Aight, my biggest problem with GW2 is that the gameplay and style will completely change if the cap is at 100 or limitless. Like a lot of skills in GW, they become more effective by their duration when you put in attribute points (ex: stances and snares). Now you can't have skills function that way in GW2 because the duration would just last forever unless you base it on a crappy skill system where you put several skill points into skills to make it better and the skills have a level cap. Also the main problem is the grind issues. People will have to keep leveling to stay competitive with others which is completely what GW was against. The system was based on skill and teamwork, not hours played. I dont want to be in these huge massive battles and see some invincible lvl 100 dude killing a bunch of lvl 50s. It would even be worse if there was no cap limit because then you would feel like you would never be as good as the guys who play 24/7 and you can't create a 2nd character and still stay competitve.
So what do u guys think
Pros:
Gives PvE something to work for
Lets people show off how long they have been playing
May attract more players
Ability to "pwn" lower lvl mbos - (Mordakai)
Gives people something to "do"
Possible side-kick system
Cons:
Gameplay/skill use change
Less skill more grind
Not for a casual player
Creating a 2nd character may make you less competetive with your 1st guy
Limitless cap would completely unbalance the game and make it unfair for others
High lvl mobs/increased gold drops could hurt economy - (Scorpian boy)
People who play less will feel at a disadvantage against higher lvl people who play much more
BTW: We don't exactly know what ANet will do, this is just to discuss the idea that they are planning on a lvl 100/limitless cap
S


). But when the level cap will be higher...The skills must be adjusted also, wich will automaticly lead to one uber-skill for each profesion and that would suck IMO.