Guild Wars Getting boring? lets talk about how long it took and why.

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clawofcrimson
clawofcrimson
Desert Nomad
#1
Here is a chance for a-net and others to see how to make the replayability more enticing on the upcoming titles. post your playing style/amount and the why's/when's/how's of getting bored with GW, as well as your suggestions to keep the replay value high.




~I am a pretty active player (8-10 hrs a week or so)...

~I have finished all 3 chapters on 3 characters

~I have been playing for about 9 months or so (with the last 3 focusing more on pvp)

~I have received several pvp titles as well as pve...some nice armour and equipment.... so.... I have done the whole 'grinding' thing..

...and GW is starting to lose some steam for me...I am now trying to get into gvg... but as I have an erratic schedule..high end pvp is not much of an option for me.

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I want to make it clear that I am NOT complaining/ranting/griping about GW. It is by far the best online game ever created...and my favorite game bar none. I am wanting to make clear some of the replay 'problems' to help in the creation of future chapters/games.

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here are the three top reasons why I think its getting boring for me.


1. PVE is dull. ~Where, after finishing three chapters several times, is the motivation to continue this mmorpg? the quests/missions are linear and boring after the first couple times....

2. PVP (the good kind) is hard to break into with a schedule like mine. and the type of player base in the lower end pvp areas (pug areas like AB, RA) is chalk full of immature, 12 year olds.

3. GW seems to be lacking an immersive atmosphere for such a wonderful 'escapist's world'. why do I always hear about politics, sports, and world issues when I log on to 'escape' into the world of GW?



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Things I hope to see in future Games (in addition to the excellent ideas we have heard about GW2) by anet that will help the replay value:

Basically it boils down to: More interactive, interesting, immersive pve world.

~why not have new bosses/areas/quests/greens... weekly instead of weekend events? It would not be difficult, for instance, to change a bosses name, change the enemies in a specific area, write quest dialog etc... and keep it changing.

~why not creat a more 'choose' your own adventure atmosphere. choices you make determine your characters alignment/ faction/ appearence/ abilities/ quests/ ......(enter whatever you want here) instead of the linear missions we have now. (this was attempted with NF... but I think we need more)

~why not make skills more interactive with the pve world? for instance... you cannot enter the ice cave unless you use[card]flare[/card] to melt the entrance. you cannot enter the enemies castle unless you have a 'sin to use a skill to pick the lock...etc...

~I, for one, would love to see a 'Role Playing' only server to help with the player atmosphere... I know.... its 'too much like WOW'... but honestly... it creates a whole new way for players to play the game.... by just changing the name from 'district one' to 'role playing district'.... why is this bad?

~I would love to see perpetual 'quest' givers as well... giving you a viable way to make money by ALWAYS having a quest to complete like... kill XX amount of chars... bring me XX materials... investigate XX situation...etc.. and actually give you a decent amount of money for it... one thing GW lacks is a good money making scheme.
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I would love to hear the opinions on others concerning the replayability of the game we love. And while A-net has said that 'they dont mind if players take a break and come back in a few months' ..... I'm sure they would prefer to keep us around for as long as possible. *daydreams about GW2*
T
The Great Al
Forge Runner
#2
PvE needs to be better. I've beaten all 3 chapters on my Elem, and I started a Tank and a Necro...tank wasn't for me, I enjoyed the necro but after playing for a while, I just couldn't bring myself to finish any of the campaigns - not because I didn't like Necro, but because in PvE it's kind of like, if you've done it once, that's all you need. The replayability of the campaigns are not very good, and the reason that I was getting bored for a while is because, no matter what Anet says, once you beat the game there is no incentive to keep PvEing. The drops are terrible, it's impossible to sell almost anything, and most of the titles have little to no use. Hopefully hard mode will bring functionality to more of the titles, GW:EN will actually give us a reason to carry over titles besides just for aesthetic reasons, and that the drops in hard mode will give us a reason to keep playing. All they need to do is put in a 12-23 wand, and although it basically has little to no advantage over an 11-22 considering no one attacks with a wand,people would go crazy and at least they would be sellable. I haven't sold a wand or staff in months.

