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Originally Posted by marmaduke
I've played through the Factions and Nightfall campaigns as an Earth Elementalist. Sandstorm + Deep Freeze + Eruption + Churning Earth and things tend to die. So, in my attempt to (again) get to know Searing Flames (due to its in-demand style by DoA groups), I simply can't figure out what all the hubbub is about.
I love you.

I played with a different combination. Sandstorm > Eruption > Dragon's Stomp. I take Razah with Earthbind. That combination kills most groups of Margonites in about 5-6 seconds (the casters anyway, leaves paragons and rangers at about 10-20% health - Nothing a Churning Earth doesn't fix

)...for some reason they're stupid enough to stay bunched up. Oh well...makes my job easier.
Quote:
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Originally Posted by marmaduke
By the time High level mob AL is figured in, I'm spamming a 15energy skill for 20-30 dmg. Not to mention the fact that it locks you into one hell of a boring cast sequence... MoR, Liquid Flame, SF, gaze, Glyph... spam spam spam gaze... and all to simply see highly resisted damage numbers.
So, does anyone else share my opinion? Is this a skill highly overrated?
Personally I don't like Searing Flames, it's SO boring. That's not to say it doesn't deal a reasonable amount of damage...and let's not forget the Burning does hurt and degen due to burning ignores armor. Personally I prefer Mind Blast and Mark of Rodgort when I decide to play fire for the added (awesome) energy management. Some times I have been able to stand inside a "ward" by an Ether Seal and keep half my energy intact by the end. It's prety cool. I just feel that my Earth Magic is better in some respects...it has built in team support by blinding and knockdown (= mass interruption)...it just seems to "do" more than a SF spammer. |