What really is the best build for PvE Ele?
Ive got a level 20 Fire Ele, not that far in the game tbh, but I want to know, whats the best build possible. Unfortunately I dont have proph so I cant get skills like MoR but I just want to see what ele build is actually the best.
What is the Best PvE Ele Build?
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Just FYI that's the worse build ever, though I assume it's a joke 
If you have Nightfall, good old searing flames always works. However, prophecies has essential fire skills (Mark of Rodgort, Meteor Shower, etc), so any fire build you make without it will be lacking slightly. Maybe a Savannah Heat build?

If you have Nightfall, good old searing flames always works. However, prophecies has essential fire skills (Mark of Rodgort, Meteor Shower, etc), so any fire build you make without it will be lacking slightly. Maybe a Savannah Heat build?
Troll much, Coloneh?
While it's true that there's no 'best' build, this build seems to be an all-round mob killer. It's especially good with a hero or another player with the same or a similar build.
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Liquid Flame[/skill][skill]Rodgort's Invocation[/skill][skill]Meteor Shower[/skill][skill]Glyph of Lesser Energy[/skill][skill]Fire Attunement[/skill] + a Res of some sort.
Meteors help to stop monsters running off and Searing Flames is heavy area degen and spike all in one. Its pretty fun to play since it wipes areas out and doesn't take much effort to execute. Ozric's build is omg-godly-imba too.
Edit:
Attributes are 16 Fire Magic, 13 Energy storage.
While it's true that there's no 'best' build, this build seems to be an all-round mob killer. It's especially good with a hero or another player with the same or a similar build.
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Liquid Flame[/skill][skill]Rodgort's Invocation[/skill][skill]Meteor Shower[/skill][skill]Glyph of Lesser Energy[/skill][skill]Fire Attunement[/skill] + a Res of some sort.
Meteors help to stop monsters running off and Searing Flames is heavy area degen and spike all in one. Its pretty fun to play since it wipes areas out and doesn't take much effort to execute. Ozric's build is omg-godly-imba too.
Edit:
Attributes are 16 Fire Magic, 13 Energy storage.
A
Quote:
Originally Posted by makosi
Troll much, Coloneh?
While it's true that there's no 'best' build, this build seems to be an all-round mob killer. It's especially good with a hero or another player with the same or a similar build.
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Liquid Flame[/skill][skill]Rodgort's Invocation[/skill][skill]Meteor Shower[/skill][skill]Glyph of Lesser Energy[/skill][skill]Fire Attunement[/skill] + a Res of some sort.
Meteors help to stop monsters running off and Searing Flames is heavy area degen and spike all in one. Its pretty fun to play since it wipes areas out and doesn't take much effort to execute. Ozric's build is omg-godly-imba too.
Edit:
Attributes are 16 Fire Magic, 13 Energy storage. Why Rodgort's Invocation in a SF bar? It's not a bad skill and works well in a MS bar, but the 3 sec cast time just gets in the way of SF spam. Personally I would suggest Glyph of Sacrifice. It can be used to make a really fast rez for fallen monks mid battle or to toss down a MS really quickly in key moments (such as when you encounter a boss).
While it's true that there's no 'best' build, this build seems to be an all-round mob killer. It's especially good with a hero or another player with the same or a similar build.
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Liquid Flame[/skill][skill]Rodgort's Invocation[/skill][skill]Meteor Shower[/skill][skill]Glyph of Lesser Energy[/skill][skill]Fire Attunement[/skill] + a Res of some sort.
Meteors help to stop monsters running off and Searing Flames is heavy area degen and spike all in one. Its pretty fun to play since it wipes areas out and doesn't take much effort to execute. Ozric's build is omg-godly-imba too.
Edit:
Attributes are 16 Fire Magic, 13 Energy storage. Why Rodgort's Invocation in a SF bar? It's not a bad skill and works well in a MS bar, but the 3 sec cast time just gets in the way of SF spam. Personally I would suggest Glyph of Sacrifice. It can be used to make a really fast rez for fallen monks mid battle or to toss down a MS really quickly in key moments (such as when you encounter a boss).
