Hard Mode - Thumbs Up/Down? (First Impressions and more)

3 pages • Page 2
O
Orbberius
Krytan Explorer
• #21
Thumbs way up, definitely! Love it.
Racthoh
Racthoh
Did I hear 7 heroes?
• #22
Enemies have 20 specs in attributes.
Enemies stand in AoEs.
-230~ lightning orb.

*shrug* something to do I guess.
Sirus Dibley
Sirus Dibley
Frost Gate Guardian
• #23
love hard mode , hate the new anti farming nerf drops down to 20% of what they were.....solo farming now pointless. Stand by for the uproar.....
b
bam23
Lion's Arch Merchant
• #24
[skill]"Brace Yourself!"[/skill]
m
mystwillow
Pre-Searing Cadet
• #25
I like it for the way that the enemies' skillsets now complement each other and that they do play a little smarter. Also, I was encouraged at first that the Charr Chaots are sooo powerful and annoying (played in Flame Temple Corridor), because I thought this was a step in the right direction as far as mesmers getting some recognition as to what they can actually do. Then I came up on a group with some Charr Shamans, and what do you know...they aren't interruptable. It's bad enough that a lot of what makes the monsters "hard" is just that they have cheat abilities like casting 50% faster. But even when I KNEW I'd hit a skill, it wouldn't get interrupted. If the goal is to make mesmers more viable in PvE, they can't just remove one of the few abilities mesmers are boxed into. If monsters have unlimited energy (which they seem to) so that e-denial is useless, and they move faster, and they have tons of health, and they CAN'T BE INTERRUPTED, what's a mesmer for? Seriously, you can't just make the game harder by making our skills not work. You can't just do that.
T
The Ernada
Jungle Guide
• #26
Quote:
Originally Posted by Sirus Dibley
love hard mode , hate the new anti farming nerf drops down to 20% of what they were.....solo farming now pointless. Stand by for the uproar.....
It is only anti SOLO farming. Regular drop rates for rares have even increased in a normal team of 8.
r
red13xx
Lion's Arch Merchant
• #27
The economy is run by communist now. Soloing is worthless now. Gold is worth 5x the amount and materials are harder to get besides that hard mode is peachie.
Bryant Again
Bryant Again
Hall Hero
• #28
Wow. I just made a challenge:

Leave Riverside Province from the North. Return pics of killed mob near entrance, and win.

EDIT: Nevermind, this is easy.
XvArchonvX
XvArchonvX
Forge Runner
• #29
From what I see so far, thumbs way up for hard mode. Enemies are now hard because they are smart, not just in huge mobs. Mesmer shutdown and assasin ganking is now useful in PvE!

I am however, tentative to see how the farming changes go and how the economy adapts. On one hand it looks like it might finally put a decent hurt on gold farmers, but on the other, it looks to be hard on the average player when they want to farm for some extra cash. If doing missions is the best way to gain wealth, the financial distribution between players may be very akward and cause an undesired imbalance in the GW economy. I guess we'll see how this turns out in the long run.
Carboplatin
Carboplatin
Jungle Guide
• #30
haha +50% casting speed for all hard mode monster.

way to make the mesmers useful in pve. genius!
they want mesmers to not interrupt at all. now they can just have one skill on their skill bar = conjure phantasm eveyone and call it a day.
they can't interrupt, they can't drain energy effectively, what will they do?
Hole Sale Traps
Hole Sale Traps
Academy Page
• #31
i was expecting to go farm some of my spotsin hard mode for the so called high-end loot and ended up geting nothing but 100g after 30 monsters or so Hard mode is the Death of solo farming... Thumbs Down, Also DoA lvl monsters and Newbs dont mix..
Zinger314
Zinger314
Debbie Downer
• #32
Curses Necromancers are way, way too powerful vs. the double attack speed and double spell cast. Spiteful Spirit on any melee spells near-instant death.

Fortunately, SS is my favorite build.

The only true mission I did was Consulate Docks. It was quite interesting...Whirling Defense sucks when it lasts 30 seconds on those Rangers.
M
Machinae
Frost Gate Guardian
• #33
The really sad thing is that my archer hench in the Great Northern Wall got wanded to death by a grawl in 4 hits. And I was supposed to be monking. I hope it was my shoddy monking at 6am that caused that, otherwise.... :|
Bryant Again
Bryant Again
Hall Hero
• #34
Quote:
Originally Posted by XvArchonvX
From what I see so far, thumbs way up for hard mode. Enemies are now hard because they are smart, not just in huge mobs. Mesmer shutdown and assasin ganking is now useful in PvE!
You might wanna try the later areas in PvE. My assassin has been having a very hard time anywhere after the Shiverpeaks in Tyria.
RSGashapon
RSGashapon
Krytan Explorer
• #35
Quote:
Originally Posted by mystwillow
I like it for the way that the enemies' skillsets now complement each other and that they do play a little smarter. Also, I was encouraged at first that the Charr Chaots are sooo powerful and annoying (played in Flame Temple Corridor), because I thought this was a step in the right direction as far as mesmers getting some recognition as to what they can actually do. Then I came up on a group with some Charr Shamans, and what do you know...they aren't interruptable. It's bad enough that a lot of what makes the monsters "hard" is just that they have cheat abilities like casting 50% faster. But even when I KNEW I'd hit a skill, it wouldn't get interrupted. If the goal is to make mesmers more viable in PvE, they can't just remove one of the few abilities mesmers are boxed into. If monsters have unlimited energy (which they seem to) so that e-denial is useless, and they move faster, and they have tons of health, and they CAN'T BE INTERRUPTED, what's a mesmer for? Seriously, you can't just make the game harder by making our skills not work. You can't just do that.
*agrees 100%* If the monsters don't play by the rules, then why should we be forced to?

Oh yeah and, thanks for nerfing solo farming, even in Normal Mode. The rich stay rich, even with all the gold sinks, and the poor can't even make a shilling now. Awesome.
N
Navaros
Forge Runner
• #36
Thumbs way up on hard mode.

Thumbs way down on obliterating solo farming. Thank God I got my Fissure armor before that nerf. I have no idea how anyone is gonna ever get Fissure armor in a legitimate way any more; it would take eons trying to get it via 8 person PUGing.
D
Desolation
Academy Page
• #37
Hard mode made my day. i got a rq9 elemental sword gold inscription and many gold drops
some guy
some guy
Jungle Guide
• #38
Tried it, and loved it. Instant kills and lvl 30 bosses!!!! fun fun fun, <3 prot monks.
HawkofStorms
HawkofStorms
Hall Hero
• #39
So far, it seems REALLY well done. Great Northern Wall was awesome.

No "super unfair monster skills" like everybody was freaking out about. Don't complain about it if you haven't tried it yet.
ensoriki
ensoriki
Forge Runner
• #40
Some maps you just Can't seem to enter from 1 side

If I go to Saoshing Trail from Seitung Harbor I get raped
___________

A mesmer is for Backfire and Empathy silly, energy tap and Energy burn sillies, How could you forget you only have 4 skills ( mesmers....there all so silly)