Special Red Weapons

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terminatorofhell
Ascalonian Squire
#21
that sounds really cool but how will you get your skill mastery that high?
FelixCarter
FelixCarter
Wilds Pathfinder
#22
Quote:
Originally Posted by terminatorofhell
that sounds really cool but how will you get your skill mastery that high?
Runes, of course. ^_^

To use the Balthazar's Judgment, you'd have 12 in the attribute already.
Then you can either have a helmet with +1 Swordsmanship and a Major Rune to add another +2, giving you +3 in all, or you can just add a Superior Rune of Swordsmanship.
Hobbs
Hobbs
Desert Nomad
#23
I like this idea, adds more content which is always good. As long as a reasonable amount of them are added there shouldn't be a mass of people with the same weapon. I agree these should either be God Realms or Hard Mode. As to why always red all the other primary colours are taken. Yellow/Orange, Blue, White, Green, Black would be hard to read.
O
OhCrapLions
Krytan Explorer
#24
So basically there tricked out uber weapons with a cool animation/skin. I like it but their req needs to be outlandish to balance it.

/signed
I Is Special
I Is Special
Wilds Pathfinder
#25
I really like this idea. I want to see my 4 foot tall warrior running around with a sword even bigger than she is >.>

/signed
C
CR3AT0R
Wilds Pathfinder
#26
/signed................
gameshoes3003
gameshoes3003
Forge Runner
#27
Can you add a bow too? Then I'll most definitely sign =D
but /signed anyway since it's been discussed for PvE only.
l
linh
Wilds Pathfinder
#28
Hmm, PvE-only weapons seem interesting. Hard mode or GWEN has them should be good.
Osi Ri S
Osi Ri S
Krytan Explorer
#29
dont think a bow would work since its already 2 handed.

/signed
Prefectus
Prefectus
Lion's Arch Merchant
#30
i would like to see the septer or orr as a "red" wep XD would soo make my day
viper11025
viper11025
Wilds Pathfinder
#31
How about this:
Really hard .1 drop rate daggers
Blades of the Forsaken
7-17 Dmg (Req 10 Dagger Mastery)
+90 Health (Req 10 Shadow Arts)
Instant Enemy Death (0.1% Chance)
Looks like this:
http://www.swords-and-more.com/shop/...s/IMGP0298.jpg
(Of course it CAN'T be the same but it can be similar)

/signed
FelixCarter
FelixCarter
Wilds Pathfinder
#32
Added concept sketch for Balth's Judgment. Added "PvE only" text.

I'll add more concept sketches later, as well as weapon stats for Daggers, Bows, and Scythes.
Skyros
Skyros
Lion's Arch Merchant
#33
Why do they have to be Outlandish Reqs.?

It can only be used in PvE and just replace common sword/shield Spear/Shield, etc combos for a two handed wep.

As for Bow, I'd imagine maybe

a sort of assassin's bow
7-17 Piercing Damage
+15% > 50
+1 Critical Strike
req. 9 Marksmenship
req. 3 Shadow Arts.

Fire Rate equal to shortbow/flatbow, with recurve bow range and Firing arc.

Maybe it can have crossbow skin.
Neriandal Freit
Neriandal Freit
Forge Runner
#34
Outland Requirement is due to enhance the 'specialty' of them and limit the use to only those who are willing to will their true potential. That is why we would need to see a very high, if not maxed, requirement on these items.

And, they shouldn't be common at all. They should literally drop a hundred, maybe two, a month. They should be that rare for all players globally.
D
Destroyer1717
Ascalonian Squire
#35
/signed
Its a great idea... even though i'd never get my hands on one lol
Firebaall
Firebaall
Krytan Explorer
#36
Neat idea, but I'd like to see an absolute max req in stats to use. i.e. 16

Make them something special and taxing to wield.
N
Not A Fifty Five
Jungle Guide
#37
Quote:
Originally Posted by Firebaall
Neat idea, but I'd like to see an absolute max req in stats to use. i.e. 16

Make them something special and taxing to wield.
hehe... or make em even more powerfull... and make it req 17 to use
FelixCarter
FelixCarter
Wilds Pathfinder
#38
Quote:
Originally Posted by Not A Fifty Five
hehe... or make em even more powerfull... and make it req 17 to use
O.o

I'm a little confuzzled to how you'd have a constant 17 in an attribute...

Am I unaware of something?
N
Not A Fifty Five
Jungle Guide
#39
well thats the point 17 can be made but not constantly, it'd be pretty cool to have powerful weapons that could only be used by superhuman effects >.>

Edit:And there's a zillion ways to get 17 atts besides the + 1 20%, and those can be made constant if needed.
vlein
vlein
Lion's Arch Merchant
#40
/signed, nice sketch too