipets provide no functional benefit, and with an inscription + upgrade trader and access to max clean inscribable weapons (such as a friend with NF who will craft you one) the greens won't either. So for ANET it might not be worth the effort to alter the traders for those items. Though to be honest I don't care either way about the green or mini traders.
For the more expensive weapon mods (mainly sundering) I'm assuming that there are enough being found for someone to give up on trying to trade it via chat and chuck it to the trader. Then once the price goes up a notch, it will become viable for more people to just chuck it to the trader, so it should reach the next notch quicker as there are more for people to buy. So they should reach a stable stock eventually.
Does anyone remember how long it took to get stable stocks of all runes in the rune trader ? (apparently the rune trader didn't always exist)
So could whoever gets into the next Gaile chat please ask about the traders until we get an answer.
Another possible addition, a trader for the quartermaster tokens. I'm currently sitting on one or two of almost every type of token, but because its most effective for me to 'spend' them on superior salvage kits (or expert if they are from noob island), it means I don't have enough to spend them.
Their prices would quickly reach around the price of what you can get with them, so people would be able to quickly get rid of them for a fair price.
Then again, this is probably just me being excessively lazy.
Their prices would quickly reach around the price of what you can get with them, so people would be able to quickly get rid of them for a fair price.
Then again, this is probably just me being excessively lazy.
J
Quote:
|
Originally Posted by bilateralrope
Another possible addition, a trader for the quartermaster tokens. I'm currently sitting on one or two of almost every type of token, but because its most effective for me to 'spend' them on superior salvage kits (or expert if they are from noob island), it means I don't have enough to spend them.
Their prices would quickly reach around the price of what you can get with them, so people would be able to quickly get rid of them for a fair price. Then again, this is probably just me being excessively lazy. |
I have 4 trade contracts and i can't be botherd questing for 3 more but it would like to get 4/7 of the cash i would get for a ruby from them not just selling them at a low price because i can't be botherd
OK OK OK PEOPLE RELAX!!
If you have a trader for every little piece of everything, then whats the use of playing?
GW is about PVP and PVE, and part of PVE is farming that boss till you get the green sword. Now I'm not going anti-trader here, but think resonably about which traders you'd want. a Green Weapon trader? I don't think so cause then that staff loses it's value and stature, b/c it doesn't show "You worked hard, and you farmed it."
I'll /sign it if you guys think of REASONABLE traders, not "I wish" traders.
If you have a trader for every little piece of everything, then whats the use of playing?
GW is about PVP and PVE, and part of PVE is farming that boss till you get the green sword. Now I'm not going anti-trader here, but think resonably about which traders you'd want. a Green Weapon trader? I don't think so cause then that staff loses it's value and stature, b/c it doesn't show "You worked hard, and you farmed it."
I'll /sign it if you guys think of REASONABLE traders, not "I wish" traders.
Quote:
|
Originally Posted by Eroth
OK OK OK PEOPLE RELAX!!
If you have a trader for every little piece of everything, then whats the use of playing? |
Quote:
| GW is about PVP and PVE, and part of PVE is farming that boss till you get the green sword. Now I'm not going anti-trader here, but think resonably about which traders you'd want. a Green Weapon trader? I don't think so cause then that staff loses it's value and stature, b/c it doesn't show "You worked hard, and you farmed it." |
But green traders have their own problems as described above so I don't actually expect to see them.
Quote:
| I'll /sign it if you guys think of REASONABLE traders, not "I wish" traders. |
some more traders would be nice, easy to buy easy to sell,
I can't bebothered standing in town spamming to sell an item, and not knowing how much somethign is really worth how would I tell how much is a good offer, For those without in detail knowledge i wouldn't want to sell a 100k weapon for 20k, just because I don't know the price, Having a trader for some of the things we get tons of woudl be good, weapons mods etc
/signed
I can't bebothered standing in town spamming to sell an item, and not knowing how much somethign is really worth how would I tell how much is a good offer, For those without in detail knowledge i wouldn't want to sell a 100k weapon for 20k, just because I don't know the price, Having a trader for some of the things we get tons of woudl be good, weapons mods etc
/signed
sry guys I am against this idea the Trader things
this will make the market unstable and it will kill the idea of interactive with real ppl and it will be like single player game not role-player
I am supporting AH if there is limit to the # of Item u can put it there I know it will be full with crap item from newbie ppl but at least it will solve the problem of waiting for x hour to sell something and most of the time ppl don't read ur message until they need a new item
/unsigned
this will make the market unstable and it will kill the idea of interactive with real ppl and it will be like single player game not role-player
I am supporting AH if there is limit to the # of Item u can put it there I know it will be full with crap item from newbie ppl but at least it will solve the problem of waiting for x hour to sell something and most of the time ppl don't read ur message until they need a new item
/unsigned
e

