Recurring Soul Barbs

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a
acojan
Pre-Searing Cadet
#1
Hello everboodieeeee.... i did not make this build.. which explains why it does not suck. i found it on guildwiki but recently the builds have been removed and i really had fun with this build so im gona post it here ^_^.... unfortunately i forgot who the author was so.... well.... its not mine. Im gona make it as Cookie Cutter-y as possible so u can have fun with it

Me/N
Recurring Soul Barbs
General PvP -- Single Target Damage

Stats:
Fast Casting -- 6 to 8 with a rune and mask
Illusion -- 9 to 11 depending on your skills
Curses -- 12
Inspiration -- Put here if u have any points left

Skills:
Soul Barbs -- for 30 seconds cause 27 damage each time target is hexed
Recurring Insecurity -- for 2-7 seconds cause -2 health degeneration. If a hex is cast while this is on it will recast itself
{any 2 hexes and ress or 3 hexes that you like. preferably 10 energy and less than 8ish cooldown}
{a deffensive skill -- Distortion or Illusion of Pain}
{energy management skill/s -- I like using conjure nightmare with Auspicious incantation so it adds to the degen and recovers 14 energy}

WOPEEE !!!! done...*pant~pant*

Usage:
Its quite simple really-- first cast soul barbs then cover with recurring insecurity. Use your chosen hexes in the appropriate order/time. Casting a hex will trigger Soul barbs once. The re-casting recurring insecurity will trigger it again !! Every time you cast a hex in addition to the hex effect you do 50+ damage !!! WOPEEEEE. When your energy is low recover using appropriate skill. Remember to target only one target at a time and to not rush in since your a mesmer and everybody hates you ^_^

YAY !!!!
A
ArKaiN
Jungle Guide
#2
http://www.pvxbuilds.com/index.php?t...ing_Soul_Barbs
no matter how you look at it, 54 dmg every few seconds isn't stellar.
Thom Bangalter
Thom Bangalter
Grindin'
#3
sb/ri is old news.
Effigy
Effigy
Jungle Guide
#4
SB/RI is meant to be a team build. One person using it isn't going to do much, but having multiple hexers spamming a target can do a lot of damage.
S
Skycluster
Academy Page
#5
Whatt??? Only for team builds?!?! I use this all the time and it works wonders :3 (but it does work well with team). To make is really effective just get 2 easily spammable hexes, like guru said parastatic bond and images of remorse spammed does good dmg. Images of remorse on attacking foes= at least 90 dmg. I also bring accumulating pain for the finishing deep wound attack. Ether signet for energy and energy feast for hp. Cons: hex removal -_- interupts, kd,etz.

One of the funnest mesmer builds i've played ^_^
Helcaraxe
Helcaraxe
Krytan Explorer
#6
I saw a team using this in team arenas to great effect.... but alone it doesn't do much.
a
acojan
Pre-Searing Cadet
#7
I know that being in a team helps a lot but in RA is can do good as well. If u use phantom pain and images of remorse thats a lot of damage from the +50 from images and the deep wound. also covering with parasitic helps. also the auspicious + conjure nightmare is good + conjure phantas
Pwny Ride
Pwny Ride
Wilds Pathfinder
#8
Quote: Originally Posted by Helcaraxe
I saw a team using this in team arenas to great effect.... but alone it doesn't do much. kidding right? it decimates in AB and Aspenwood, but they arent really high-end PvP. Still i find it's extremely effective. and Fun!
moko
moko
??uo??o??
#9
Quote: Originally Posted by Pwny Ride
kidding right? it decimates in AB and Aspenwood, but they arent really high-end PvP. Still i find it's extremely effective. and Fun! doubt he's kidding. it was okay to use if you know what you are doing, but the meta changed too much for those teams to be effective by now.
Pwny Ride
Pwny Ride
Wilds Pathfinder
#10
Quote: Originally Posted by Mokone
doubt he's kidding. it was okay to use if you know what you are doing, but the meta changed too much for those teams to be effective by now. True, like i said Aspenwood and Alliance Battles arent real high-end PvP, so arent posted upon as much. Could almost consider aspenwood a free-for all deathmatch