I am thinking of making a Ranger, and I have a few questions:
What should i be looking for when making a PvE Ranger build.
So Far I figure, Lots of interrupts and Conditions.
Thanks for any help.
I'm thinking of creating a ranger, some build basics?
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Interupt ranger is rather recomanded for experienced players with that profession (cept if your used to play interupt mesmer) otherway you risk get urself called noob for bad interupting :P
most people just go with the cookiebutter barrage+pet.it work but is kinda borring.+ if you go with barrage you can forget all preparations.(like apply psn or bleeding arrows)
you can go barrage+pet :
barrage/savage shot/distracting shot/troll unguent/comfort animal/charm animal/rebirth/whirling defense ( what i go if b/p) for standart aoe dmg spamming
another variant of barrager w/o pet (and better imo) :
barrage/savage shot/distracting shot/troll unguent/throw dust/favorable winds/rebirth/whirling defense
Condition spreader :
burning arrow/aply poison/screaming shot/choking gaz/rebirth/troll unguent/whirling/toxicity
enjoy fast switching targets feature with Tab button for spread it all over..
Interupter/anti mage :
broad head arrow or megabane shot/debilitatin shot/choking gas/savage shot/distracting shot/troll/whirlwing/rebirth/optional
and many others builds.thats just for give you an idea of most commonly used or some possibilites.
rangers are great fun to play and offer multiple possibilites.
most people just go with the cookiebutter barrage+pet.it work but is kinda borring.+ if you go with barrage you can forget all preparations.(like apply psn or bleeding arrows)
you can go barrage+pet :
barrage/savage shot/distracting shot/troll unguent/comfort animal/charm animal/rebirth/whirling defense ( what i go if b/p) for standart aoe dmg spamming
another variant of barrager w/o pet (and better imo) :
barrage/savage shot/distracting shot/troll unguent/throw dust/favorable winds/rebirth/whirling defense
Condition spreader :
burning arrow/aply poison/screaming shot/choking gaz/rebirth/troll unguent/whirling/toxicity
enjoy fast switching targets feature with Tab button for spread it all over..
Interupter/anti mage :
broad head arrow or megabane shot/debilitatin shot/choking gas/savage shot/distracting shot/troll/whirlwing/rebirth/optional
and many others builds.thats just for give you an idea of most commonly used or some possibilites.
rangers are great fun to play and offer multiple possibilites.
So, In theory, You want to either Interrupt the opponent, or cause damage to him with conditions?
What about basic PvE where you're bound to come across tons of different types of groups.
Would it be best just to take one of the builds pre-made and expand upon it to create a build more adaptive to your area/situation?
What about basic PvE where you're bound to come across tons of different types of groups.
Would it be best just to take one of the builds pre-made and expand upon it to create a build more adaptive to your area/situation?
There are three common types of rangers in PvE: the B/Ps, the Burning arrow/degen rangers, and the interrupters. Rangers can also do a little direct damage if the need arises too: a build I sometimes use is this:
[skill]Power Shot[/skill][skill]Penetrating Attack[/skill][skill]Troll Unguent[/skill][skill]Marksman's Wager[/skill][skill]Marauder's Shot[/skill][skill]Distracting Shot[/skill][skill]Whirling Defense[/skill][skill]Rebirth[/skill]
I use this sometimes when I run into a lot of fleshless foes (like the Jade enemies in the Ring of Fire. Marksman's wager is there so you will never run out of energy while you have it so you can just spam the bow attacks. Distracting shot is there just for minor interrupting, your main job is to just do damage, the interrupt is secondary. You almost don't need it, you can put another bow attack in there if you want. Just be careful about firing on a target you won't hit, because you will lose all your energy very fast if you keep it up. Also, just use whirling defense as emergency protection, then activate Troll while under it (assuming the monks don't get to you), and use Rebirth to res someone safely. It's more fun than playing a B/P and can do moderate damage, too.
Also, another good elite you can birng just for general purpose rangering is [skill]Punishing Shot[/skill]. I tend to use it more for a quick mini-spike but you can use it for an interrupt as well. Pretty much what I do is I run a build similar to what I have above, but I bring [skill]Read the Wind[/skill] instead of Marauder's shot and not spam the bow attacks so liberally.