Quote:
~why not creat a more 'choose' your own adventure atmosphere. choices you make determine your characters alignment/ faction/ appearence/ abilities/ quests/ ......(enter whatever you want here) instead of the linear missions we have now. (this was attempted with NF... but I think we need more)
This was honestly false marketing IMO. I played through NF, the only thing you could influence was like, which hero you couldn't get til the end of the game. That was such nonsense and really disappointing.
Shmanka
Shmanka
Wilds Pathfinder
#3
Making 55 farming viable again.
Mordakai
Mordakai
Grotto Attendant
#4
oddly enough, just reading the other thread about level caps.

I'm gonna go full 180 degrees from my original position and say that no level cap will increase replayability.

That won't be enough, however. Random spawns will help, semi-permanent effects on a persistant world will help, more backstory on different races will help.

In other words, as you say, a more immersive world, a world we have a real effect on (and, forgive me, but I want more than to just pick locks or blow open ice doors!).

Eventually, I'd like to be able to actually change the environment of the world. Maybe even have our little Hall of Monuments become a "home" of sorts that we can decorate and show off to others...

meh, I can always dream.
antialias02
antialias02
Lion's Arch Merchant
#5
I'm an active player: 8-20 hours a week, depending on my schedule.
I have been playing Guild Wars for almost two years (been playing since late May 2005).
I have also been a part of a guild (in some form) and active for the entire time (most of that time as an officer or guild leader).

I don't find the game boring at all. That said, I play other games from time to time too: I try not to burn out on GW. I'm very involved in my gaming community of friends, within my alliance, and I hang out in Mesmer gatherings. It's all about the community IMO.

Yeah, sometimes the PvE is a little repetitive, but I have a lot of titles to get, still, so that never really dulls.

My PvP squad is always working on getting better, and so that's never boring either.

I could honestly play GW in its current incarnation for at least another year, no sweat.

I know ArenaNet is designing with an eye toward enriching the cooperative play experience, so as far as I know, they're already on track to make the game more interesting for me. And then Hard Mode is coming up - what fun!! I don't need 55 farming or lots of money to have a good time in GW.
savage vapor 33
savage vapor 33
Wilds Pathfinder
#6
Quote:
Originally Posted by Shmanka
Making 55 farming viable again.
Agreed. This definetly is a true statement lol.
Milennin
Milennin
Jungle Guide
#7
More non-instanced zones.
No teleporting (or maybe only be able to teleport when you're in a town).
Don't make all monsters agressive. Why would just a group of random Skales or whatever want to attack you?=s
More options for customizing the looks of your character.
Something to do with friends/guildies besides slaying monsters.

Luckily, most of this is coming out in Guild Wars 2.=P
clawofcrimson
clawofcrimson
Desert Nomad
#8
Quote:
Originally Posted by Shmanka
Making 55 farming viable again.
while I disagree, I would like to see 'some' system in place for making money...in fact i edited the OP with this idea.
F
Former Ruling
Grotto Attendant
#9
I got bored of it about 2 months after Nightfall release (I have been playing for 18 months according to /age).

The problem with PvE is the campaign mission setup wasn't that fun...It doesn't actually make me want to send more characters through it after I've completed the game. Quite the opposite for Factions actually - Factions was like a test - How UNFUN can we make it to try to force a character to finish the story. Also sending one profession through isn't a wildly different experience then sending some other one through.

So to keep playing after campaign completion you have other goals. You either farm to get "leet stuff" or you get the titles. Neither of which have really outragious rewards or reasoning behind doing them for me atleast.

