Hard Mode - Thumbs Up/Down? (First Impressions and more)
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Great Northern Wall is a lot different with level 20's before the run to the wall. So far I think it's pretty good. AI kite, focus fire, and have decent skills (though the Grawl monks use Healing Hands).
Thumbs Up.
edit: The inherent speed boost seems a little cheesy, especially how much of a speed boost it was, seems to be at least 50%. If I saw an army of char moving twice as fast as me, a 9th skill would materialize; "Oh Snap, Run As Fast As Hell." ^_^
Thumbs Up.
edit: The inherent speed boost seems a little cheesy, especially how much of a speed boost it was, seems to be at least 50%. If I saw an army of char moving twice as fast as me, a 9th skill would materialize; "Oh Snap, Run As Fast As Hell." ^_^
G
Alot of fun. DoA in hard mode was good for a laugh. Some of the early missions in hard mode will be fun but I see alot of people pulling their hair out toward the end. It looks like 1 mistake = wipe. It's actually challenging in a strategic way and not a "put 20 mobs side by side and make you tediously pull each one" way. Thumbs up.
Edit: And I agree with above, the first thing i said to my guild is "Early game max weapons that are worth alot are gonna plummet". That will be THE draw at first until it happens.
Edit: And I agree with above, the first thing i said to my guild is "Early game max weapons that are worth alot are gonna plummet". That will be THE draw at first until it happens.
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I had wondered if I was the only one noticing how fast everything was moving and how fast hexes were triggering. Domination/Curses ftw. I was seeing empathy averaging upwards of 500 damage on meelee opponents.
Mobs still don't use full skillbars, though; from what I've seen so far (which is by no means exhaustive), they just added an elite to whatever they had before. Which often means more than one elite. Areas that you could do before without any trouble are only mild trouble now because the only real threat comes if you are unprepared for what you're facing.
Opinion: Thumbs ehhhh. It's okay. For something that was supposed to be zomg amazing, it's pretty meh. Doesn't really address some of the problems that already existed, potentially creates a couple new ones, update doesn't appear to do everything claimed. It might be better in a few days, but as it is, I'm left feeling kind of 'is that it?' They did exactly what everyone told them not to do: give the monsters cheat abilities, raise their levels, and call it a day.
Mobs still don't use full skillbars, though; from what I've seen so far (which is by no means exhaustive), they just added an elite to whatever they had before. Which often means more than one elite. Areas that you could do before without any trouble are only mild trouble now because the only real threat comes if you are unprepared for what you're facing.
Opinion: Thumbs ehhhh. It's okay. For something that was supposed to be zomg amazing, it's pretty meh. Doesn't really address some of the problems that already existed, potentially creates a couple new ones, update doesn't appear to do everything claimed. It might be better in a few days, but as it is, I'm left feeling kind of 'is that it?' They did exactly what everyone told them not to do: give the monsters cheat abilities, raise their levels, and call it a day.
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at first i hate but then more and more i love it and what sealed the deal was this
"Once you win a campaign with any character on your account, every level 20 character on that same account will have access to Hard mode for that campaign."
that made me so happy
note: one thing alot complained b4 DOA to hard now HM to easy im sorry i think A-net did a great job with this and made it not SO hard but at least fun and accesable
"Once you win a campaign with any character on your account, every level 20 character on that same account will have access to Hard mode for that campaign."
that made me so happy
note: one thing alot complained b4 DOA to hard now HM to easy im sorry i think A-net did a great job with this and made it not SO hard but at least fun and accesable
I like it a lot, however it seems to me that the groups forming are rediculously anal about whom they let in. I stood in Great Northern Wall for 20 minutes advertising my Rit and every build I could play, nothing. Finally I got into a group on the condition that I was the lone healer.
Otherwise I love this, now I am heading to Maguuma Jungle for Vanquisher + The Falls.
Otherwise I love this, now I am heading to Maguuma Jungle for Vanquisher + The Falls.

Not masters though xD