[skill]Power Shot[/skill][skill]Penetrating Attack[/skill][skill]Troll Unguent[/skill][skill]Marksman's Wager[/skill][skill]Marauder's Shot[/skill][skill]Distracting Shot[/skill][skill]Whirling Defense[/skill][skill]Rebirth[/skill]
I use this sometimes when I run into a lot of fleshless foes (like the Jade enemies in the Ring of Fire. Marksman's wager is there so you will never run out of energy while you have it so you can just spam the bow attacks. Distracting shot is there just for minor interrupting, your main job is to just do damage, the interrupt is secondary. You almost don't need it, you can put another bow attack in there if you want. Just be careful about firing on a target you won't hit, because you will lose all your energy very fast if you keep it up. Also, just use whirling defense as emergency protection, then activate Troll while under it (assuming the monks don't get to you), and use Rebirth to res someone safely. It's more fun than playing a B/P and can do moderate damage, too.
Also, another good elite you can birng just for general purpose rangering is [skill]Punishing Shot[/skill]. I tend to use it more for a quick mini-spike but you can use it for an interrupt as well. Pretty much what I do is I run a build similar to what I have above, but I bring [skill]Read the Wind[/skill] instead of Marauder's shot and not spam the bow attacks so liberally.
Can also go with the ranger/elementalist build. You have to have a elemental bow string for it though. The most popular involves a fiery bow string with [skill]mark of rodgort[/skill] and [skill]conjure flame[/skill]. people like to bring things like [skill]dual shot[/skill] to go with them and the elite [skill]burning arrow[/skill]. This also works with other element bow string except ebon (earth) because there isnt a conjure earth skill though there is [skill]conjure lightning[/skill] and [skill]conjure frost[/skill].
There is also the splinter barrage ranger/ritualist build that uses [skill]barrage[/skill] and [skill]splinter weapon[/skill].
There is also the splinter barrage ranger/ritualist build that uses [skill]barrage[/skill] and [skill]splinter weapon[/skill].
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B/P is effective but gets a bit monotonous. My build is built mainly around Read the Wind and Burning Arrow. I'm not quite a condition spreader, but 5 seconds of burning keeps the healers busy long enough for me to kill with some other bow attack skills. It also means you need very little in Wilderness Survival and Beast Mastery so you can max out Marks and Expertise for lots of cheap damage.
Edit: Also, RtW makes any bow about as accurate as a shortbow, so you don't have to worry about missing. You could use Marksman's Wager with a Flatbow.
Edit: Also, RtW makes any bow about as accurate as a shortbow, so you don't have to worry about missing. You could use Marksman's Wager with a Flatbow.
There are also some ranger builds out there that rely a little more on their secondary profession like a R/A with an assassin's bar, a bunny thumper, a touch ranger (I've never run one in PvE, if someone could either validate or refute this claim, it would probably help the OP more than speculation), and I think there is one more I'm forgetting. Typically the bunny thumpers run a hammer warrior build with the elite [skill]Rampage as One[/skill] and a pet. The pet adds a little damage and allows you to get the increased attack speed. If you aren't familiar with a touch ranger, the typical build for one is [skill]Vampiric Touch[/skill][skill]Vampiric Bite[/skill][skill]Offering of Blood[/skill][skill]Dodge[/skill][skill]Whirling Defense[/skill][skill]Resurrection Signet[/skill] with the other slots being optional. The Ranger with this build will max blood magic and expertise and spam the first two skills (which get their energy cost reduced from expertise because they are skills, not spells, and they are touch ranged skills) while getting a heal out of that. They will use Offering of Blood when they need energy and dodge and whirling defense are used defensively, Again, I'm not entirely sure how well they work in PvE, I don't see how they could be bad but you never know.
Also, why would you want to use Marksman's wager with a flatbow? Not trying to sound like I'm shooting it down, I just want to know.
Also, why would you want to use Marksman's wager with a flatbow? Not trying to sound like I'm shooting it down, I just want to know.
Quote:
Originally Posted by eremos
Edit: Also, RtW makes any bow about as accurate as a shortbow, so you don't have to worry about missing. You could use Marksman's Wager with a Flatbow.
Except that Read the Wind and Marksman's Wager are both Preperations, meaning you can't use them at the same time.
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Quote:
Originally Posted by Cjad the Nord
Except that Read the Wind and Marksman's Wager are both Preperations, meaning you can't use them at the same time.
Doh, my bad, didn't realise that about MW as I don't use it.
