Ok, what skill (elite or not) changed the way you played Guild Wars (e.g changed the way you farmed, changed your views on a particular proff)?
Mine was SoJ.I gave up on my 55 goin dual UW cause I was always poor, then I got a run to Granite and thought "I might as well go and cap SoJ while im here.". Now my 55 is my richest char on both my accounts. How about you?
What skill changed the way you played GW?
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Gladiators Defence - Warrior
I've taken my warrior (along with my mo and rt) through all three campaigns. When i first started farming i found out about troll farming, and i thought this gladiators defence was the best skill ever created! (though at the time i thought troll flee-ing happened with any skill-set) I've found a use for Glads in nearly every build for PVE, PVP so yes, thats proberbly the skill thats changed the way i play the most.
I've taken my warrior (along with my mo and rt) through all three campaigns. When i first started farming i found out about troll farming, and i thought this gladiators defence was the best skill ever created! (though at the time i thought troll flee-ing happened with any skill-set) I've found a use for Glads in nearly every build for PVE, PVP so yes, thats proberbly the skill thats changed the way i play the most.
I guess for each character it would be different. For ranger, it is certainly Burning Arrow. Monk...that's a toss up, since I love Blessed Light, but also really dig ZB.
Warrior elites of choice are [skill=card]"You're All Alone!"[/skill][skill=card]Crippling Slash[/skill][skill=card]Hundred Blades[/skill] and non elites only one comes to mind, and that's [skill=card]Sun and Moon Slash[/skill]
Elementalists...lol, the whole fire line being boosted changed me. Also, the conjure skill boosts made my W/E sword bar take a turn for the better. I got a Shocking Platinum Blade with all your names on it
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Necromancer, sad it's taken some major hits recently that make it not as functional,but [skill=card]Spoil Victor[/skill] brought a pause to my warrior on a couple occassions, so you must definitely change how you play for that one.
Dervish...[skill=card]Mystic Regeneration[/skill] and [skill=card]Rending Aura[/skill], the later made the previous less scary, and took the wind out of the sails of many HH and mending guys. Scared the holy hell out of a Shadow Form sin when he died by hitting me once
Paragon...[skill=card]Aggressive Refrain[/skill] and [skill=card]"Go For The Eyes!"[/skill] and lets not forget [skill=card]Anthem of Envy[/skill], that physical aggression at its pinnacle.
As for Ritualist, I'd go with [skill=card]Spirit's Strength[/skill] for giving me the chance to do more than raise spirits and throw lightning.
As for the assassin, its skills have changed everyones way of playing, if not teleporting monks, then shadow snaring axe warriors, to farming elementalists that drop bombs like Hiroshima. The sin has surely made the game more "interesting". To point out one would not do justice to the whole, for its parts don't equal the effective sum of it as a whole.
Warrior elites of choice are [skill=card]"You're All Alone!"[/skill][skill=card]Crippling Slash[/skill][skill=card]Hundred Blades[/skill] and non elites only one comes to mind, and that's [skill=card]Sun and Moon Slash[/skill]
Elementalists...lol, the whole fire line being boosted changed me. Also, the conjure skill boosts made my W/E sword bar take a turn for the better. I got a Shocking Platinum Blade with all your names on it
.Necromancer, sad it's taken some major hits recently that make it not as functional,but [skill=card]Spoil Victor[/skill] brought a pause to my warrior on a couple occassions, so you must definitely change how you play for that one.
Dervish...[skill=card]Mystic Regeneration[/skill] and [skill=card]Rending Aura[/skill], the later made the previous less scary, and took the wind out of the sails of many HH and mending guys. Scared the holy hell out of a Shadow Form sin when he died by hitting me once
Paragon...[skill=card]Aggressive Refrain[/skill] and [skill=card]"Go For The Eyes!"[/skill] and lets not forget [skill=card]Anthem of Envy[/skill], that physical aggression at its pinnacle.
As for Ritualist, I'd go with [skill=card]Spirit's Strength[/skill] for giving me the chance to do more than raise spirits and throw lightning.
As for the assassin, its skills have changed everyones way of playing, if not teleporting monks, then shadow snaring axe warriors, to farming elementalists that drop bombs like Hiroshima. The sin has surely made the game more "interesting". To point out one would not do justice to the whole, for its parts don't equal the effective sum of it as a whole.
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Monk:Blessed Light hands down (gives prot bars a way to heal big and counter degen)
ZB a far second
Ele: Blinding Surge
Necro: Flesh Golem
Warrior: Triple Chop
Crippling Slash (after bleeding buff so you don't need Sever to Gash)
Ranger: Heal as one (beast mastery/hammer thumper rangers finally had a heal)
Burning Arrow a close second
Mesmer: Psychic Distraction
Expel Hexes (before Divert Hexes hit)
Noncre haven't been really "changed" so I won't touch those.
ZB a far second
Ele: Blinding Surge
Necro: Flesh Golem
Warrior: Triple Chop
Crippling Slash (after bleeding buff so you don't need Sever to Gash)
Ranger: Heal as one (beast mastery/hammer thumper rangers finally had a heal)
Burning Arrow a close second
Mesmer: Psychic Distraction
Expel Hexes (before Divert Hexes hit)
Noncre haven't been really "changed" so I won't touch those.
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Hm. There have been a few skills that have changed my perspective during my Ritualist days. I'll go for the general timeline:
[skill]Ritual Lord[/skill] - Yeah. Everyone wanted the defensive Ritualist, and when the energy hikes came, the skill became lost in the wayside...
[skill]Offering of Spirit[/skill] - ...in which Ritualists got some fantastic e-management!
[skill]Spirit Light Weapon[/skill] - 'cause it works, and works fairly well.
[skill]Bloodsong[/skill] - I still am pissy that they moved it to Channeling. Why not move Pain!?
[skill]Vengeful was Khanhei[/skill] - Opened up new farming doors.
[skill]Splinter Weapon[/skill] - Opened up more farming doors.
Most of my list only made it because when they got CHANGED, I had to rework most of my builds.
[skill]Ritual Lord[/skill] - Yeah. Everyone wanted the defensive Ritualist, and when the energy hikes came, the skill became lost in the wayside...
[skill]Offering of Spirit[/skill] - ...in which Ritualists got some fantastic e-management!
[skill]Spirit Light Weapon[/skill] - 'cause it works, and works fairly well.
[skill]Bloodsong[/skill] - I still am pissy that they moved it to Channeling. Why not move Pain!?
[skill]Vengeful was Khanhei[/skill] - Opened up new farming doors.
[skill]Splinter Weapon[/skill] - Opened up more farming doors.

Most of my list only made it because when they got CHANGED, I had to rework most of my builds.

