My main concern with this one is the +5e mod that can be found on spears, axes, and swords... Why is it that on a melee weapon, intended for non-energy intensive classes they get a better energy mod than casters can get on a wand. The best energy mod on a wand with NF now is the +5e^50 and before that in the time of factions the best was +3e^50. There is nearly no incentive to wield a wand.
Does this bug anyone else? or am I the only one?
Why do martial weapons have better caster mods than caster weapons?
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i personally think the that the +5 unconditional energy and +20% enchanting mods are available on martial weapons as intention to bolster the lack of magic of the martial classes and provide alternatives to wands.
Perhaps its also to not overpower some weapons as choices over others for the casters.
Pros and cons to everything.
Perhaps its also to not overpower some weapons as choices over others for the casters.
Pros and cons to everything.
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Originally Posted by -Loki-
The mods should be reversed - martial weapons should have +5en^50, caster weapons have +5en. However, dual recharge sets are very nice on casters.
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That being said, dual recharges isn't quite as nice as it used to be, now that you can get 10% HSR on martial weapons.
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Originally Posted by Helcaraxe
The best energy mod on a wand with NF now is the +5e^50 and before that in the time of factions the best was +3e^50.
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I personally I enjoy a 20/20 wand for my ele with a switch to 20/+5^50 when I need a tad more energy. I also keep a couple of martials in my bag for that extra +30 health or 20% enchants. Each weapon is used as needed. But it would be prety uber to have a +5 allways/20% enchants wand
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Originally Posted by Dr Strangelove
If you decide to use a martial weapon, you lose the ability to wand things. Usually doesn't matter, but that's the tradeoff for better mods.
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Originally Posted by Oofus
What game where you playing? +5^50 was always around, in Factions and in Prophecies.
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Yeah, this has always bugged me too. Given that melee classes don't even have enchantments (well, ranger and warrior), aside from secondaries, I don't see why they even have 20% enchants available. But it's one of those quirks that I've learned to live with. And I have to admit it is fun using an axe as a monk, even if you never get to actually slash stuff.
One thing I've always wished was availabe was the option to boost energy rather than damage on spellcasting weapons when customizing. There are no (or very few) people who really depend on wanding monsters to death, and I would guess there are very few customized wands and staffs out there. But add in a +5 energy option to the customize guy and wands and staves would be customized in droves. Give us a few choices! ;p (4/5 of my regularly used chars are spellcasters and I rarely get the chance to face the customize dilema).
One thing I've always wished was availabe was the option to boost energy rather than damage on spellcasting weapons when customizing. There are no (or very few) people who really depend on wanding monsters to death, and I would guess there are very few customized wands and staffs out there. But add in a +5 energy option to the customize guy and wands and staves would be customized in droves. Give us a few choices! ;p (4/5 of my regularly used chars are spellcasters and I rarely get the chance to face the customize dilema).
Yeah, I agree. My Wammo (who is actually quite a Sophisticated Wammo) grimaces when I try to put a 20% enchants +5 Energy weapon in her hands. I would go out on a limb and say that only spellcasters use these things, almost without expecption. But oh well. It's not really a big deal at this point. However I do think that Loki is right and they should be reversed, 5^50 and +5e unconditional. Seems to make more sense.
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Originally Posted by Curse You
I remember a long time ago when there were only +3^50 mods for wands. Yes they existed. Here's a link into the history of Gordac's Needle, when it was +3^50
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+5 martial weapons are designed to be used with a shield in the other hand not a focus.
Just to state the obvious if you want to use one as 1/2 of a caster set, choose a spear and then you can still hit things from range.
The spear and focus combo nets you +2 Energy over staff with similar stats but the staff will allow 20% recharge on all spells not just the one branch of magic the focus does.
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Originally Posted by Galahad
+5 martial weapons are designed to be used with a shield in the other hand not a focus.
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| Just to state the obvious if you want to use one as 1/2 of a caster set, choose a spear and then you can still hit things from range. |
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| The spear and focus combo nets you +2 Energy over staff with similar stats but the staff will allow 20% recharge on all spells not just the one branch of magic the focus does. |
