Guild Wars was essentially based on the idea of a player's skill being more important than the time a player put into the game. Bassicly, player skill vs character skill.
This thread is in regards to skill acquisition. There was an update a while back that made unlocked skills available at skill trainers to be bought. I was thrilled with this, but truly all it did was give you access to buying them sooner than was originally available via quests/trainers.
Why can we not just immediately gain access to skills we've already unlocked? Granted, that may not be the best option, but the issue is thus:
1. Experimentation in PvE is just as fun to me as it is in PvP. Without it, I don't PvE anymore at all. The storyline and normal battle mechanics, monster AI, etc just aren't enough for me.
2. The time it takes to reacquire the same skills on a different character is absurd. True, just getting 8 skills so that you can play isn't difficult, but honestly that just isn't fun to me.
3. Ascending, or the equivalent in the other chapters, gets you the ability to change your secondary. Well, all the non-class specific quests you've already completed are locked now, so you can't get the skills for your new secondary that way. That leaves doing quest after quest for the skills (which you may already have unlocked prior), or grinding for gold/skill points.
I know I'm just attacking the problems I see here, and some people might think it fun to do quests over and over for each character. Some people enjoy the grinding for gold/skill points, but I just didn't think GW was meant to have any of those kind of requirements. Having to spend so much time working before you can be experimental with skills you've already unlocked in the past simply stinks.
Also, if you can think of ANY reason whatsoever that even comes close to being logical as to why it shouldn't be changed, please post it. Even if you vote yes, post. I'm darned well intent on getting the devs to at least second guess themselves on this subject if nothing else. The more debate within the thread, the more we can either prove or disprove the issue.
M