My point about using it with a flatbow was just that a flatbow is horribly inaccurate (but has good range and refire rate), but with RtW all bows are equally accurate.
Moot now though.
My point about using it with a flatbow was just that a flatbow is horribly inaccurate (but has good range and refire rate), but with RtW all bows are equally accurate.
Moot now though.
So I was thinking, and what about the build:
Marksmans' Wager/Conflagration/Serpent's Quickness/Whirling Defense/Savage Shot/Power Shot/Troll Unguent/Rebirth
Basically you have a Fiery Bow string. Once you come across a mob, you lay Conflag, then use Serpents Quickness(SQ) and Use Marksman's Wager. Power shot as your basic attack, and Savage as an interrupt.If ou get in trouble pop on Whirling Defense and Troll Unguent, and go R/Mo for the rebirth. I guess stats would probably be like:
Marks:11
Wild:8
Exp:15
and throw the rest in prot prayers for rebirth, i think rebirth is prot..
Marksmans' Wager/Conflagration/Serpent's Quickness/Whirling Defense/Savage Shot/Power Shot/Troll Unguent/Rebirth
Basically you have a Fiery Bow string. Once you come across a mob, you lay Conflag, then use Serpents Quickness(SQ) and Use Marksman's Wager. Power shot as your basic attack, and Savage as an interrupt.If ou get in trouble pop on Whirling Defense and Troll Unguent, and go R/Mo for the rebirth. I guess stats would probably be like:
Marks:11
Wild:8
Exp:15
and throw the rest in prot prayers for rebirth, i think rebirth is prot..
Quote:
Originally Posted by I Might Avenge U
So I was thinking, and what about the build:
Marksmans' Wager/Conflagration/Serpent's Quickness/Whirling Defense/Savage Shot/Power Shot/Troll Unguent/Rebirth
Basically you have a Fiery Bow string. Once you come across a mob, you lay Conflag, then use Serpents Quickness(SQ) and Use Marksman's Wager. Power shot as your basic attack, and Savage as an interrupt.If ou get in trouble pop on Whirling Defense and Troll Unguent, and go R/Mo for the rebirth. I guess stats would probably be like:
Marks:11
Wild:8
Exp:15
and throw the rest in prot prayers for rebirth, i think rebirth is prot.. You want at least 14 in marksmanship for more damage with your bow attacks, that would be 12 + 1 (headpiece) + 1 (rune). Also, if you want an interrupt then [skill]distracting shot[/skill] would be better than savage shot because it extends recharge of skills and costs less energy. With that high of expertise it would only cost 2 energy or so.
Marksmans' Wager/Conflagration/Serpent's Quickness/Whirling Defense/Savage Shot/Power Shot/Troll Unguent/Rebirth
Basically you have a Fiery Bow string. Once you come across a mob, you lay Conflag, then use Serpents Quickness(SQ) and Use Marksman's Wager. Power shot as your basic attack, and Savage as an interrupt.If ou get in trouble pop on Whirling Defense and Troll Unguent, and go R/Mo for the rebirth. I guess stats would probably be like:
Marks:11
Wild:8
Exp:15
and throw the rest in prot prayers for rebirth, i think rebirth is prot.. You want at least 14 in marksmanship for more damage with your bow attacks, that would be 12 + 1 (headpiece) + 1 (rune). Also, if you want an interrupt then [skill]distracting shot[/skill] would be better than savage shot because it extends recharge of skills and costs less energy. With that high of expertise it would only cost 2 energy or so.
I was also thinking that Serpent's quickness really isn't gonna be that effective of a skill as there is only about 6 secs of elapsed time between when the skill runs out, and when the skill is recharged, and since it's mainly for E- management, there is probably a better use for that slot. What do you guys think?
Quote:
Originally Posted by I Might Avenge U
so what about E-Management?
Is Condition Spreader more fun/damage efficient?
What would you suggest as a Secondary if I go Condition Spreader?
Aren't Burning arrow, and Broadhead arrow, both elites? I'm listing a few skills you can use, It's much better building your own build so you can actually understand the skills/uses, instead of saying what you should run.
Is Condition Spreader more fun/damage efficient?
What would you suggest as a Secondary if I go Condition Spreader?
Aren't Burning arrow, and Broadhead arrow, both elites? I'm listing a few skills you can use, It's much better building your own build so you can actually understand the skills/uses, instead of saying what you should run.
