mmmmk... Pet "control"

2 pages • Page 1
Mesmer in Need
Mesmer in Need
Forge Runner
• #1
so we just got the new pet control. it consists of the pets hp and 3 commands:
attack- Sik em
defend- act normally
heel- quit ****ing around and come to me!
so... enough control or not?
Retribution X
Retribution X
Desert Nomad
• #2
Fine with me. at least I can Partialy control what my pet does.
VGJustice
VGJustice
Desert Nomad
• #3
Absolutely enough control.

Attack: "Ok, quit RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing attacking the thing we can't hurt and attack THIS one, you fuzzy nublet!" or "Pet, it's time I teach you to draw fire."

Defend: "Keep close to me, just don't do anything stupid."

Heel: "... wait, I can pull them WITHOUT my pet acting like a dumbass? SWEET!!"

Try tapping that Attack button mid fight. Keeps your pet on the right target as you go along.
B
BrokenSymmetry
Frost Gate Guardian
• #4
I actually find that even more useful than the pet control buttons, are the status icons below the pet window. Seeing which pet attack is currently active, which pet buffs (the various Call skills) are active, etc. is very useful, even more as these icons also include a timer bar.
enchanted_joker
enchanted_joker
Pre-Searing Cadet
• #5
Perfect, simple and effective. Attack one enemy and let your pet attack the other.
R
Rakeman
Banned
• #6
I do laugh that these basic controls were the "ZOMG PET CONTROLS!!!!!" that Gaile was hyping up. They work nice though.
Mercury Angel
Mercury Angel
Avatar of Gwen
• #7
The ability to see the effects on your pet shouldn't be underestimated. Actually knowing what hexes and conditions are on your pet instead of just having to guess off of downwards arrows is quite helpful.

Combined with basic hero controls, and I'm satisfied with it. It's not perfect, but it handles most of the fundamental problems of pet management from the past.

3 heroes and 4 pets makes for some insane clutter though
T
The Ernada
Jungle Guide
• #8
It's pretty much what I expected it would be. There's really not much more control you can add short of adding their own skill bar. Another possibility is being able to flag them the way you do with heroes but it can get really messy with all the micromanagement.

I'm still doing some tests to see if the nerfs to the pet interrupts were warranted because of the new pet controls. It's more out of curiosity than anything though.
Onarik Amrak
Onarik Amrak
Forge Runner
• #9
I was kinda expecting more, but whatever. Some better than none.
aaje vhanli
aaje vhanli
Krytan Explorer
• #10
Weak, but gets the job done. I agree that Gaile hyped these up too much.

Effective, though. No complaints here.
Yaga Philipe
Yaga Philipe
Frost Gate Guardian
• #11
It's very nice, I've used a couple times today already. I like that it's nice and simple and not uber complicated too.
wetsparks
wetsparks
Desert Nomad
• #12
i think it is perfect. if i need to break off an attack and run or attack someone else because the enemies rezzed or if i need to pull monsters without worrying about my pet getting in the way, i can control that.
semantic
semantic
Lion's Arch Merchant
• #13
NOOOOOO!!!!!! WHY DID YOU ADD CONTROLS FOR PETS?!?!? The whole fun of the pet was their fuzzy logic!

OK, j/k. Perfect pet controls. TYVM.
f
fog_of_redoubt
Lion's Arch Merchant
• #14
A pet "flag" would have been nice... like with the Heros
Nemo the Capitalist
Nemo the Capitalist
Desert Nomad
• #15
at least old pet was set to aggressive all teh time now who needs KOSS ^_^
Yaga Philipe
Yaga Philipe
Frost Gate Guardian
• #16
Quote:
Originally Posted by fog_of_redoubt
A pet "flag" would have been nice... like with the Heros
It could be useful, but you better be careful, you might get something you don't like. You should stick with something if it is good and not immediatly go "I want something different!". A flag could be good though, but I say let this be tested to see if a flag really needs to be implemented.
Ceinwyn
Ceinwyn
Ascalonian Squire
• #17
is it just me but when i use the pet controls for heroes, the "fight" button cannot be clicked and is used to lock target, shouldnt there be another lock target button and the fight button for aggressive mode instead?
T
Theus
Jungle Guide
• #18
Personally I would rather if I had to the ability to send my Pet in before hand,instead of still having to initiate combat first.
k
killercroc
Banned
• #19
no dp on pets too =) in pve anyways
tomcruisejr
tomcruisejr
Banned
• #20
Quote:
Originally Posted by Theus
Personally I would rather if I had to the ability to send my Pet in before hand,instead of still having to initiate combat first.
Imagine 8 pets zerging 1 target with Brutal Mauling.