What skill changed the way you played GW?

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Ipo
Ipo
Academy Page
#1
Ok, what skill (elite or not) changed the way you played Guild Wars (e.g changed the way you farmed, changed your views on a particular proff)?
Mine was SoJ.I gave up on my 55 goin dual UW cause I was always poor, then I got a run to Granite and thought "I might as well go and cap SoJ while im here.". Now my 55 is my richest char on both my accounts. How about you?
m
meat shield
Krytan Explorer
#2
[skill]splinter weapon[/skill]

simpely becuz....
i love that skill
a
asp1988
Academy Page
#3
Gladiators Defence - Warrior

I've taken my warrior (along with my mo and rt) through all three campaigns. When i first started farming i found out about troll farming, and i thought this gladiators defence was the best skill ever created! (though at the time i thought troll flee-ing happened with any skill-set) I've found a use for Glads in nearly every build for PVE, PVP so yes, thats proberbly the skill thats changed the way i play the most.
beltran13579
beltran13579
Lion's Arch Merchant
#4
MENDING on my warrior
jk really id have to say Dragon Slash cause i use it so often in my farming builds
samcobra
samcobra
Krytan Explorer
#5
Res sig changed the way I played the game. Now, when people die, they can miraculously come back to life. WHOA
Spartan Link
Spartan Link
Academy Page
#6
critical defence for the assassin

SURVIVAL FIRST XD
Sk8tborderx
Sk8tborderx
Jungle Guide
#7
Almost all of the ritualist skills.
DarkGanni
DarkGanni
Forge Runner
#8
As a warrior I'd say dragon slash its my fav warrior elite by far
Samurai-JM
Samurai-JM
Krytan Explorer
#9
Quote: Originally Posted by Spartan Link
critical defence for the assassin

SURVIVAL FIRST XD ditto. the buffs to that and critical strike made my day.
Wild Karrde
Wild Karrde
Frost Gate Guardian
#10
I think it would be Eviscerate, after I capped that and used it I realized the true power of the Spike, and deep wound
Volitar
Volitar
Frost Gate Guardian
#11
I would say Offering of Blood when it only sacrificed 10% Health. Made me really appreciate energy management on my Monk when I was new to Monking.
Darkpower Alchemist
Darkpower Alchemist
Jungle Guide
#12
I guess for each character it would be different. For ranger, it is certainly Burning Arrow. Monk...that's a toss up, since I love Blessed Light, but also really dig ZB.

Warrior elites of choice are [skill=card]"You're All Alone!"[/skill][skill=card]Crippling Slash[/skill][skill=card]Hundred Blades[/skill] and non elites only one comes to mind, and that's [skill=card]Sun and Moon Slash[/skill]

Elementalists...lol, the whole fire line being boosted changed me. Also, the conjure skill boosts made my W/E sword bar take a turn for the better. I got a Shocking Platinum Blade with all your names on it .

Necromancer, sad it's taken some major hits recently that make it not as functional,but [skill=card]Spoil Victor[/skill] brought a pause to my warrior on a couple occassions, so you must definitely change how you play for that one.

Dervish...[skill=card]Mystic Regeneration[/skill] and [skill=card]Rending Aura[/skill], the later made the previous less scary, and took the wind out of the sails of many HH and mending guys. Scared the holy hell out of a Shadow Form sin when he died by hitting me once

Paragon...[skill=card]Aggressive Refrain[/skill] and [skill=card]"Go For The Eyes!"[/skill] and lets not forget [skill=card]Anthem of Envy[/skill], that physical aggression at its pinnacle.

As for Ritualist, I'd go with [skill=card]Spirit's Strength[/skill] for giving me the chance to do more than raise spirits and throw lightning.

As for the assassin, its skills have changed everyones way of playing, if not teleporting monks, then shadow snaring axe warriors, to farming elementalists that drop bombs like Hiroshima. The sin has surely made the game more "interesting". To point out one would not do justice to the whole, for its parts don't equal the effective sum of it as a whole.
d
drakun01
Frost Gate Guardian
#13
LoD, and Enraged Lunge
Zamochit
Zamochit
Furnace Stoker
#14
[skill]shield of absorption[/skill] and [skill]Shielding Hands[/skill] with [skill]mystic regeneration[/skill]

Changed the way I will farm with my monk forever ~
0 damage + XX health regen ftw

For PvP [skill]Light of Deliverance[/skill]
LifeInfusion
LifeInfusion
Grotto Attendant
#15
Monk:Blessed Light hands down (gives prot bars a way to heal big and counter degen)
ZB a far second
Ele: Blinding Surge

Necro: Flesh Golem

Warrior: Triple Chop
Crippling Slash (after bleeding buff so you don't need Sever to Gash)

Ranger: Heal as one (beast mastery/hammer thumper rangers finally had a heal)
Burning Arrow a close second

Mesmer: Psychic Distraction
Expel Hexes (before Divert Hexes hit)

Noncre haven't been really "changed" so I won't touch those.
F
Firebert010
Ascalonian Squire
#16
Spiteful Spirit or Flesh Golem, Fleshy makes it easier to farm with a MM.

Spiteful Spirit for my 55 Necro.
H
Harvey Birdman
Ascalonian Squire
#17
Frenzy. It was so long before I realized it's not a joke skill...
T
Trylo
Jungle Guide
#18
[skill]Gift of Health[/skill]

that is the single most influential skill i have found in GW. Id rather not go into other skills, but BLight is definitely high up there... after taking 2 hours to cap at 60dp... silly naga, blight is for monks...
S
Selor
Ascalonian Squire
#19
Quote: Originally Posted by Harvey Birdman
Frenzy. It was so long before I realized it's not a joke skill... Me too, also I love Quivering Blade, not sure why but I take it everywhere with me .
Oso Minar
Oso Minar
Lion's Arch Merchant
#20
Hm. There have been a few skills that have changed my perspective during my Ritualist days. I'll go for the general timeline:

[skill]Ritual Lord[/skill] - Yeah. Everyone wanted the defensive Ritualist, and when the energy hikes came, the skill became lost in the wayside...
[skill]Offering of Spirit[/skill] - ...in which Ritualists got some fantastic e-management!
[skill]Spirit Light Weapon[/skill] - 'cause it works, and works fairly well.
[skill]Bloodsong[/skill] - I still am pissy that they moved it to Channeling. Why not move Pain!?
[skill]Vengeful was Khanhei[/skill] - Opened up new farming doors.
[skill]Splinter Weapon[/skill] - Opened up more farming doors.


Most of my list only made it because when they got CHANGED, I had to rework most of my builds.