Is a ranger/paragon a viable combo, and if so, are there any builds for one?
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the only way to really apply deep wound with a bow 
also I have been using this build on my paragon and it works pretty well as a ranger too... (although I favour paragon for different reasons)
[card]tiger's fury[/card] [card]poisonous bite[/card] [card]barbed spear[/card] [card]blazing spear[/card] [card]disrupting throw[/card] [card]heal as one[/card] [card]charm animal[/card] [card]resurrection signet[/card]

also I have been using this build on my paragon and it works pretty well as a ranger too... (although I favour paragon for different reasons)
[card]tiger's fury[/card] [card]poisonous bite[/card] [card]barbed spear[/card] [card]blazing spear[/card] [card]disrupting throw[/card] [card]heal as one[/card] [card]charm animal[/card] [card]resurrection signet[/card]
Quote:
Originally Posted by Evilsod
Other than Go for the Eyes and maybe Find There Weakness, /P doesn't really have much use.
I guess you could be nice to people and use Hex Breaker Aria if your in a hex heavy area, should get plenty of adren for that. You haven't played with it enough then....
I almost solely use a R/P build, as I find it synergizes very well. That being said, as with most of my characters, I only use 1-2 secondary skills in order to save my attribute points for what my character does best.
Some of the skills that work great off the top of my head are Go for the Eyes (along with anything that adds effects if you critical), Glowing Signet (a free Burning Arrow!), Signet of Return (hard rez), Soldier's Fury (forget Lightning Reflexes - how about a PERMANENT 33% IAS!!!), Crippling Anthem (puts Crip Shot to shame), Anthem of Guidance (makes your interrupts unblockable), etc...
I guess you could be nice to people and use Hex Breaker Aria if your in a hex heavy area, should get plenty of adren for that. You haven't played with it enough then....

I almost solely use a R/P build, as I find it synergizes very well. That being said, as with most of my characters, I only use 1-2 secondary skills in order to save my attribute points for what my character does best.
Some of the skills that work great off the top of my head are Go for the Eyes (along with anything that adds effects if you critical), Glowing Signet (a free Burning Arrow!), Signet of Return (hard rez), Soldier's Fury (forget Lightning Reflexes - how about a PERMANENT 33% IAS!!!), Crippling Anthem (puts Crip Shot to shame), Anthem of Guidance (makes your interrupts unblockable), etc...
Quote:
Originally Posted by Jetdoc
Some of the skills that work great off the top of my head are Go for the Eyes (along with anything that adds effects if you critical), Glowing Signet (a free Burning Arrow!), Signet of Return (hard rez), Soldier's Fury (forget Lightning Reflexes - how about a PERMANENT 33% IAS!!!), Crippling Anthem (puts Crip Shot to shame), Anthem of Guidance (makes your interrupts unblockable), etc...
I'm not sure I see where it would be wise to use Glowing Signet. A decent investment into Expertise leaves a Burning Arrow build (even with Apply Poison) plenty of energy management and using a skill slot for this reduces either damage output or utility. Signet of Return is one of the weaker hard rezes available, especially without the use of "We Shall Return", which would take up an additional skill slot. Soldier's Fury will only give 10 seconds of IAS since a ranger can't invest into Leadership and requires the user to be constantly under a shout/chant. It also requires a 1 second cast every 10 seconds to renew. I honestly don't know of a single legitamate shout or chant that a Ranger can bring and keep up that would allow for a good usage of Soldier's Fury. Crippling Anthem may be much more energy efficient than Cripshot, but requires a 1 second cast before the crippling can be applied. I would argue that Harrier's Grasp would be a better choice since it can provide longer crippling without taking up an elite slot. Anthem of Guidance is a decent choice to prevent blocking, but there are a lot of other skills I'd rather spend my elite slot on.
Quote:
Originally Posted by XvArchonvX
R/P spear builds used to be REALLY strong back during the preview event of Nightfall before they nerfed Tiger's Fury along with a few spear attack skills, but it's not what it used to be now.
As Sir Mad said, the best use for one now is really with GftE and Find Their Weakness. I'm not Sir Mad
I'm assuming this entire thread is based around PvE.
As Sir Mad said, the best use for one now is really with GftE and Find Their Weakness. I'm not Sir Mad

