PC Zone May 2007 Information - "All Eyes on Guild Wars"

2 pages Page 1
Goldenboy
Goldenboy
Academy Page
#1
Hope this hasn't been posted yet, here's the new info from PC Zone UK's GW write-up:

Eye of the North

- Humans & Charr are the main focus
- Introduces Asura & Norn (whom I'll come to later)
- HALL OF MOMUMENTS INFO
--- Is being built in GW:EN

Guild Wars II

- All instances on ONE server, allowing for instance v. instance PvP.
- The Mists is now a purely PvP realm.
- 'City of Heroes' sidekick system confirmed.
- Fully interactive environment; breakable scenary
- Norn are a human, celtic inspired race....who can turn into GIANT ARMOURED BEARS for combat!
- HALL OF MONUMENTS INFO
--- Ability to discover not just your ancestor's achievements, but also....
--- Their Mini-pets
--- Their weapons
--- Their companions (????)
--- Their clothing (Possible un-customisation of armor in GW2?)
Anphobia
Anphobia
Frost Gate Guardian
#2
Hall of Monuments sounds pretty good, I don't really get why you can take your animal companion over though...they could've used something better for that space I say.

Thanks for the news.
k
killercroc
Banned
#3
It has somewhat been posted but another summary isnt bad
Advertisement removed
Mordakai
Mordakai
Grotto Attendant
#4
Companions sound like they're replacing heroes, but being limited to one (at a time?)

According to PCGamer, Companions will NOT count to party limits, but those choosing to travel w/o Companions will be buffed.
zakaria
zakaria
Lion's Arch Merchant
#5
Quote:
Originally Posted by Goldenboy
- 'City of Heroes' sidekick system confirmed.
may you elaborate this point please, because i don't have background about city of heroes game mechanics.
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#6
^The sidekick/benefactor system:

If a player is like at least ten lvl's below you, you can sidekick them. As long as they are in close proximity to you, their lvl is temporarily boosted to one less than yours.

Benefactor is the opposite, the lower person benefactors the higher and the higher becomes the same lvl as the low person. (not sure if they're including this one too)
Goldenboy
Goldenboy
Academy Page
#7
Quote:
Originally Posted by Knightsaber Sith
^The sidekick/benefactor system:

If a player is like at least ten lvl's below you, you can sidekick them. As long as they are in close proximity to you, their lvl is temporarily boosted to one less than yours.

Benefactor is the opposite, the lower person benefactors the higher and the higher becomes the same lvl as the low person. (not sure if they're including this one too)
Is this info from the PC Gamer article?

Because the CoH system is quite different.
HalPlantagenet
HalPlantagenet
Frost Gate Guardian
#8
Quote:
Originally Posted by Goldenboy
Is this info from the PC Gamer article?

Because the CoH system is quite different.
It sounds as if side-kicking in COH has changed significantly since I last played (almost 2 years ago when I moved to GW). At that time you could side-kick up or down just as he stated.

One issue that prevented it from being as effective as you'd like was the issue of skills: lower players didn't have the more valuable skills that would be released at the itermediate level so a side kick usually wasn't as effective as a player who'd actually achieved the higher level. Nevertheless, my impression is that was generally popular and successful.

There has been significant speculation on the forums about what the loss of the level 20 cap will mean. I infer from the presence of side-kicking that the rate of leveling may return to what it was in Prophesies and that it's possible that there may be no "glass" ceiling on character strength based on level. Again, that's an inference, not a deduction of fact by any means. Further, even if it's true it seems to me that there are so many ways of managing leveling that it doesn't necessarily imply that grinding will necessarily follow. Although it did in COH back then.

I wouldn't be at all surprised if the Arenanet didn't percieve the elmination of it as a key opportunity for differentiation from WOW, a substantial portion of whose market they clearly want. After all, if you were a senior WOW player and a friend you trusted said, "you should try GW2, it has a lot of the same aspects, better graphics and no grind," wouldn't you be tempted to take a closer look? On the other hand, if I read that comment in any gaming magazine, I'd give it zero credibility. But that's another issue.
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#9
Quote:
Originally Posted by Goldenboy
Is this info from the PC Gamer article?

Because the CoH system is quite different.
I don't know when the last time you played CoH was, but it's been exactly like I described since at least when CoV went live.
http://paragonwiki.com/index.php?title=Sidekick


So they say it's actually 3 lvls, that's why I used the quantifier like 'cause I couldn't remember exactly off the top of my head and didn't feel like looking it up at the time.
Longasc
Longasc
Forge Runner
#10
I think the example shows why GW2 should get rid of levels.

Why do we need 100+ levels.

This would mean we would also need level 100+ mobs running around. And that my level 100 char can easily kill the level 1-80 e.g.



Get rid of the silly e-penis meter, then there is also no need for a sidekick/companion/lackey system.

People want to grow more powerful, yeah... +1. All these silly systems just so that people can become "you +1".
I
Innit
Academy Page
#11
Quote:
Originally Posted by killercroc
It has somewhat been posted but another summary isnt bad
Where's this other summary?
Goldenboy
Goldenboy
Academy Page
#12
Quote:
Originally Posted by Knightsaber Sith
So they say it's actually 3 lvls, that's why I used the quantifier like 'cause I couldn't remember exactly off the top of my head and didn't feel like looking it up at the time.
Nah, that was all I was confused about, the level difference and terminology :-)
BenjZee
BenjZee
Forge Runner
#13
i remember reading something about some stuff from gw2 was only obtainable in GW:EN so maybe the heroes from gwen will be able to transfer over
Bryant Again
Bryant Again
Hall Hero
#14
Huh, so you're able to transfer armor over, as well?
MirageMaster
MirageMaster
Banned
#15
O_O the info is scarry.... you mean we can get our GW1 armor and weapons and minipets in the HoM? Woot! its scarry cause it might not be true in the end,>_< it sounds so cool!
Dalmascan Princess
Dalmascan Princess
Ascalonian Squire
#16
Hmm, I wonder if the armour stats will change as well to "fit into" whatever system GW2 might use or if they end up being some kind of pretty but basically useless (low-level/whatever) accessory.
*tilts head* It's strange...
Undressed
Undressed
Frost Gate Guardian
#17
I'm pretty sure it'll be converted but that would also mean recycling textures. I don't find that a good use of resources...but I guess they have the money for that. Still, a waste. They should rather focus on balancing quality for it's a more crucial point than old armour.
Zinger314
Zinger314
Debbie Downer
#18
World PvP, if GW2 is retaining any mechanics from GW1, will not even remotely have a chance of being balanced.

I'd like to see a Necromancer or Mesmer-type character fight a Warrior type character...there will be endless complaining on the forums (OMG NECROS ARE OVERPOWERED NERF NERF!) It's half of the posts on the WoW forums. It'll be even more difficult to balance with that companion system...
MirageMaster
MirageMaster
Banned
#19
Dont care about silly pvp balance.but warriors do need something against hexes.
Undressed
Undressed
Frost Gate Guardian
#20
Quote:
Originally Posted by MirageMaster
Dont care about silly pvp balance.but warriors do need something against hexes.
They don't, they are strong enough and "silly PvP balance" speaks volumes about your understanding of general game balance.

Go Go Dehex-Shouting, condition-immune KD-DW-Bleed-Poison-Cripple-Dazed-in-one-combo-warriors.