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Originally Posted by The Great Al
Issama - why does your Elem res sig daze the person, but a mesmer one interrupts enemies?
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Easily removed like other conditions anyway.
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Originally Posted by The Great Al
Issama - why does your Elem res sig daze the person, but a mesmer one interrupts enemies?
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Originally Posted by The Great Al
OhCrapLions has the only good ideas in this thread so far - resses that are class specific, but not entirely devastating to either you or the person being ressed.
Issama - why does your Elem res sig daze the person, but a mesmer one interrupts enemies? Also, why are Eles getting the worst Resses? 3 seconds of burning does so little damage. A res shouldn't cost more energy for one class than the other just because that class has more energy, it should actually have a greater effect. 25e + exhaustion + a 5sec cast for probably one of the weaker resses. If a res is going to cost 2.5 as much energy, and cause exhastion, it better well be 3x better than the rest. But, without taking the casting times/energy cost/recharge on any of them into consideration, the Ele one still isn't one of the best. |
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Originally Posted by Red_Dragon56
So far the Necro ones are making me ache. I doubt mine will be any better though.
Necro-Blood Magic 5 Energy 10 recharge 3 cast time Blood Embrace Sacrafice 25% of your health revive target ally. That ally has has the same amount of health as you sacraficed and no energy. |
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Originally Posted by OhCrapLions
These skill are weird. But I like the idea. /Signed
Heres my take on it. Necromancer: Reverse Rebirth Soul Reaping 10eng 3sec 10rech Spell. Sacrifice 25% of your current health and energy. If an exploitable corpse and target undead ally are within spell range then target dead ally is revived and teleported to the corpse's location with health and energy sacrificed plus 10... 25% more health and energy. This spell has a 50% chance of failure with 5 Soul Reaping or less. Ranger: Annual Bloom Expertise 10eng 3sec 30sec Skill. Target ally is revived with 75% health and energy. That same ally may not be revived with this skill for the next 60... 40 seconds. This skill has a 50% chance of failure with 5 Expertise or less. Warrior: Valor Strength 10adren 10eng Skill. Lose all adrenaline. Revive target ally with health equal to ten times your rank in Strength and adrenaline before all adrenaline was lost. Target ally is also revived with energy equal to your rank in Strength. This skill has a 30% chance of failure with 5 Strength or less. Elementalist: Arise From Ashes 25eng 5sec 30rech Spell. Revive target ally with 200... 300% health of your current available energy. Target ally is also revived with 100% of your current available energy. All allies in the area of revived target are inflicted with Burning for 1... 3 seconds. This spell causes exhaustion. This spell has a 50% chance of failure with 5 Energy Storage or less. |
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Originally Posted by The Great Al
The ele, after the 25 energy cost, will have anywhere from 0 to about 60 energy. Say on average, 50 energy (which is still probably slightly higher, considering this will be used in a battle). Also, even if they have attunes on, that will not take effect until after the spell is cast. So this will result in about 150 health for the person, and for most professions, full energy.
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| The warrior res has the potential, and probability, for the target to have more health, and a decent amount of energy. The Ranger one is by far the best....the only downside is that they can't get re-ressed by you within 10 seconds of the res recharging! Necro also has a decent chance for more health. No way should the Ele one be 25e and exhaustion, it's just simply not better than the others. |
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Originally Posted by foo
...what would they be?
necro: 5/20/15 resurrect target dead ally with 25% health and no energy. you die, and your corpse is animated to an unbound bone horror at your level. this minion can not be bound. ranger: 10/15/5 resurrect all nearby dead allies with 25% health and no energy. while activating this skill you are easily interrupted. warrior: 5/10/0 target touched ally is resurrected with 25% health and no energy. you suffer from -5 armor while in this map (stacking). ele: 5/25/30 target ally is resurrected with 25% health and your energy. lose all energy. next time that ally dies, a rain of fire hits its location, causing 100 point of armor ignoring damage each seconds, for 5 seconds, to all allies in the area. mesmer: 1/25/15 resurrect target ally with 25% health and no energy. for 15 seconds, both of you suffer -4 energy degeneration. dervish: resurrect target ally with 25% health and no energy. every time this ally is adjacent to you, you lose all enchantments. assassin: 0.25/15/45 target foe is hexed with <skillname>. if this foe dies within 5 seconds, a nearby ally is resurrected with 25% health and 25% energy. how about it? what skills would you make? |
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Originally Posted by TreeDude
Way too over powered for PvP. Maybe only nearby allies. Not bad though.
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| That is pretty good. Most others in the thread just scare me. |
| i have to say i like it |

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Originally Posted by tenshi_strife
everyone is ignoreing mine lol i thought they were pretty good except for ele lol. i really like my sin rez
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