I'm assuming this entire thread is based around PvE.
Quote:
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Some of the skills that work great off the top of my head are Go for the Eyes (along with anything that adds effects if you critical), Glowing Signet (a free Burning Arrow!), Signet of Return (hard rez), Soldier's Fury (forget Lightning Reflexes - how about a PERMANENT 33% IAS!!!), Crippling Anthem (puts Crip Shot to shame), Anthem of Guidance (makes your interrupts unblockable), etc...
Thats more because their use is debatable. As Archon already said... investing enough into Glowing Signet to make it worth using, you'd probably save more energy speccing higher in expertise with those skill points. The glory of Lightning Reflexes is you can use it under pressure to keep up your damage. The problem is 3 of the choices you said are all elites. Anthem of Guidance is, tbh, almost useless, an elite slot for getting 1 interrupt through block (which are very sparse in PvE anyway), more importantly the only real enemies that bring it are demons and can be interrupted via Lightbringers Gaze (not as fast but wtf). As for Crippling Anthem... if you really want an insane crippling skill, look no further than Grenths Grasp. I almost managed to kill 3 Touch Rangers alone before i finally ran out of steam (energy and health ). But cripple isn't exactly that useful in PvE. The best you'll get from a /Para is the addition of Deep Wound to a rangers repitoire (i hope thats spelt right...). But it doesn't come cheap... I quite like Signet of Return tbh. I tend to run Renew Life or a Res Sig if i don't need my secondary, but SoReturn is much better than Rebirth for a midbattle res... |
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Quote:
Originally Posted by EvilSod
As Archon already said... investing enough into Glowing Signet to make it worth using, you'd probably save more energy speccing higher in expertise with those skill points.
You can't spec into Leadership. A R/P will never get more than 5e from this one I'm afraid.
Quote: Originally Posted by EvilSod The problem is 3 of the choices you said are all elites. Agreed. I'm not sure there's a build using a Paragon Elite I'd like to run as a R/P...
Quote: Originally Posted by EvilSod The problem is 3 of the choices you said are all elites. Agreed. I'm not sure there's a build using a Paragon Elite I'd like to run as a R/P...
Quote:
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Originally Posted by EvilSod
I quite like Signet of Return tbh.
It's handy, but I prefer Death Pact Signet these days. Personally, I think the Command line is about the only thing I get use out of as a /P. I find that "Stand Your Ground!" is a great skill for Rangers. Also the aformentioned GftE, FtW are great as noted. "Fall Back!" is a well thought out skill, with not-so-well thought out energy and recharge reqs. Could have its uses in a Ranger bar somewhere I'm sure. ![]() |
F
Quote:
Originally Posted by roblethal
You can't spec into Leadership. A R/P will never get more than 5e from this one I'm afraid.
Is it? /doh... I don't know why i didn't guess it was in that... I guess you could run it... free 5 energy, would make Burning Arrow pay for itself. But then again, with its 20 second recharge. Besides Prepared Shot > Burning Arrow 
Quote: It's handy, but I prefer Death Pact Signet these days. Meh, i've occasionally looked at it. But never decided it been actually worth using. I mean fair enough, once the fights over it'll probably be 120 seconds till that player dies again so your safe. But is it worth the risk? I mean its a very bad idea to use it on heros... who are likely to die again... same goes for pugs.

Quote: It's handy, but I prefer Death Pact Signet these days. Meh, i've occasionally looked at it. But never decided it been actually worth using. I mean fair enough, once the fights over it'll probably be 120 seconds till that player dies again so your safe. But is it worth the risk? I mean its a very bad idea to use it on heros... who are likely to die again... same goes for pugs.
Quote:
Personally, I think the Command line is about the only thing I get use out of as a /P. I find that "Stand Your Ground!" is a great skill for Rangers. Also the aformentioned GftE, FtW are great as noted. "Fall Back!" is a well thought out skill, with not-so-well thought out energy and recharge reqs. Could have its uses in a Ranger bar somewhere I'm sure.
Stand your Ground and Fall Back are just too expensive for a ranger if your not running an energy management elite. It's practically half your energy in 1 cast for something that requires significant investment to be worth using. |
Quote:
Originally Posted by Evilsod
I'm not Sir Mad
Oops! I guess it's a bad sign when you start confusing people with others who haven't even posted in the same thread.
@ edlittle
Tbh, I haven't played around with RaO much since the nerf, but spear mastery would probably go well with RaO since it's more costly now than it used to be with it's shorter duration and recharge.
Oops! I guess it's a bad sign when you start confusing people with others who haven't even posted in the same thread.@ edlittle
Tbh, I haven't played around with RaO much since the nerf, but spear mastery would probably go well with RaO since it's more costly now than it used to be with it's shorter duration and recharge.
K
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G4te works best if you have many attack skill based party members, (eg assassin, warrior, rangers, paragon) as it will apply to all.
G4te / Keen is not a bad combo.
Barrage to power G4te spamming
Anthem of Envy can also be good.
I sometimes use a Ranger/Paragon in the tombs:
Barrage
G4te
Distracting Shot
Throw Dirt
Never Surrender
Comfort Animal
Charm Animal
(res)
The thing to remember is that most paragon shouts only apply to the "next attack" therefore only affect one arrow in a barrage.
G4te / Keen is not a bad combo.
Barrage to power G4te spamming
Anthem of Envy can also be good.
I sometimes use a Ranger/Paragon in the tombs:
Barrage
G4te
Distracting Shot
Throw Dirt
Never Surrender
Comfort Animal
Charm Animal
(res)
The thing to remember is that most paragon shouts only apply to the "next attack" therefore only affect one arrow in a barrage.