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
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Joined Aug 2005
Either your basic Searing Flames bar, or this:
Earth Magic: 12+3+1
Energy Storage: 10+1
Healing: Remainder
Sandstorm [E]
Obsidian Flame
Ward Against Melee
Ward Against Foes
Ward Against Elements
Glyph of Lesser Energy
Heal Party
Res Sig
It owns pretty bad paired with 2 SF ele's, and a War, and some monks. The wards basically reduce all pressure to nothing.
Earth Magic: 12+3+1
Energy Storage: 10+1
Healing: Remainder
Sandstorm [E]
Obsidian Flame
Ward Against Melee
Ward Against Foes
Ward Against Elements
Glyph of Lesser Energy
Heal Party
Res Sig
It owns pretty bad paired with 2 SF ele's, and a War, and some monks. The wards basically reduce all pressure to nothing.
t
Quote:
Originally Posted by Ozric
[skill]Flare[/skill][skill]Double Dragon[/skill][skill]Lava Arrows[/skill][skill]Lava Font[/skill][skill]Glyph of Essence[/skill][skill]Burning Speed[/skill][skill]Mending[/skill][skill]Rebirth[/skill]
Go get em, Tiger!!
LMAO I can't stop laughing!
I would go SF, but the more SFers the better, so add a hero and give him the same build.
Go get em, Tiger!!
LMAO I can't stop laughing!
I would go SF, but the more SFers the better, so add a hero and give him the same build.
well since i have some time to kill, heres my most prefered Ele builds (theres no such thing as Best ones) They all contain a good self heal and energy maintenance so they can keep on fighting till they cant fight anymore (ie being dead):
Air:
[skill]Invoke Lightning[/skill] [skill]Enervating Charge[/skill] [skill]Lightning Strike[/skill] [skill]Blinding Flash[/skill] [skill]Windborne Speed[/skill] [skill]Glyph of Restoration[/skill] [skill]Glyph of Elemental Power[/skill] [skill]Air Attunement[/skill]
This build does great damage, causes some good conditions and has a good ally speed boost good to cast on Warriors running after Kiters
Earth:
[skill]Elemental Attunement[/skill] [skill]Earth Attunement[/skill] [skill]Crystal Wave[/skill] [skill]Teinai's Crystals[/skill] [skill]Aftershock[/skill] [skill]Whirlwind[/skill][skill]Glyph of Restoration[/skill] [skill]Armor of Earth[/skill]
This build does amazing short range AoE damage most of which is Armor ignoring
Water:
[skill]Elemental Attunement[/skill] [skill]Water Attunement[/skill] [skill]Deep Freeze[/skill] [skill]Vapor Blade[/skill] [skill]Ice Spikes[/skill] [skill]Shard Storm[/skill] [skill]Glyph of Restoration[/skill] [skill]Glyph of Elemental Power[/skill]
This build does good damage and causes alot of slowdowns which come in handy if there is nuker in the party.
Fire:
[skill]Glyph of Energy[/skill] [skill]Meteor shower[/skill] [skill]Rodgort's Invocation[/skill] [skill]Phoenix[/skill] [skill]Fireball[/skill] [skill]Fire storm[/skill] [skill]Glyph of Restoration[/skill] [skill]Fire Attunement[/skill]
This build is my Nuking build for dealing good AoE damage at Range
Air:
[skill]Invoke Lightning[/skill] [skill]Enervating Charge[/skill] [skill]Lightning Strike[/skill] [skill]Blinding Flash[/skill] [skill]Windborne Speed[/skill] [skill]Glyph of Restoration[/skill] [skill]Glyph of Elemental Power[/skill] [skill]Air Attunement[/skill]
This build does great damage, causes some good conditions and has a good ally speed boost good to cast on Warriors running after Kiters
Earth:
[skill]Elemental Attunement[/skill] [skill]Earth Attunement[/skill] [skill]Crystal Wave[/skill] [skill]Teinai's Crystals[/skill] [skill]Aftershock[/skill] [skill]Whirlwind[/skill][skill]Glyph of Restoration[/skill] [skill]Armor of Earth[/skill]
This build does amazing short range AoE damage most of which is Armor ignoring
Water:
[skill]Elemental Attunement[/skill] [skill]Water Attunement[/skill] [skill]Deep Freeze[/skill] [skill]Vapor Blade[/skill] [skill]Ice Spikes[/skill] [skill]Shard Storm[/skill] [skill]Glyph of Restoration[/skill] [skill]Glyph of Elemental Power[/skill]
This build does good damage and causes alot of slowdowns which come in handy if there is nuker in the party.
