Quote:
Originally Posted by Progor
Here's another "new age" farming idea. Assuming solo farming = 1/8 loot of 8 man farming, it doesn't matter how many players you have on your team, you always get the same amount of loot. So load up with an 8 man (or hero/henchie) team, and mow through a zone or mission in hard mode.
Here's what I'm thinking. Vizunah Square is a good place to try this with the massive numbers of mobs pouring in. I'm a Necro. Load up with Olias, Sousuke, and Zhed, and some healer and nuker henchies. Make me and Olias MMs, Sousuke and Zhed SF (I like the arcane mimicry/dual attunement setup... make Olias N/E and give him Elemental Attunement... he doesn't need any elites to be a good MM). Now, go through and destroy the whole mission, and collect a pile of golds and purples. That's the concept at least, my necro just started nightfall, so I'll have to get to Zhed and Master of Whispers before I can test some ideas.
What needs to be tested? Run the whole mission 2 or 3 times each, recording drops, with different team layouts. The full hero/hench team, all the heros and 2 healer henches, 2 MMs and 2 healer heros, 3 MM (with dark bond for defense) and 1 healer, and maybe even 3 MM and Razah as a minion bomber with everybody carrying a self heal. Doing something like this is the only way to see just how much the loot code is affected by party size. And maybe Vizunah Square is a bad choice for clinical testing because the other party will take more of the loot as your party size gets smaller.
However, we can probably build a more statistically valid test doing something simple like trolls or minos with varying party sizes, but I'll start another thread on that once I get some test results of my own.
Problem: Cantha only allows one healer henchie. And afflicted explode when they die. Meaning you'll have trouble keeping minions up, or keeping yourself up, if you don't bring a very, very good healing monk hero.
Btw, Blood of the master counts your allied minions. You'd kill yourself really, really fast without aura of the lich, which heroes use badly.