so we just got the new pet control. it consists of the pets hp and 3 commands:
attack- Sik em
defend- act normally
heel- quit ****ing around and come to me!
so... enough control or not?
mmmmk... Pet "control"
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Absolutely enough control.
Attack: "Ok, quit RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing attacking the thing we can't hurt and attack THIS one, you fuzzy nublet!" or "Pet, it's time I teach you to draw fire."
Defend: "Keep close to me, just don't do anything stupid."
Heel: "... wait, I can pull them WITHOUT my pet acting like a dumbass? SWEET!!"
Try tapping that Attack button mid fight. Keeps your pet on the right target as you go along.
Attack: "Ok, quit RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing attacking the thing we can't hurt and attack THIS one, you fuzzy nublet!" or "Pet, it's time I teach you to draw fire."
Defend: "Keep close to me, just don't do anything stupid."
Heel: "... wait, I can pull them WITHOUT my pet acting like a dumbass? SWEET!!"
Try tapping that Attack button mid fight. Keeps your pet on the right target as you go along.

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The ability to see the effects on your pet shouldn't be underestimated. Actually knowing what hexes and conditions are on your pet instead of just having to guess off of downwards arrows is quite helpful.
Combined with basic hero controls, and I'm satisfied with it. It's not perfect, but it handles most of the fundamental problems of pet management from the past.
3 heroes and 4 pets makes for some insane clutter though
Combined with basic hero controls, and I'm satisfied with it. It's not perfect, but it handles most of the fundamental problems of pet management from the past.
3 heroes and 4 pets makes for some insane clutter though
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It's pretty much what I expected it would be. There's really not much more control you can add short of adding their own skill bar. Another possibility is being able to flag them the way you do with heroes but it can get really messy with all the micromanagement.
I'm still doing some tests to see if the nerfs to the pet interrupts were warranted because of the new pet controls. It's more out of curiosity than anything though.
I'm still doing some tests to see if the nerfs to the pet interrupts were warranted because of the new pet controls. It's more out of curiosity than anything though.
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Originally Posted by fog_of_redoubt
A pet "flag" would have been nice... like with the Heros
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