Fire:
[skill]Glyph of Energy[/skill] [skill]Meteor shower[/skill] [skill]Rodgort's Invocation[/skill] [skill]Phoenix[/skill] [skill]Fireball[/skill] [skill]Fire storm[/skill] [skill]Glyph of Restoration[/skill] [skill]Fire Attunement[/skill]
This build is my Nuking build for dealing good AoE damage at Range
Quote:
Originally Posted by Sophitia Leafblade
(theres no such thing as Best ones)
Quoted for truth.
The "best" ele build imo depends on the area and the foes you are fighting.
A couple of my favourites over the last year have been:
[skill]Earth Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Ward Against Elements[/skill][skill]Unsteady Ground[/skill][skill]Ebon Hawk[/skill][skill]Churning Earth[/skill][skill]Dragon's Stomp[/skill][skill]Eruption[/skill]
I use this earth build with a staff with Double HCT which I find works like a charm for long-casting earth skills. Double HCT on Dragon's Stomp makes it the most leet interrupt ever! This build works like a charm on Margonites...for some reason, Margonite Casters group up every time which leads me into a nice Unsteady Ground > Eruption > Dragon's Stomp combo.
[skill]Water Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Vapor Blade[/skill][skill]Shatterstone[/skill][skill]Ice Spikes[/skill][skill]Maelstrom[/skill][skill]Shard Storm[/skill][skill]Deep Freeze[/skill]
Need to watch the energy on this one, but Maelstrom has a reasonably long recharge anyway so it's not easy to spam. Sometimes I will take Blurred Vision instead of Maelstrom, or [wiki]Feast of Corruption[/wiki] instead of Shatterstone...the Deep Freeze > Maelstrom > Feast of Corruption combo was fantastic in Kourna...
[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mind Blast[/skill][skill]Fireball[/skill][skill]Liquid Flame[/skill][skill]Mark of Rodgort[/skill][skill]Steam[/skill][skill]Shard Storm[/skill]
With Mark of Rodgort + Mind Blast spamming you can keep foes on fire indefinitely. Adding Steam into the mix to blind foes is nice. There's a snare for kiting monks (not so useful since hard mode was released)...fire isn't my favourite element, but fun to play nonetheless. This build does great damage in the Southern Shiverpeaks to Ice Golems.
[skill]Air Attunement[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Lightning Hammer[/skill][skill]Lightning Strike[/skill][skill]Enervating Charge[/skill][skill]Blinding Flash[/skill][skill]Invoke Lightning[/skill]
Lightning Hammer to be used sparingly in areas of high enchantment removal...but taking Elemental Attunement is nice if you want to spam it. Invoke Lightning is too much fun though!
Imo there is no single "best" ele build...as different build suit different areas better.
The "best" ele build imo depends on the area and the foes you are fighting.
A couple of my favourites over the last year have been:
[skill]Earth Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Ward Against Elements[/skill][skill]Unsteady Ground[/skill][skill]Ebon Hawk[/skill][skill]Churning Earth[/skill][skill]Dragon's Stomp[/skill][skill]Eruption[/skill]
I use this earth build with a staff with Double HCT which I find works like a charm for long-casting earth skills. Double HCT on Dragon's Stomp makes it the most leet interrupt ever! This build works like a charm on Margonites...for some reason, Margonite Casters group up every time which leads me into a nice Unsteady Ground > Eruption > Dragon's Stomp combo.
[skill]Water Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Vapor Blade[/skill][skill]Shatterstone[/skill][skill]Ice Spikes[/skill][skill]Maelstrom[/skill][skill]Shard Storm[/skill][skill]Deep Freeze[/skill]
Need to watch the energy on this one, but Maelstrom has a reasonably long recharge anyway so it's not easy to spam. Sometimes I will take Blurred Vision instead of Maelstrom, or [wiki]Feast of Corruption[/wiki] instead of Shatterstone...the Deep Freeze > Maelstrom > Feast of Corruption combo was fantastic in Kourna...