The problem with PvP is that it loses alot of its luster if you don't have an good active guild or friends. Without a team you are left to do PvP that only requires you - which is limited to "pwning whammos" in RA and Hero Battles. If niether excites you..too bad. If you do have a team, they gotta be pretty active or good because noone will find fun in repeatedly getting stomped into the ground in GvG or Ha (partly due to the fact that you'll almost never get to face other new teams as opponents in GvG, and never in Ha basically). No Learning curve is what I'm getting at.
S
Series
Banned
#10
I'd like to see PUG Districts where heroes and henchmen are unavailable/unrequired for missions (not quests though, that's extreme). Playing with real people and using different tactics greatly increases replay value.
lacasner
lacasner
Desert Nomad
#11
Bring back CR and stuff, farming=endgame PvE
HawkofStorms
HawkofStorms
Hall Hero
#12
Wait for hard mode to be introduced. You'll be interested in the game again when that happens. Just cause it got boring for you doesn't mean its boring for everybody.

As for some of your suggestions like interactivity of skills with the environment, that's not a bad idea, and could well be done in GW2.
lacasner
lacasner
Desert Nomad
#13
Actually, it would be enough if Anet just added more items and stuff into more areas (such as guardian of the hunt), so players would be inspired to visit old places again.
b
blood4blood
Krytan Explorer
#14
I've been playing daily since July '05, currently have twenty PvE characters across three accounts in various stages of all three chapters, I rarely PvP at all, and I'm not bored with GW. If anything, I just wish real life would quit interfering with my play time!
clawofcrimson
clawofcrimson
Desert Nomad
#15
Quote:
Originally Posted by HawkofStorms
......doesn't mean its boring for everybody.
.
well thats what I would like to find out.

and if you have found something to keep the game interesting... please post it so I can know what I'm missing.
ChrisCo
ChrisCo
Krytan Explorer
#16
im working on my 10th time going through nightfall (pls i have heard all the jokes i know i need a life) and i still enjoy my time playing.
I MP I
I MP I
Hustler
#17
After you get it all and done it all there's not much left to do except PvP. PvE is quite boring atm. Hopefully with hardmode coming up it'll be interesting. I can't wait to see how quickly people get owned and make 1 million rant threads about it.
clawofcrimson
clawofcrimson
Desert Nomad
#18
^looking foward to hard mode myself....


Maybe I just have the 'one game to rule them all' mentality..... I guess it really is a good time for GWEN and GW2. (for me at least)

maybe ill try to start a roleplaying guild or something
Jetdoc
Jetdoc
Hell's Protector
#19
Quote:
Originally Posted by Series
Playing with real people and using different tactics greatly increases replay value.
Absolutely.

I'm almost at 2 years of playing, and I have to say that I don't find the game in the least bit boring. Here's my philosophy...

1. Try every aspect of PvE solo, without heroes or henchmen. You'd be amazed how much of the game you can complete without touching any part of NPC AI. Yes, it requires a lot of trial and error (shifting builds and strategies), but in the end it is that much more satisfying when you complete a task/area.

2. If you can't do it solo, try to do it with one other person. Dual teams can complete almost every area of the game, except some of the very end areas.

3. If all else fails, PuG it. PuGs can be frustrating, imperfect, etc...but their replay value is simply immense because of that "unknown" factor. I can personally say that I remember most of the times I completed a mission with a PuG, but can't remember hardly any of the times that I completed a mission with heroes/henchmen. That speaks volumes into replayability.

That's my philosophy, and I'm sticking to it because it is the source that continues to let me squeeze every ounce of enjoyment I can find in PvE. If you've completed all three campaigns with three characters in only a few months and are now "bored", you may want to consider alternate playstyles. You never know...you might like it.
Nemo the Capitalist
Nemo the Capitalist
Desert Nomad
#20
Quote:
Originally Posted by ChrisCo
im working on my 10th time going through nightfall (pls i have heard all the jokes i know i need a life) and i still enjoy my time playing.
yeah you do need a life...so do i i thougth 7 toons thru nf was the lowest someone could go.

pve gets real boring real fast

**Fix Chest sytem to what it used to be or better triple drops etc (suggestion i know its crazy)

**customized toons so u dont have a tank that looks like 1000 other pple or more.

**done with rant