I figured out how to fix my sin. Here lately I have been using a simple spread build.
My New Stats:
Armor: 70
Weapon:
Zealous Oni Daggers Of Enchanting (7-17Dmg)
Health: 480-510
Energy: 26-28
DM: 10
CS: 15
SA: 5
Unused Points: unknown
Skills:
Monk Resurect
Seeping wound (Elite)
Critical Defenses
Critical Strike
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Now that I have fixed my sin for Critical Strikes.
I was wonder what I can use with the above without changing a thing except attribute points not including DM and CS. I have not uses my extra points yet so that should open the way for more suggestions.
I am looking for a way to use critical strike and critical defenses as perfectly together as possible while making my enemy suffer.
A/Mo Help Please
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1.How many unused points exactly have you got?
2.Is this for PvE or PvP?
3.This is my best try (if you have enough artribute points)
10-Dagger Mastery
Crit Strikes-15
Shadow Arts-0
Healing Prayers-8
Seeping Wound[E]
Black Spider Strike
Twisting Fangs
Black Lotus Strike
Critical Strike
Critical Defences
Restorefull Breeze
Healing Prayers Ressurect
This would be strongly for pvp. If you want pve
Same skill pts
Unsuspecting Strike(10 nrg but 100 dmg)
Wild Strike
Death Blossom
Moebious Strike[E]
Critical Strike
Critical Defences
Restorefull Breeze
Healing Prayers Ressurect.
That is probably what I would do for pve and i know you said not changing skills but Seeping wound is not that good in pve. Deathblossom in pve is the best skill you can use
2.Is this for PvE or PvP?
3.This is my best try (if you have enough artribute points)
10-Dagger Mastery
Crit Strikes-15
Shadow Arts-0
Healing Prayers-8
Seeping Wound[E]
Black Spider Strike
Twisting Fangs
Black Lotus Strike
Critical Strike
Critical Defences
Restorefull Breeze
Healing Prayers Ressurect
This would be strongly for pvp. If you want pve
Same skill pts
Unsuspecting Strike(10 nrg but 100 dmg)
Wild Strike
Death Blossom
Moebious Strike[E]
Critical Strike
Critical Defences
Restorefull Breeze
Healing Prayers Ressurect.
That is probably what I would do for pve and i know you said not changing skills but Seeping wound is not that good in pve. Deathblossom in pve is the best skill you can use
Seeping wound is a bit pointless for an elite hex. Something such as Shadowy Burden(which acts as a speed damper on the enemy as well as armor reduction) is usually better.
Also, critical strikes should normally not exceed 13, although its a matter of opinion. 13 is the main breaking point for the best parts of critical strikes, and making it higher doesn't make much difference. I would probably run 13 CS and 13 DM. Also try to get 6 SA, as that is also a breaking point for many skills. A good build would be like one posted earlier:
[skill]Critical Defenses[/skill][skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Critical Strike[/skill][skill]Vigorous Spirit[/skill][skill]Resurrect[/skill]
Jagged can be changed to unsuspecting for a bigger starting spike.
Jagged and Wild can be replaced by Golden Phoenix for room for another healing skill, such as Live Vicariously.
Just use the starting attack skills to get into the Death Blossom -> Moebius combo, then use Critical Strike whenever you need energy or when you need to refresh Critical Defenses. It's one of the best all around PvE builds, and has many variants such as A/D, A/W, and A/x with healing skills from several professions.
Also, critical strikes should normally not exceed 13, although its a matter of opinion. 13 is the main breaking point for the best parts of critical strikes, and making it higher doesn't make much difference. I would probably run 13 CS and 13 DM. Also try to get 6 SA, as that is also a breaking point for many skills. A good build would be like one posted earlier:
[skill]Critical Defenses[/skill][skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Critical Strike[/skill][skill]Vigorous Spirit[/skill][skill]Resurrect[/skill]
Jagged can be changed to unsuspecting for a bigger starting spike.
Jagged and Wild can be replaced by Golden Phoenix for room for another healing skill, such as Live Vicariously.
Just use the starting attack skills to get into the Death Blossom -> Moebius combo, then use Critical Strike whenever you need energy or when you need to refresh Critical Defenses. It's one of the best all around PvE builds, and has many variants such as A/D, A/W, and A/x with healing skills from several professions.
