What's up with sup abs runes?
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Cosnidering that was majority of sup runes goes directly to merchant thanks to their 25g trader purchase price and human lazyness to check for changes, i am not suprised runes run out every while.
Maybe if merchants gave trader prices for respective goods AND when such item is sold to mechant it would be added to traders stockpile. Great timesaver, ensures that runes are avaiable, and fixes preser dye scam too ...
Maybe if merchants gave trader prices for respective goods AND when such item is sold to mechant it would be added to traders stockpile. Great timesaver, ensures that runes are avaiable, and fixes preser dye scam too ...
O
Sup Absorbs are bugged and have been this way since 2005.
They just can't auto restock at trader when sold out.
As long as trader has some in stock everything works fine but when the last one gets purchased, their buy price resets and trader refuses to pay it's old price and no matter how many runes you sell to him his stock will remain 0.
Most other runes work fine - buy out all of a rune, then sell 1, it immediately appears for sale with price unaffected.
I was able to reproduce this bug at beta servers a few days ago - look at screenshot:
As long as trader had at least one, he was paying full price, but after buying last he got 'bugged'.
(the high price of 48k buy was because prices on beta were stuck at their level from around Factions release)
This is happening on live server from time to time as this bug hasn't yet been fixed.
They just can't auto restock at trader when sold out.
As long as trader has some in stock everything works fine but when the last one gets purchased, their buy price resets and trader refuses to pay it's old price and no matter how many runes you sell to him his stock will remain 0.
Most other runes work fine - buy out all of a rune, then sell 1, it immediately appears for sale with price unaffected.
I was able to reproduce this bug at beta servers a few days ago - look at screenshot:
As long as trader had at least one, he was paying full price, but after buying last he got 'bugged'.
(the high price of 48k buy was because prices on beta were stuck at their level from around Factions release)
This is happening on live server from time to time as this bug hasn't yet been fixed.
k
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
Well, the way I see it, Sup Absorb is no longer worth bringing on a warrior. The 3 damage is average, even vs all damage. But it's only vs physical. So there's really no point bringing it over say, Vitae, or Clarity/Restoration. Since a lot of people also think this way, they aren't buying the runes, or selling to trader as they don't have them.
Quote:
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Originally Posted by NeHoMaR
WHY you need a reduction of 3 PHYSICAL damage in a Warrior?
(and you need one per armor piece, just wow!) |
Knight's armor isn't.
Off the top of my head uses of -physical damage:
Any form of melee mob farming
Any form of ranger mob farming
So yeh, they aren't very useful.
B

