Insignia in Chapters 1 and 2: they've come
3 pages • Page 2
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Originally Posted by Puebert
I am bothered by the "Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not."
I mean, this is great, but if you are going to apply insignas to lower-level collector pieces, why not max? I'd rather have it be both or neither. |
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Originally Posted by Puebert
I am bothered by the "Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not."
I mean, this is great, but if you are going to apply insignas to lower-level collector pieces, why not max? I'd rather have it be both or neither. |
This one though. I have an ele from Tyria that I like the collectors armor look best and now she get's screwed. The stats on that armor are the basic no insignia stats. And I can't mod it why?
I spent at least as much time getting the materials required for the collectors as anyone that bought theres did, if not more. Why not allow the collectors armor to be updated? I do NOT understand. Could someone from ANET explain?
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Originally Posted by Skyy High
The only thing that ever made collector's armor worse than purchased armor was the fact that you could only get "base" collectors armor; ie, modless max armor. If max collector's armor were inscribable, no one would ever buy max armor from places like droks. 25 farmable items < 7.5k + mats.
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omg... People are complaining about something being exactly the same as it was before this update.
Collectors armor NEVER had the insignia attributes. That's why it was always better to BUY your final armor. ANET 'removing' insignia capability from the collectors armor is the same as it's always been.
Collectors scalp patters never gave a +1 energy. Collector's armor has always been inferior to crafter's.
Collectors armor NEVER had the insignia attributes. That's why it was always better to BUY your final armor. ANET 'removing' insignia capability from the collectors armor is the same as it's always been.
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Originally Posted by Psychic Watch
But there is a bug - the max collector scalp patterns aren't able to have a Radiant insignia added, and they lost their inherent +1 energy...
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Originally Posted by Darksun
omg... People are complaining about something being exactly the same as it was before this update.
Collectors armor NEVER had the insignia attributes. That's why it was always better to BUY your final armor. ANET 'removing' insignia capability from the collectors armor is the same as it's always been. Collectors scalp patters never gave a +1 energy. Collector's armor has always been inferior to crafter's. |
I liked the old armor system better. I expect now that all armor can have Insignias, the Insignia prices will jump, so now my armor will cost more to craft than 7.5k + materials.
Makes it seem like Anet is forcing a gold sink if we want armor that is equivalent to our previous non-Insignia armor. Thanks.
Makes it seem like Anet is forcing a gold sink if we want armor that is equivalent to our previous non-Insignia armor. Thanks.
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Originally Posted by October Jade
Sorry, you are dead wrong. I got all my necro and monk headgear from the desert collectors, and they came with an inherent +1 energy. That bonus disappeared yesterday.
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Originally Posted by October Jade
Sorry, you are dead wrong. I got all my necro and monk headgear from the desert collectors, and they came with an inherent +1 energy. That bonus disappeared yesterday.
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QFT.
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Originally Posted by Darksun
Does this only apply to certain head pieces?
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Any pre-patch desert collector monk/necro headgear had +1 energy along with whichever attribute bonus one wanted.
I seem to recall pre-desert designs having +1 energy as well, but it's been a long time.
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Originally Posted by Psychic Watch
Any pre-patch desert collector monk/necro headgear had +1 energy along with whichever attribute bonus one wanted.
I seem to recall pre-desert designs having +1 energy as well, but it's been a long time. |
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Originally Posted by darted
Not really both == time spent that is all.
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Collector armor (barring headgear) has always been inferior to purchased armor. As for the headgear, if they kept it as +1 insignias, people would just salvage the insignias for cheap.
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Originally Posted by Darksun
So the head pieces were the only collector's armor that where NOT inferior to purchased? I know warrior collectors is. (never had a monk)
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Anyway I think they should have took out the insignias BUT allowed them to be insignia-able (is that a word) since I, like many others, turn off the caster headgear anyhow.
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Originally Posted by Macktar Wang
Even lottery winners find something to bitch about.
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Originally Posted by Carinae Dragonblood
My FOW got re-rigged!!! I'm so happy! Bonelace was FTL.
My AL30 Scars set from L.A. has lost its inscription completely!! Scars = Radiant. It's not a huge deal, but it's a bug. |
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I liked the old armor system better. I expect now that all armor can have Insignias, the Insignia prices will jump, so now my armor will cost more to craft than 7.5k + materials. Makes it seem like Anet is forcing a gold sink if we want armor that is equivalent to our previous non-Insignia armor. Thanks. |
My boyfriend isn't very happy. He's bringing a character through prophecies. He's a casual player, poor, and isn't a real big fan of farming. So losing the inherent mods on his armor and not being able to buy cheap energy armor once he gets to drok's has him very annoyed.
As for me... I'm annoyed at having to rebuy headpieces that used to be just as good as crafted ones. Not that I really need +1 energy, it's just irritating that I'd have to shell out 2k for the insignia, and 1k + materials for the headpiece, JUST to make it the same as it was before. Which is more than the crafter's cost before the update.
And my energy-less 55 armor... I'm just merching it because since the loot scaling I don't solo farm anyway.
As for me... I'm annoyed at having to rebuy headpieces that used to be just as good as crafted ones. Not that I really need +1 energy, it's just irritating that I'd have to shell out 2k for the insignia, and 1k + materials for the headpiece, JUST to make it the same as it was before. Which is more than the crafter's cost before the update.
And my energy-less 55 armor... I'm just merching it because since the loot scaling I don't solo farm anyway.

