What builds have you been using in HARD Mode?

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k
kumarshah
Krytan Explorer
• #1
One thing that I have feared every since the update has been announced is that everything will become like DoA for us Warriors - i.e. people will only be looking for Tanks.

That might not be the case currently in the earlier game areas like Kamadan or Ascalon.

But what has been your experience? Will tanking become a lot more important with Hard Mode update - not only for missions but for also clearing the areas (Vanquisher title)?

I have not done much in Hard Mode yet, so post your builds and lets see what you guys have been doing. Also would be useful if you mention what you did with that build (i.e. did Nolani Academy mission or did Gates of madness mission).
F
FeroxC
Krytan Explorer
• #2
PVE Hammer warrior.

Hard mode Missions done-
Frontie gate
Great northern wall

Skills
Mighty blow
Crude swing
Yeti smash
Hammer bash
Belly smash
Flail
Rage of ntouka(elite)
Lions comfort

Tactics
Hit rage of Ntouka, then flail start combo.

or aim for melee monster(char axe warrior) hit hammer bash then belly smash to blind.

you can also hit rage of ntouka and then lions comfot to heal at any time.

No waiting around for adrenaline with this build !
Cathode_Reborn
Cathode_Reborn
Desert Nomad
• #3
Quote: Monsters in Normal mode now respond more slowly to AoE damage.
Monsters in Normal mode are now less likely to kite for long periods of time.
Melee monsters in Normal mode will once again focus all of their attacks on a single target. It seems normal mode is how gw was before the ai update so I'm guessin tanking won't help much in hard mode.
Soulsmasher
Soulsmasher
Ascalonian Squire
• #4
Sever Artery
Gash
Galrath Slash
Watch Yourself
Solders Stance
Solders Defense
Healing Signet
Rez

is what i have been using and its just meh
Seef II
Seef II
Desert Nomad
• #5
Standard hammer build with Watch Yourself. KDs are the best shutdown there is.
Nexus Icon
Nexus Icon
Wilds Pathfinder
• #6
I haven't modified my previous hammer build, except that I occasionally swap out Restore Life instead of Sunspear Rebirth Signet now. I usually always run Sunspear Rebirth Sig, as with a high Sunspear title, it's probably the best res in the game. That and I don't have to go Wammo

Currently using:
16 Hammer
13 Strength
3 Healing Prayers

[skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Counter Blow[/skill][skill]Staggering Blow[/skill][skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Belly Smash[/skill][skill]Restore Life[/skill]

Template Code: OQMT0mIP5xwyXLLoFzCYxroTAA

I was thinking of putting in Lion's Comfort as only having one monk in the team up until Yak's Bend meant that I felt the pressure more than usual, but now I'm back in areas where you can have teams of 6+ I'm not that worried.
Was REALLY missing Jin packing [skill=text]Infuriating Heat[/skill] mind.
blue.rellik
blue.rellik
Forge Runner
• #7
I initially tried a 'Last day dawns' charr farming build but will change that for a hammer build now
Cathode_Reborn
Cathode_Reborn
Desert Nomad
• #8
What's with all the hammer builds? I haven't tried hard mode yet.
blue.rellik
blue.rellik
Forge Runner
• #9
Quote: Originally Posted by Cathode_Reborn
What's with all the hammer builds? I haven't tried hard mode yet. I'm guessing it follows the saying 'the best defence is an offense'. After all, the charr warriors can't eviscerate you if they spend all the time on the ground
D
Dawns Tide
Ascalonian Squire
• #10
I've been having a alot of fun with:

[card]"Watch Yourself!"[/card][card]cyclone axe[/card][card]Disrupting Chop[/card][card]Spiteful Spirit[/card][card]"Shields Up!"[/card][card]Distracting Blow[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]
k
kumarshah
Krytan Explorer
• #11
Anybody still using any Sword builds like Dragon Slash?
K
Kraken Hammer
Pre-Searing Cadet
• #12
Ive tried my dragon slash build, worked fine, but a hammer would work better
Nexus Icon
Nexus Icon
Wilds Pathfinder
• #13
Quote: Originally Posted by blue.rellik
I'm guessing it follows the saying 'the best defence is an offense'. After all, the charr warriors can't eviscerate you if they spend all the time on the ground Got it in one. It also makes killing monks that much easier.
4 seconds of downtime from Backbreaker is a world of hurt for a squishy.
A Leprechaun
A Leprechaun
Desert Nomad
• #14
against few but tough foes hammers , in my view, well exeed axes and swords. I havent started to play through hard mode yet, but will probably use a hammer build , mabye just the usual devestating hammer build.

~A Leprechaun~
Effigy
Effigy
Jungle Guide
• #15
I imagine a linebacker build would be effective for shutdown.
Dutch Masterr
Dutch Masterr
Wilds Pathfinder
• #16
I've been using a pretty simple pressure W/Mo axe build...

15 Axe Mastery
12 Tactics
9 Strength
rest in Healing

Healing Signet, Defensive Stance, Soldier's Defense, "Watch Yourself!", Furious Axe, Dismember, Cleave, Resurection Chant

Kind of basic, but it works great anywhere.
Cathode_Reborn
Cathode_Reborn
Desert Nomad
• #17
Quote: Originally Posted by Dutch Masterr
15 Axe Mastery
12 Tactics
9 Strength
rest in Healing Never lower your weapon mastery just to increase your Strength....you're just lowering your damage output. If you're not using any strength skills, there's no reason to put points in it.

After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O
Racthoh
Racthoh
Did I hear 7 heroes?
• #18
Going around with:

Shield's Up!
Flail
Dragon Slash {E}
Watch Yourself!
Standing Slash
Sun and Moon Slash
Healing Signet
Sunspear Rebirth Signet

Strength: 9
Swordsmanship: 16
Tactics: 11
Dutch Masterr
Dutch Masterr
Wilds Pathfinder
• #19
Quote: Originally Posted by Cathode_Reborn
Never lower your weapon mastery just to increase your Strength....you're just lowering your damage output. If you're not using any strength skills, there's no reason to put points in it.

After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O I use a gladiator's helm+superior axe mastery so i can only have 15 max. The damage difference between 15 and 16 is next to nothing anyway....I'm not buying myself another FoW helm just to add +1 to axe mastery =D
R
Raxxman
Krytan Explorer
• #20
Quote: Originally Posted by Racthoh
Going around with:

Shield's Up!
Flail
Dragon Slash {E}
Watch Yourself!
Standing Slash
Sun and Moon Slash
Healing Signet
Sunspear Rebirth Signet

Strength: 9
Swordsmanship: 16
Tactics: 11 This is similar to what I use, but I place Enraging charge for shields up and FGJ for Standing. I do this so I can chain Dragon/Sun and moon for 20 seconds.

you find not having a speed boost no problem?