[I get a sense of Deja Vu here... and seriously hope this doesn't spiral into an argument.]
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Originally Posted by Tan Blademaster
You're using to hexes, but you don't use any of the "black" offhands which are far superior to any lead attack.
Don't think I haven't tried it. I just prefer to go with what works.
Dark Prison only lasts 6 seconds, and at 10 energy is something I tend to use only if I have to.
More to the point though... If you'd had Assassin's Promise interrupted / removed as frequently as I do, you'd know that sticking to attacks with naturally short recharge is a safer tactic for those times when AP isn't available (interrupt / hex removal / rangers with block-skills). Furthermore, both blackline off-hands cost 10 energy to use... and I frequently have exactly 5 energy left when I reach the enemy... and find myself just running even until I kill them.
So to sum THAT bit up... I like to still be capable when incapacitated... and to use cheap attacks so I can stream them off without having to raw-wail inbetween to get my energy back... AP just quickens the whole process massively.
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That and not running rez is not a good idea.
I'm not a PvP Assassin. I'm a PvE Assassin. The two monks of the party can res, and even Olias has Rebirth. Since I'm the only character right in the middle of the fray (the rest are always spellcasters), odds are that I'm the one in the worst position to be resurrecting anyone.
Besides... what would I swap out for it? Dash? Puh-lease... ¬_¬
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Moebius death blossom spam is probably the best PvE assassin build at this moment.
Completely useless if the enemy dies before you even get to Moebius... as they frequently do...
I do have an alternative Moebius-based build... and it works sometimes, but it isn't as fun to use when the enemies die quickly and I never even get to use it (plus there is the little matter of having no "bamf" to get from one Water Elementalist to the next, let alone the energy to pull such a thing off). |