This is my first guide so please dont rip on me to much.
Credit Goes to: Aria Of Apocolypse Guild (AA): You have prolly seen us in Gate of Anguish alot.
And a Special Thanks to ProHiberna For their help in testing this build.
This is not a build to be taken on by the light of heart. You will fail this many times and should only be attempted by the expierenced. This build does not work 100% of the time because of the spawn in the second room.
This build Requires a 600/av sv monk. A mo/mes Smiter. A r/mo Famine ranger as discussed in the 2 man titan farm.
600 monk skills:
Prot Spirit
Shield of Absorbtion
Spirit bond
Spell Breaker
Ancestors visage
Sympethetic Visage
Blessed Aura
Essence bond
Weapon: 20% enchant Weapon a must. Off hand must be a +30 health off hand with preferable prot off hand.
Armor: I Run 2 sup runes a sup divine in my pants and a sup Prot in the head peice.
Attributes: 10 Illusion
14 Protection
14 Divine
Smiter Skills
Holy Wrath
Life attunement
Retribution
Vital Blessing
Spirit Shakles
Spirit of failure
Powerblock
Open Slot
weapon: Doesnt really matter your going to be at 0 energy almost the entire run.
Armor needs to have a sup smite rune and sup prot rune to get ur attriebutes to this.
Attributes: 10 Domination
10 Inspiration
11 smiting
12 Prot
Famine Ranger:
Famine
Quickening Zephyer
Edge of Extenction
Serpents Quickness
Apply poison-- Curently working this skill out of the build will post later if it is removed
Mending
Essence Bond
Balth Spirit
Weapon- Must have a Bow with either + energy or run a bow and a staff
Armor- Doesnt matter as long as u have these attributes minimum
Attributes- 8 healing
12 Beast mastery
12 Wilderness.
How this build works. Works in City and Foundry.
1st Room:
Zone into Foundry of failed Creations. Everyone casts the maintained enchanments onto the monk. Monks Hp should be anywhere from 603-614 health. Take the quest and the LB Points. Walk into the door so the margonites spwn. 600 monk Wait till the margs have both their spirits up cast Prot spirit and Spell Breaker on urself Along with Soa. WHen the margonites group up run in and as soon as they start wanding u cast Spirit bond on yourself. Work your way asap to the ki. Cast av and sv on yourself and then keep Soa and Spirit bond on you. Casting Spell breaker as it recharges. During this time the famine is to cast Eoe, Qz, And famine. This should kill all the margonites. Titan time. Same deal with the titans as with the margs. Take the Titans to the upper left corner of the room so your in the corner. Cast av/sv and keep casting soa and Spirit bond. They will kill themselves. Once in this corner it is important to note that Spell breaker is not necassary.
The titans will die momentarily.
2nd Room: Deemed the disaster room( The room where the spawn determines the run)
Smiter needs to remove Holy Wrath from the tank before entering this room. The group then needs to wait for the smiter to get back to full energy before entering. The Famine drops a Qz on the 1st room side of the gate then they go to the Upper corner of the room. The last person in the room should be the tank. Before going in precast Protspirit and Spell breaker. Run to the middle of the room till the guys spawn. Cast soa and Spirit bond and keep them maintained. Work your way to the ki's location cast av/sv because there is one melee guy in the room. This is where the trouble starts. One melee guy will not take down the ki's energy. This is where the smiter mes skills come in. They need to get a powerblock off so the ki can not cast. As soon as they get that on him they need a spirit shackle on the ki and a spirit of failure. This will bring this ki's energy to 0. The Famine during this time has to have all 3 spirits down. It will take around 2 minutes for the ki to fully die. At this time if the smiter has the room he can recast holy wrath on the tank. The Torture webs will kill themselves. Second Spwn second room. Ghost Riders. As long as the tank maintains Spell breaker they will kill themselves.
3rd/4th room:Lets get this party started room(Run is easy after second room)
Do everything like the 1st room in the 3rd and 4th rooms. Tank needs to remember not to aggro to many guys or they will slowly kill him before he kills them.
ScreenShots will be comming shortly. And expect 2-6 titans a person on the completion of this run. Any suggestions for this build to make it go faster will be helpfull.
A 4 room clear which is normally what i do takes around an hour and a half. It depends on the spawn in the second room.
IGN: Glyph Of Healing
Enjoy it guys and girls.
g


Gratz on the build, must have taken a fair bit of thought.