[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mind Blast[/skill][skill]Fireball[/skill][skill]Liquid Flame[/skill][skill]Mark of Rodgort[/skill][skill]Steam[/skill][skill]Shard Storm[/skill]
With Mark of Rodgort + Mind Blast spamming you can keep foes on fire indefinitely. Adding Steam into the mix to blind foes is nice. There's a snare for kiting monks (not so useful since hard mode was released)...fire isn't my favourite element, but fun to play nonetheless. This build does great damage in the Southern Shiverpeaks to Ice Golems.
[skill]Air Attunement[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Lightning Hammer[/skill][skill]Lightning Strike[/skill][skill]Enervating Charge[/skill][skill]Blinding Flash[/skill][skill]Invoke Lightning[/skill]
Lightning Hammer to be used sparingly in areas of high enchantment removal...but taking Elemental Attunement is nice if you want to spam it. Invoke Lightning is too much fun though!

Imo there is no single "best" ele build...as different build suit different areas better.
Sophitia and Celestial- I mean absolutely no offense when I say this, but you both have the same problem with your builds. You seem to want to do every job a given element can do, all at once. For example, the invoke lightning build here at the bottom looks like it's tyring to be a blindbot, invoke lightning spiker, and single target spiker with hammer - it's too much, you don't have the time, energy or skill slots to make all of that work. I know I suffer from "toy box" mentality, where I want to throw every cool looking spell on my bar, but you've gotta learn to hold back a bit.
Also, don't feel too guilty about using your secondary. Eles are remarkably good at using their secondary, thanks to nifty energy management. A good way to go would be to add some self heals, since the elementalist options suck.
Finally, the rez thing. I know you both think eles should never bring a rez, but really, the things are incredibly useful, especially in hard mode.
To the OP: Searing flames is probably the easiest build to run, if you're not comfortable making your own builds, or managing the class.
Also, don't feel too guilty about using your secondary. Eles are remarkably good at using their secondary, thanks to nifty energy management. A good way to go would be to add some self heals, since the elementalist options suck.
Finally, the rez thing. I know you both think eles should never bring a rez, but really, the things are incredibly useful, especially in hard mode.
To the OP: Searing flames is probably the easiest build to run, if you're not comfortable making your own builds, or managing the class.
F
I go almost all the time with two elementalist heroes in a happy Three Nuketeers build.
We all have Searing Flames/Glowing Gaze/Glyph of Lesser Energy/Fire Attunement. I round them out with two Inspiration interrupts, rez, and then which ever of Aura of Restoration, Mantra of Resolve, Signet of Humility, Physical Resistance, etc. seems most appropriate. Sometimes Meteor Shower, but I've gotten away from it because it seems to distract them from throwing SF.
If I'm not capping I go /Ranger for Serpent's Quickness. Either way, I generally round out the bar with extra damage -- Liquid Flame, Lightbringer's Gaze, Meteor Shower, whatever. Only rarely do I go defense, except that if I need a cover enchantment for Fire Attunement, I'll take Aura.
Lots of damage, and a bit of interrupt -- what's not to like?
We all have Searing Flames/Glowing Gaze/Glyph of Lesser Energy/Fire Attunement. I round them out with two Inspiration interrupts, rez, and then which ever of Aura of Restoration, Mantra of Resolve, Signet of Humility, Physical Resistance, etc. seems most appropriate. Sometimes Meteor Shower, but I've gotten away from it because it seems to distract them from throwing SF.
If I'm not capping I go /Ranger for Serpent's Quickness. Either way, I generally round out the bar with extra damage -- Liquid Flame, Lightbringer's Gaze, Meteor Shower, whatever. Only rarely do I go defense, except that if I need a cover enchantment for Fire Attunement, I'll take Aura.
Lots of damage, and a bit of interrupt -- what's not to like?
Ele secondary usage has actually become quite a bit more suspect now that we've shifted to a Glyph + Attunement energy base, instead of an energy elite basis. Secondary spells are disproportionately expensive with Attunements up, so they're only really good for spot usage. Aegis or Mystic Regeneration are popular, and great, splashes, but you can't support Heal Party spam on most bars anymore (Mind Blast being the only notable exception).