If you have seeping wound(available outside Senjis) you're not far off. Just take the kurzick path through to the Eternal Grove and you can get it. Without Moebius I suppose seeping would will work, at least it adds its full degen with Jagged Strike. In that case you can remove critical strike and add... black lotus maybe. Just for e-management.
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I made this build that can totally own, even in FoW( i have the pics to prove it too), it goes as Jagged Striker, Wild Strike ,Criticle Strike, Healing Hands, Vigorous Spirit, Live Vicariously, and Rebirth. I know this build doesnt use criticle defences but u can switch Healing Hands for criticle defences if you want(havent tried it tho)
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Healing Hands is an elite from near the end of phroficies(thats y i said u could replace it cause u probally dont have it yet) and you could probally solo with it if u added criticle defences as the 8th skill solt(forget to mention that the last slot is an optional skills slot)You can probally farm meely monster but i use a different build for that.
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Seeping wound is a nice skill, but pales in comparision to others, you really don't need it anyway.
[skill]golden phoenix strike[/skill][skill]critical strike[/skill][skill]moebius strike[/skill][skill]horns of the ox[/skill] OR [skill]death blossom[/skill][skill]restful breeze[/skill][skill]vigorous spirit[/skill][skill]live vicariously[/skill][skill]rebirth[/skill]
[skill]golden phoenix strike[/skill][skill]critical strike[/skill][skill]moebius strike[/skill][skill]horns of the ox[/skill] OR [skill]death blossom[/skill][skill]restful breeze[/skill][skill]vigorous spirit[/skill][skill]live vicariously[/skill][skill]rebirth[/skill]
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... Let me stress something quite heavily:
Moebius Strike.... excellent skill in many circumstances... but it has a major drawback:
It works at its optimum when the enemy is in that realm between having lost half its health and already being dead. Using it against weak enemies when your lead-in is something with a longer recharge like Black Spider Strike is an absolutely terrible idea as they will tend to die before you ever get to it... hence no recharge and your combo is out of action. If you're using it against strong enemies (or their bosses) then they might not even be knocked below 50% by the time you reach Moebius... hence once more no recharge if your Dual Attacks happen not to be quickly recharging.... and consequential combo shut-down.
Hence I'm tending to say that using Moebius Strike to recharge attack skills is infinitely inferior to using Assassin's Promise... especially if you're not fighting the legions of doom with mega armour and huge quantities of health.
On the flipside.... using Moebius Strike to spam Death Blossom (and the occasional Twisting Fangs to keep 'em hurting or Blinding Powder to stop them fighting back) is a freakin godsend.
I'd go for Assassin's Promise for general purpose PvE though (Cap from Xuekao the Deceptive in Pongmei Valley).
Only take Moebius Strike when you're fighting tougher enemies.....
And since you won't find it until you start coming across the tougher enemies in Factions anyway..... that isn't a problem.
Random disclaimer: If anyone has any complaints about what I'm doing.... I don't care. ^_^ ... Nobody has ever much liked my advice here.
Moebius Strike.... excellent skill in many circumstances... but it has a major drawback:
It works at its optimum when the enemy is in that realm between having lost half its health and already being dead. Using it against weak enemies when your lead-in is something with a longer recharge like Black Spider Strike is an absolutely terrible idea as they will tend to die before you ever get to it... hence no recharge and your combo is out of action. If you're using it against strong enemies (or their bosses) then they might not even be knocked below 50% by the time you reach Moebius... hence once more no recharge if your Dual Attacks happen not to be quickly recharging.... and consequential combo shut-down.
Hence I'm tending to say that using Moebius Strike to recharge attack skills is infinitely inferior to using Assassin's Promise... especially if you're not fighting the legions of doom with mega armour and huge quantities of health.
On the flipside.... using Moebius Strike to spam Death Blossom (and the occasional Twisting Fangs to keep 'em hurting or Blinding Powder to stop them fighting back) is a freakin godsend.
I'd go for Assassin's Promise for general purpose PvE though (Cap from Xuekao the Deceptive in Pongmei Valley).
Only take Moebius Strike when you're fighting tougher enemies.....
And since you won't find it until you start coming across the tougher enemies in Factions anyway..... that isn't a problem.
Random disclaimer: If anyone has any complaints about what I'm doing.... I don't care. ^_^ ... Nobody has ever much liked my advice here.

My only elite skill is Palm Strike.