A thought on GW1 and it's future...
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A
Holy disappearing posts!
Oddly enough, I just happened to save this post (ol right click and save) and had not overwritten it.
If this was an intentional wipe (not sure why) then my appologies for reposting.
Just sitting around and thinking about the new GW2 and it occurs to me that these ANet guys have learned alot about game design and are sure to put what they learned from GW1 into GW2.
Well, that leads me to think that the mechanics behind GW1 will most certainly be (in-part) integrated into GW2.
OK- so if I follow this train of thought, why then, wouldn't GW2 tech be introduced into GW1 as a 'test-bed' of sorts.
Why not use GW1 as an alpha test bed?
Could we see auction house tech introduced into GW1 as a 'test-bed' to make certain GW2 launches with soild AH tech?
How about stylists?
Mounts?
How far do you think (if at all) ANet would tinker with GW1 to provide invaluable info to make GW2 launch smoother?
I really am not certain they would try any of this at all. The down side would be to irritate many loyal fans and possibly chase them away before GW2 launches.
It has to be somewhat tempting to the designers to try this, don't you think? Anyway, the thought occurred to me and I was hoping for input.
Thoughts?
-ANoid
Oddly enough, I just happened to save this post (ol right click and save) and had not overwritten it.
If this was an intentional wipe (not sure why) then my appologies for reposting.
Just sitting around and thinking about the new GW2 and it occurs to me that these ANet guys have learned alot about game design and are sure to put what they learned from GW1 into GW2.
Well, that leads me to think that the mechanics behind GW1 will most certainly be (in-part) integrated into GW2.
OK- so if I follow this train of thought, why then, wouldn't GW2 tech be introduced into GW1 as a 'test-bed' of sorts.
Why not use GW1 as an alpha test bed?
Could we see auction house tech introduced into GW1 as a 'test-bed' to make certain GW2 launches with soild AH tech?
How about stylists?
Mounts?
How far do you think (if at all) ANet would tinker with GW1 to provide invaluable info to make GW2 launch smoother?
I really am not certain they would try any of this at all. The down side would be to irritate many loyal fans and possibly chase them away before GW2 launches.
It has to be somewhat tempting to the designers to try this, don't you think? Anyway, the thought occurred to me and I was hoping for input.
Thoughts?
-ANoid
g
Just to keep in mind, the current game engine may have limitations so that it cannot reasonably accommodate the design and programming of certain new features, hence, part of the reasoning to move forward with a new game engine which might not have the same limitations. For many desired features, it may not be a question of whether ANet wants to implement them, but whether they can reasonably implement them.
A
Sure, green, but as I read the articles, it seemed more and more like the limitations were with the enviornement, but- it's all just best guess right now.
I would think that the party search would be a good example. Right now, it just doesn't work. Poor implementation? Bad timing? Probably a combination, but, I'm sure they learned something from the time they spent on it. Not just the tech, but the fundamentals of the project as well.
I know personally, I'd be real tempted to try this stuff out in GW1. But, it really needs to be thought through carefully. It's such a nice game. But, one could certainly justify free additions through this type system.
Again, just random stuff floating between my ears.
ANoid
I would think that the party search would be a good example. Right now, it just doesn't work. Poor implementation? Bad timing? Probably a combination, but, I'm sure they learned something from the time they spent on it. Not just the tech, but the fundamentals of the project as well.
I know personally, I'd be real tempted to try this stuff out in GW1. But, it really needs to be thought through carefully. It's such a nice game. But, one could certainly justify free additions through this type system.
Again, just random stuff floating between my ears.
ANoid
Personally I don't think its a viable solution. Simply because there might be alot of differences between the two games in terms of engine, coding, mechanics, etc. Thus, making GW1 as a test bed for GW2 would be more work than it should.
Theres another matter I want to talk about but for some reason I can't put it in words properly :P. So I'll just end it here.
Theres another matter I want to talk about but for some reason I can't put it in words properly :P. So I'll just end it here.
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Originally Posted by someone I'm too lazy to check
Just sitting around and thinking about the new GW2 and it occurs to me that these ANet guys have learned alot about game design and are sure to put what they learned from GW1 into GW2.
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Quote:
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Well, that leads me to think that the mechanics behind GW1 will most certainly be (in-part) integrated into GW2. OK- so if I follow this train of thought, why then, wouldn't GW2 tech be introduced into GW1 as a 'test-bed' of sorts. Why not use GW1 as an alpha test bed? |
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Could we see auction house tech introduced into GW1 as a 'test-bed' to make certain GW2 launches with soild AH tech? How about stylists? Mounts? |
Quote:
| How far do you think (if at all) ANet would tinker with GW1 to provide invaluable info to make GW2 launch smoother? |
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| It has to be somewhat tempting to the designers to try this, don't you think? Anyway, the thought occurred to me and I was hoping for input. |
The user interface and the "guts" are somewhat separate from each other. Look no further than how different one users interface can differ from another's with even the current limited customization options. Just because GW2 may not be *that* much of a change from our point of view doesn't mean that it isn't much of a change from the developers point of view, nor does a radical change in UI mean there is a radical change in what is udnerneath.
A
Savage- you give me way too much credit.
Strcpy- I understand where you are coming from. I was not thinking they could port the code over per se, but rather implement code- see how things 'shake-out' and learn from it. Thereby placing stable code into GW2.
Like you were suggesting, had you had to write the code from scratch- you may have run into the same issues you had before. But, because you had it in place, you had a head start on getting it better this time.
Very few things port over cleanly. However, the jist of the code and the errors one makes during first attempts teach us alot about which direction the code should go.
ANoid
Strcpy- I understand where you are coming from. I was not thinking they could port the code over per se, but rather implement code- see how things 'shake-out' and learn from it. Thereby placing stable code into GW2.
Like you were suggesting, had you had to write the code from scratch- you may have run into the same issues you had before. But, because you had it in place, you had a head start on getting it better this time.
Very few things port over cleanly. However, the jist of the code and the errors one makes during first attempts teach us alot about which direction the code should go.
ANoid
K
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Originally Posted by A. Noid
Strcpy- I understand where you are coming from. I was not thinking they could port the code over per se, but rather implement code- see how things 'shake-out' and learn from it. Thereby placing stable code into GW2.
Like you were suggesting, had you had to write the code from scratch- you may have run into the same issues you had before. But, because you had it in place, you had a head start on getting it better this time. |
A re-write is more like saying "We will learn how steel re-enforced concrete works by building it out of thin glass tubes" - the two are so different (even though they are, in the end, doing the same thing) there is little to learn and mostly a waste of time. Better, faster, and cheaper to just go ahead with the alpha/beta and work it out from there.
It may be beneficial to try an auction house to get the user interface and how it affects the economy down (assuming that the economy works mostly the same), that may very well not change at all with a re-rwite. But more than likely the other "wants" are different enough that it will not happen - or if it does happen they are probably not doing it for that reason. They may very well decide to add a hair dresser and other cosmetic things anyway.
Then again, who knows if they are not doing a re-write and instead plan on a gradual change from GW1 to GW2? Without being on the dev team pure speculation.