I agree entirely with putting too many skills on a bar. Energy and time are still tight, and the fast recharges on a lot of skills means that even spammable skills are going to end up being used situationally instead of regularly. It's often a lot better to take a high utility skill that will be used rarely over another spammable skill that won't be. For example, Blinding Surge / Enervating Charge / Lightning Strike with Glyph and Attunement can consume almost all of your time, attention, and energy - every other skill you run can be much lower priority.
As said, there isn't a 'best' bar for PvE. As a general trend, though, I'd say it goes something like this:
In 4 player areas, and some 6 player areas, some Air variant (Elemental Attunement, Invoke Lightning, Blinding Surge) is usually the strongest.
In 8 player areas as the only Elementalist, a Fire variant (Elemental Attunement, Mind Blast, Savannah Heat) is usually the best.
In 8 (or 12) player areas with lots of Elementalists, Searing Flames is the best build.
When playing solo, Earth variants (Ether Renewal, Glyph of Renewal, Shockwave, Sandstorm, Obsidian Flesh) are the best.
Peace,
-CxE
I agree entirely with putting too many skills on a bar. Energy and time are still tight, and the fast recharges on a lot of skills means that even spammable skills are going to end up being used situationally instead of regularly. It's often a lot better to take a high utility skill that will be used rarely over another spammable skill that won't be. For example, Blinding Surge / Enervating Charge / Lightning Strike with Glyph and Attunement can consume almost all of your time, attention, and energy - every other skill you run can be much lower priority.
As said, there isn't a 'best' bar for PvE. As a general trend, though, I'd say it goes something like this:
In 4 player areas, and some 6 player areas, some Air variant (Elemental Attunement, Invoke Lightning, Blinding Surge) is usually the strongest.
In 8 player areas as the only Elementalist, a Fire variant (Elemental Attunement, Mind Blast, Savannah Heat) is usually the best.
In 8 (or 12) player areas with lots of Elementalists, Searing Flames is the best build.
When playing solo, Earth variants (Ether Renewal, Glyph of Renewal, Shockwave, Sandstorm, Obsidian Flesh) are the best.
Peace,
-CxE
B
I don't know how to post the icons, and these are a lot of Proph only skills, but the build I did for all of proph, NF, and some of factions is:
MoR, Incendiary Bonds, Fireball, Liquid Flame, Rodgorts Invocation, Any quick AoE spell that lasts 5 seconds (or a rez), elemental attunement, flame attunement. Max fire and energy storage, go to down. Does SF for 10 energy.
If your REALLY that detail oriented, you can time IB, fireball, and liquid flame for a 2 second duration spike with lots of damage and lots of burning corpses. My guild loves it, nobody ever needs to bp/bip me, I am self contained (except for healing, which can be fixed if your tanks suck), and can provide all the damage a party needs.
Only time I switched was when I was bored and when I felt like OB tanking GoMadness :d
Not the best, but, it works flawlessly.
MoR, Incendiary Bonds, Fireball, Liquid Flame, Rodgorts Invocation, Any quick AoE spell that lasts 5 seconds (or a rez), elemental attunement, flame attunement. Max fire and energy storage, go to down. Does SF for 10 energy.
If your REALLY that detail oriented, you can time IB, fireball, and liquid flame for a 2 second duration spike with lots of damage and lots of burning corpses. My guild loves it, nobody ever needs to bp/bip me, I am self contained (except for healing, which can be fixed if your tanks suck), and can provide all the damage a party needs.
Only time I switched was when I was bored and when I felt like OB tanking GoMadness :d
Not the best, but, it works flawlessly.
A
See why people hate stupid questions? The thread quickly degenerates into "This is what I use, and its HaXXoR awesome!"
Then someone comes over and says something like "OMG Rodgort's Invocation sucks arse with SF!"(which, really, is stupid - RI is a nuke that makes people burn. duh.) and it becomes a flame war.
Then someone comes over and says something like "OMG Rodgort's Invocation sucks arse with SF!"(which, really, is stupid - RI is a nuke that makes people burn. duh.) and it becomes a flame war.
