Your Favorite Things in Prophecies

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Anarion Silverhand
Anarion Silverhand
Desert Nomad
#41
Good: Gonna have to go with Vitis and say Sorrow's Furnace.

Bad: Post-searing Ascalon. I was tired of it within 1 hour.
s
silentblade
Krytan Explorer
#42
good: learning about the game and the beauty of the whole game
bad: when i go to yaks and saw some one with cool black armor and was shocked at the price.
s
silentblade
Krytan Explorer
#43
good: learning about the game and the beauty of the whole game
bad: when i got to yaks and saw some one with cool black armor, then the price slumped me
S
Swift Thief
Krytan Explorer
#44
Good: Sorrow's Furnace
Bad: Too much non-lvl 20 content.
S
SoadLink
Ascalonian Squire
#45
Good: Everything about the Shiverpeaks
Bad: Aurora Glade (Hard Mode)
ichigo_panty
ichigo_panty
Krytan Explorer
#46
Good: Lich was defeated

Bad: Glint kept the scepter
Valeria
Valeria
Wilds Pathfinder
#47
good:
european districts (at the beginning there was no seperation between german french english italian spanish... "anyone spaking my language here? ") ok it was mor FUN than GOOD

bad:
mergoyles and ice imps/golems. I hate being hexed and slowed down every second
Absolute Destiny
Absolute Destiny
Wilds Pathfinder
#48
Good: pre-searing, exploring, scenery variety, Sorrow's Furnace, beating THK with my W/N and just henchies and finishing with no DP etc

Bad: The Wilds, Aurora Glade....ascension was easier than those missions...no wonder people wanna skip maguuma altogether.
g
great sir s
Frost Gate Guardian
#49
Good: exploring my way over the early paths of the shiverpeak mountains for the first time...almost making it to beacons without even knowing it, and of course, the gentle, serene beauty of pre searing.

Bad: having to backtrack a lot while getting explorer titles if i miss a little piece.
T
Tar Alcarin
Ascalonian Squire
#50
Good; every mission except those in crystal desert and THK; two words: Druids 15k
Bad: crystal desert missions and THK
Kuldebar Valiturus
Kuldebar Valiturus
Desert Nomad
#51
Good:


-Catacombs and Pre-Searing

-Being able to run nearly anywhere in the Campaign, although, for all intents and purposes a Droks Run from Beacon's is still just madness. I went to Cantha for my max armor, thank you very much.

-Skill rewards for Quests

-Level progression and story progression sync

Bad:

-No max armor until Droks...unless you go to another Campaign, which I did.

-Aurora Glade Mission and the whole Jungle tangent. I remember the first time there it seemed that the level of difficulty of the game had increased 10-fold.

-For a large portion of the Campaign, Henchmen always seem to be about 3-5 levels behind the player character. I guess it's an intentional handicap.
M
Mr_Cynical
Lion's Arch Merchant
#52
Good:

- Pre-searing
- Low learning curve. The increased level speed of Factions was good for us established players, but imagine what it was like for someone new to the game: noob island --> lvl20 area --> DEAD
- Music. The original theme, as well as Eye of the Storm (the pre-sear music) and Rebirth (the remixed original theme from the Battle Pack) are some of the best pieces of game music I've heard
- Getting skills by doing quests rather than farming gold and skill points
- Great-looking armour art. I'll take 1.5k Druid's or Pyromancer's over anything. Most of the Factions armor (Monk Canthan and Warrior Kurzick excepted) is fugly by comparison.
- Locations. The Southern Shiverpeaks are great-looking, as are pre-searing and Kryta. In Factions, on the other hand, I got sick of the dark slums and the dark forest very quickly.
- Anet's attitude. Prophecies was made before Anet decided that nerfs were the solution to everything, and before Gaile adopted the 'we know best, so STFU' attitude.

Bad:

- Henchmen. The mediocre AI and poor builds were bad enough, but why did they always have to be so low in level?
- Late availability of max armour. Do you think anyone would have got a Droks Run (and skipped the whole Jungle/Crystal Desert part of the storyline) if max armour was available in LA? Well, maybe they would've skipped the dodgy jungle missions, but the Sanctum Cay run would have replaced the Droks run.
- Difficulty of attribute point quests
Alvarez
Alvarez
Academy Page
#53
The Good
Villiany of Galrath quest. Me and my only GW friend had one hell of a time on this quest. We were level 17, I was a monk who was half heal, half smite. She was a necro with what I can remember was blood magic and then there was Little Thom, Stefan and Alesia. We had 60 DP but ended up killing Galrath... good times. Oh yeah, and getting to Kryta for the first time (it's green again!)

The Bad
The lenghtly, boring post-Ascalon. It's very ugly and depressing. Waaay too many little quests to accomplish. Just too much time spent in that area.
m
moop
Pre-Searing Cadet
#54
good:
- almost everything makes me happy about the game; drops, pretty screencaps, titles, etc.

bad:
- those blasted little quests that characters get when they first reach post. they're so very mundane..
deadmonkey4u
deadmonkey4u
Jungle Guide
#55
-good

Proph only pvp ftw

-bad

thirsty river and thk.
G
GoodEnoughForMe
Ascalonian Squire
#56
Good
-Scenic Pre-searing
-Skill Questing
-Varied Landscape
-Learning Curve
-Pacing
-Core professions seem more polished; so do Prophecy skills (and core skills)

Bad
-Post-searing Ascalon is dull
-Some music gets repetitive
-Low-level henchmen
-Not very many good greens
Magnum
Magnum
Ascalonian Squire
#57
Good:
Doing Fort Ranik mission for the first time on my W/Mo, I see about 100 charr scattered in the valley at the end. So I volunteer to run into their midst and aggro everything, and have my teammates pull the catapult lever, killing me and everything nearby.

Bad:
The emptiness of missions and outposts in the Jungle, Thirsty River.
C
Cold
Frost Gate Guardian
#58
Good: Pre-searing. Everything is perfect, especially music.

Bad: Alesia.
S
Soul of the Scythe
Krytan Explorer
#59
Well let's see if we can't bump this thread up a bit with a few additions.

Good: Post-Searing Ascalon. Unlike most people in this thread, i enjoyed it. It was fun to em to go around and see all the things in Pre-Searing that are now destroyed(Ashford Village, Ashfrod Abbey, The Catacombs Entrances). I liked the beautiful murals you could find strewn about(one in the Breach and couple in Dragon's Gullet).

Bad: Kryta, apart from the Watchtower Coast and Majesty's Rest, not much else was very interesting.
D
Divine Freak
Ascalonian Squire
#60
Quote: Originally Posted by Magnum
Good:
Doing Fort Ranik mission for the first time on my W/Mo, I see about 100 charr scattered in the valley at the end. So I volunteer to run into their midst and aggro everything, and have my teammates pull the catapult lever, killing me and everything nearby. Good:
-Being the one who pulled the catapult lever while a friend of mine did the exact same thing as Magnum
-Doing Nolani Academy for the first time and wondering "What does this lever do?" And somehow surviving and getting some great screenshots of me dancing on a pile of charr corpses

Bad:
-Rurik's one liners.
-The Maguuma Jun.....*snore*