This is something that came up in another thread but got me thinking.
The Titan quests basically are without "real" reward.
OK, sure it's a huge load of XP (130000 total if you do all 5) - but at the point you can get the quests you really don't have a need for more experience points - after all, you've just finished what's arguably the longest campaign in Guild Wars (not just in mission count but also in ground covered), you're probably already overflowing with unused skillpoints, and given how hard you have to work for these quests, well ...
So here's an idea.
Reduce the XP reward and give a Crystal Token for each quest, and 2 for Titan Source.
3 Tokens can be traded at a Collector for an item (either green like an end-of-game item such as in Factions or Nightfall) or a gold (in the style of the Gate of Anguish) that a character can see as a tangible reward for the effort.
Well ?
Titan Quest Reward Improvement Suggestion
1 pages • Page 1
/signed
basically I agree upon the point that the reward is pretty useless by that time in the game, rewards of xp are only usefull for leveling in my mind or for gaining survivor titles, I would much rather see some kind of physical reward,
what that is I don't know, but would be nice, the green item would be nice, as there is none in Tyria at the moment but there is in the other chapters
basically I agree upon the point that the reward is pretty useless by that time in the game, rewards of xp are only usefull for leveling in my mind or for gaining survivor titles, I would much rather see some kind of physical reward,
what that is I don't know, but would be nice, the green item would be nice, as there is none in Tyria at the moment but there is in the other chapters
A
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Originally Posted by AlienFromBeyond
Nice, but what do you do for those of us who did all the Titan quests because we felt like it?
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Anyway I do like this idea (maybe they could use some of the Design-A-Weapon winners).
/signed
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Originally Posted by HawkofStorms
/half-signed
Would encourage people to do them. On the other hand, if it takes a.net's time and effort away from doing other projects, I'd rather they focused on that (ie, GW:EN). |
OK, whenever there's a new campaign/expansion people will mob it anyway for the first few weeks/months - but then they gradually drift back to wherever they feel comfy (or pick up where they were prior to that release)
A lot of things happened since 2005... and most prophecies rewards (but skills and a couple of items) just suck.
I know some people who bought Factions and Nightfall and finally Prophecies. And they say 'story is fine, but the whole "you get things too late and rewards are horrible" thing spoils it'.
Changes can be made to old campaigns. It's not like 'make it no' but, 'make it when possible'.
I know some people who bought Factions and Nightfall and finally Prophecies. And they say 'story is fine, but the whole "you get things too late and rewards are horrible" thing spoils it'.
Changes can be made to old campaigns. It's not like 'make it no' but, 'make it when possible'.
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Originally Posted by SpeedyKQ
/signed
The crappiness of Prophecies rewards has always been a big gripe for me. But I gave up any hope for improvement a long time ago. If they were to add something like this, they should add it for Sorrow's Furnace, too. |
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Originally Posted by ClanYumemiru
Don't forget Sorrow's Furnace already has its own reward in the green items that can be harvested there, and the fact that it is repeatable.
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But sure, the titan quests are even worse.
SpeedyKQ:
You raise a valid point there - the questing has taken a back seat to the (relentless) farming of greens in Sorrow's - I'm afraid that there's no real good solution for it; restricting green drop by quest completion is no option, it'll only piss people off, however your suggestion of giving players an extra boon upon completion of Final Assault sounds good though - maybe along the lines of the end-of-mission chests in the Ebony Citadel - although perhaps not quite THAT quality/rewarding (after all, it takes much bigger balls to play Domain of Anguish than it does to play Sorrow's) ... but it certainly would be a good alternative for the more 'casual' player to enjoy.
Edit: and yes, the Titan Quests are worse - no greens, no serious Elites you couldn't already get earlier (and probably easier too) and a heck of a lot more work
(I'll meditate on Sorrow's Furnace for another thread)
You raise a valid point there - the questing has taken a back seat to the (relentless) farming of greens in Sorrow's - I'm afraid that there's no real good solution for it; restricting green drop by quest completion is no option, it'll only piss people off, however your suggestion of giving players an extra boon upon completion of Final Assault sounds good though - maybe along the lines of the end-of-mission chests in the Ebony Citadel - although perhaps not quite THAT quality/rewarding (after all, it takes much bigger balls to play Domain of Anguish than it does to play Sorrow's) ... but it certainly would be a good alternative for the more 'casual' player to enjoy.
Edit: and yes, the Titan Quests are worse - no greens, no serious Elites you couldn't already get earlier (and probably easier too) and a heck of a lot more work
(I'll meditate on Sorrow's Furnace for another thread)E
D

