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Originally Posted by Nuclear Eclipse
You guys are saying it's pointless to have money, well it's a game... there is no point to any of it, other than for fun. Some people think making money is fun, just like some people think working on their rank is fun, or doing GvG is fun.
Do you hear people saying "OMG LOL NUBE GVG IS POINTLESS U DONT EVEN GET A CHEST AT THE END AHAHAHAHAHAH!!!"?
No, so don't tell him or others how to play their game. They have fun making money, you have fun your own way. [/quote
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Originally Posted by vdz
QFT
some people here should read this carefully maybe they get some slight id of how others play their game. Some of you are just 2 narrow headed, its almost amazing.
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Just to tie in what Aerian_Skybane said more directly to what you two are going on about.
You can't blame ANet for this.
The players created the economy. It was the players who said what skins were popular (rarities aside), what mods were good*, etc.
The players created Ectos as the Gold Substitute. It made sense why it was chosen, of course, being a rare requirement that had short drop rates in limited areas. (Lack of supply, with a decent demand, would push up the cost and thus allow it to efficiently substitute for large amounts of gold.) But none the less, the players chose it. The players inflated the price (a select percentage, at that).
So now that the minority can no longer supplant their wealth with liquid gold, they need to thaw out those Ectos. They sell them off in a self-induced panic, which increases supply and lowers the end price.
All ANet did was to implement a device to reduce bot farmers and "easy" farm runs (farming gold, rather than the items themselves).
They didn't make getting items any easier (many will argue its hard now that "farming" has been 'reduced.'). At the moment I can only think of three ways they could do that.
1) Flood the market with required materials
2) Flood the market with gold
3) Reduce the cost of the armor itself (as in, requires less ecto, gold, materials, etc.)
None of that was done. Loot scaling did the exact opposite actually.
ANet never intended (in my opinion) for items to scale over 100k (all merchants cap at that, for instance, trade and character capacity caps at that too).
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Now onto the next point.
Your logic (Nuclear Eclipse) is flawed on the point of intentions within the game.
You have to evaluate the Reward or the Goal of an objective, to understand why people do it. For instance, you can't say "Why do you do GvG, there is no chest?" because the reward is not to obtain PvE-relevant weapons. Its to fulfill the goal of demonstrating skill and the reward of obtaining a good ranking.
-PvP (in general) has a reward of titles, your name in an announcement, personal satisfaction (though it's fleeting), rankings, and control of the Hall of Heroes. The Goal is to demonstrate skill (i.e. Win)
-PvE (on the surface) has the reward of End Game items, completion of the storylines, and advancement into end-stage missions (DoA, for instance.) The Goal again is to demonstrate skill (...winning.)
-Farming rewards you with gold, or marketable items, being known as the person who created the suitable build, etc. The Goal is operate the most efficient build to maximize profits in a timely manner.
Now some people farm to simply farm (evidence would be people on this forum who said the exact thing.) It isn't done for the cash, it's done to create the build, and kill things.
Many do it simply to get gold to buy things (things they WANT, as everything "necessary" in the game is free.)
and then finally we have...
-Making Money. Reward large buying power. Goal... largest bank account?
Seriously, I don't understand your position, and I'd be interested to learn. I understand wanting to attain a degree of wealth to purchase more "privileged" items (though personally I've never spent more than 20k on anything and have never obtained more than 80k in Gold.)
But to have large amounts of resources to just have them? I'm sure there has to be a Banking and Investment game on the market, or at the very least a game where that is actually a focal point.
In PvP there are always "new competitors" in PvE there is "harder/new" content (and when there isn't... people complain) ... but where do you go once you obtain "the most resources in Guild Wars." ? Do you compete with the number two person? It just seems lacking.
As I said though, I'd be interested to learn why you two especially herald this as such a fun time.
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*While some would argue that a Mod is determined by its use in game, all one has to do is look at the popularity of Sundering/Fortitude and then the plethora of threads that debate Sundering vs. Vampiric and Fortitude vs. Armor. (Anecdotal, yes, but just to show a point.)