As you can see I'm newly registered, but I read this forum from a long time.The main idea to start this thread is to address a balance problem that is in the game from the beginning, but recently is getting more and more abused.
The Soul Reaping attribute by itself has major problems and I'm not the only one complaining.Not so long ago before [skill]Jagged Bones[/skill] got nerfed, there was a build of 8 necros based on the idea of minions enchanted with jagged bones which you can kill and they are replaced with new once giving your team energy from the soul reaping.This was imbalanced energy management in any way.The energy management in this game is something very very important.It's not a surprise that most good energy management skills are elite ones.With something so trivial like soul reaping you could get better energy management than any skill in the game if properly abused.
Now there are many builds based on spirits and soul reaping.Despite the fact that this type of energy management was nerfed once already it still in my opinion is a major imbalance.Honestly I'm tired of playing against abusive builds,but they are there since the start of the game.I've been playing for two years now mainly GvG and we always have been a top 100 guild,which I will not mention,but I'm telling this in order to take my opinion more seriously.
I think that most of this abuses could be fixes easyly, but for a reason I don't know it always takes a very long time.The spirit spam in his first form (old Tombs now HA) was nerfed months later and there are many more examples.For this one to be fixed I have a suggestion.
I've always had the opinion that the whole conception with spirits is wrong.There shouldn't be spirits in this game,but since they are there my suggestion is to put a limit on their usage,not only in the count of the spirits from same type (already done), but on their count overall.For example a team can not have more than two spirits up at a time and if third one i summoned the first one dies without giving soul reaping energy bonus.In this way I think are solved two problems.The first is the soul reaping abuse and the second is spirit spam, witch still has no valuable counter even with all the anti spirit skills and you could still have a team build based on spirits for example [skill]Tranquility[/skill] and [skill]Nature's Renewal[/skill].
As for the other type of abuse: the skill abuse,there are things that could be done too.Here I'm talking about skills that alone are not imbalanced,but in many copies have devastating effect.Skills like Searing Flames etc.On the NF preview I spotted a skill that I hoped will solve this once and for all.The skill is : [skill]Xinrae's Weapon[/skill], but in order to do so this skill needs a huge buff.which I hoped will be done on release of NF,but futile.This skill's idea is exactly to punish such type of multicopies abuse,but it's parameters are laughable: 25eng, elite, 30s rech. and all that for a short weapon spell and 5 to 13 seconds of additional recharge.First you have to cast it on a party member witch you should be somehow sure,that it will get target on an skill abuse and if you do that the reward is negligible.We already have skills like diversion and distracting shot I don't think that boosting this weapon spell will make it imbalanced.On the counterpart this is the only skill in the game that could handle this type of abuse,so this skill needs some major buff.I can't tell exact parameters but surely the energy cost,the recharge and the disable should be tweaked.
These are my suggestions feel free to comment or criticize.
P.S: Sorry if my style of writing is not readable, but normally I don't write in forums.This is only to show you how desperate I am about this changes
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