I have successfully played and completed all missions, bonuses and quests up to The Wilds area but I am no longer trying to explore entire map regions 100%.
A friend mentioned a quest where you fight a mirror image equal to your character early on and south of the Ascalon region. He can't remember the particulars but in two games now I have never happened across this quest. He thinks the prize is/was leveling to 20 in one fell swoop? What is the quest name so I can look it up?
Do some quests change depending on your character build at the time? Or is the game seeded differently?
My first game attempt months ago to enter Nightfall to gain a Hero when my character was a W/E produced one Hero waiting for me outside of Lion's Arch but he was not interested until I rid a half-dozen spell casters first--which I could not accomplish. My second recent attempt now as a W/Mo puts me entering a mini mission in Lion's Gate which I have failed to complete on many occasions now. So, it would appear that adding a Hero to my Hench party is not possible at this time from Nightfall?
Was Battle Isles introduced to all three current chapters of GW as a game update or has it always been there and missed as part of Prophecy? Anyway, I was looking at one point and maybe still am for an expansive game tutorial and this Battle Isles seems to be perfect for that?
I have entered Factions and even have a half-dozen quests in Kaineng Center started but, since I'm not planning to play out Factions until I finish Prophecy I am not playing these quests further. I went into Factions looking for Heroes too but have found none. There is better equipment to be had there though for a price?
On that I keep switching back and forth with equal success between Axe and Sword. I cannot tell which is more successful or more a failure to use? With either I am largely unsuccessful with Smoke Phantoms because of mob number and one creature called a Flash the Cold? What strategy/item is needed to defeat its like?
From a previous thread result I am still going to look into Vitae or Attunement runes; Absorption rune; Vigor rune; While Enchanted for Shield; While Enchanted or +15 while health is > 50% for Axe or Sword; and different weapon sets for Axes at least if not Swords to include physical, elemental, zealous, and/or vampiric damage. Maybe these will be key to killing some tough beasts like Flash the Cold?
This also leads into other game strategy questions... Is it wrong too on occasion sprint through or otherwise avoid by watching my aggro range and sneaking past creatures that would overwhelm my party on repeated attempts? I've gotten the impression from some comments that I should not run through or avoid any battle. I would agree if I was trying to avoid an entire zone this way but I'm not--only a couple small areas in zones that seem to be designed to avoide this way?
My build so far is that of the GuildWiki W/Mo Full Figor Paladin with either Sword or Axe and so far no armor mods to speak of. I suspect skills and equipment mods are what will become very important in the future as the character caps out at level 20? But I'm puzzled about the GuildWiki W/Mo build listed as with the exception of 100 Blades or Triple Chop I have all the skills needed all ready. I've read that the game has hundreds of skills through Factions and Nightfall and wonder where the improved build information is I will need to develop to finish Prophecy? Is GuildWiki's W/Mo build limited to just starting out? Where do I find build information to use beyond level 20?
Currently and based on equipment and skill requirments I seem to be using Strength and Swordsmanship or Axe Mastery and no other Attributes. I have 8 in Tactics but am not using any Tactics skills except Healing Signet which I do not use in-battle. Should I be applying Tactics attribute points to Sword and Strength or what? As a W/Mo I am not using my secondary profession at all except Resurrect but that doesn't require any attribute points.
Another thing I don't understand is how I am able to use a bow at all if I have no marksmanship and use a bow that requires 3 Marksmanship to draw in a mob on occasion? Can you with some success use any weapon with zero attribute points applied to that weapon?
For some reason when I return to an outpost now my Hench party which should remain 6/6 drops 2 members down to 4/6. I add the 2 dropped back into the party and they stick until the next time I return to an outpost or city. What is going on here?
Is the Signet of Capture really workth it? It takes up a skill bar slot and I have not run across any significant skills to capture with it so far.
Likewise buying keys to open chests. I have yet to find any good equipment this way. Still I am concerned I might be missing out on something by not? As soon as I pass up a chest because I don't have a key or kill a colored boss but don't have the capture signet to see what skill she might have for a W/Mo what have I really missed?
So currently I have switched back to a Sword Build with: Sever Artery, Gash, Galrath Slash, Final Thrust, Sprint, Signet of Capture, Healing Signet, and Resurrect.
Thank you for any input, comments, suggestions, etc.
R

I'd be happy if I could work my way through the rest of Prophecy, Factions and Nightfall as a W/Mo using res when needed for the Heroes/Henches and using a set of armor as long as I can and a sword or an axe topping things off with a rune here and an upgrade there. If I don't have to change my Secondary to anything else that's fine. I agree it would be more fun if something at some point absolutely forces me to make a secondary change.