UW/FOW access this weekend will be fun.
Free ale.
Gamer weekends.
[Dev Poll] Weekend Events
8 pages • Page 4
B
Easy for me too.
1) Rare Chest Drops
2) Gamer Weekend
3) UW&FoW Access
4) Double Key Drops
5) Double Rare drops, but not in Elite mission, only as whole..everywhere.
But that rare chest drop thing is really important to me as I'm trying to get wisdom title and being able to pull off 200 rare drops in a weekend really helps for 600g a bite. So more of those please.
Gamer weekend was awesome with the dragon arena, it's great fun so I'd like to see that back more often.
Same with UW and FoW, which I'm looking forward too.
I think we should also open up one weekend and double rare drops in NF/Cantha and Tyria.
Also maybe having a weekend where chests can drop special items..maybe new skins or old rare skins. Yeah that'd drive the price down on some things, but I think it'd be fun regardless.
But chests dropping double rares are more important than anything IMO.
One more thing I just thought of, triple or quadruple gold drops from monsters. Double wouldn't cut it. Level 24s dropping up to 600g for one weekend or something and bosses over 1k. That'd make it easier on us that want titles and easier on new players that want armor. For one weekend I don't think anything too bad would happen from it.
1) Rare Chest Drops
2) Gamer Weekend
3) UW&FoW Access
4) Double Key Drops
5) Double Rare drops, but not in Elite mission, only as whole..everywhere.
But that rare chest drop thing is really important to me as I'm trying to get wisdom title and being able to pull off 200 rare drops in a weekend really helps for 600g a bite. So more of those please.
Gamer weekend was awesome with the dragon arena, it's great fun so I'd like to see that back more often.
Same with UW and FoW, which I'm looking forward too.
I think we should also open up one weekend and double rare drops in NF/Cantha and Tyria.
Also maybe having a weekend where chests can drop special items..maybe new skins or old rare skins. Yeah that'd drive the price down on some things, but I think it'd be fun regardless.
But chests dropping double rares are more important than anything IMO.
One more thing I just thought of, triple or quadruple gold drops from monsters. Double wouldn't cut it. Level 24s dropping up to 600g for one weekend or something and bosses over 1k. That'd make it easier on us that want titles and easier on new players that want armor. For one weekend I don't think anything too bad would happen from it.
1st Gamer Weekend (access to Shing Jea Boardwalk, Dragon Arena, Rollerbeetle Racing)
2nd Snowball Arena
3rd The Fissure of Woe and The Underworld
4th Elite Missions
5th PvP Character Access to Competitive Missions
Idea:
"Elite Skill Arena" Weekend, PvP but only allowed to use Elite skills, yes 8 Elite skills on skill bar. All non-elite skill in this Arena are disable by default, except unique skill like Charm Animal and Ressurect Signet.
2nd Snowball Arena
3rd The Fissure of Woe and The Underworld
4th Elite Missions
5th PvP Character Access to Competitive Missions
Idea:
"Elite Skill Arena" Weekend, PvP but only allowed to use Elite skills, yes 8 Elite skills on skill bar. All non-elite skill in this Arena are disable by default, except unique skill like Charm Animal and Ressurect Signet.
J
N
Today is approximately the one year anniversary of the Factions PvE beta weekend, so how about?
Form teams of 12 in alliance battles weekend?
A lot of people loved that we were able to do this during the Factions PvE beta weekend, and while it was justifiably scrapped into the (4v4 times three) system, there's no reason why a special weekend cant recapture the magic and fun that we had during the beta... It would be a new unique mode of play that peple would genuinly get excited about.
As for weekends I've enjoyed? I would rank them:
(1) Unique Content (such as "real 12v 12" suggestion above)
(2) Unique drops
(2) Acess to "locked" content
(3) Faster accumulation of titles (drunk, chest, id, rank, gladiator)
As for weekends I've shrugged at:
(1) Green weapons
(2) Balthazaar Faction
(3) Hero armor weekend
(4) Farming (Double drops) weekends
Form teams of 12 in alliance battles weekend?
A lot of people loved that we were able to do this during the Factions PvE beta weekend, and while it was justifiably scrapped into the (4v4 times three) system, there's no reason why a special weekend cant recapture the magic and fun that we had during the beta... It would be a new unique mode of play that peple would genuinly get excited about.
As for weekends I've enjoyed? I would rank them:
(1) Unique Content (such as "real 12v 12" suggestion above)
(2) Unique drops
(2) Acess to "locked" content
(3) Faster accumulation of titles (drunk, chest, id, rank, gladiator)
As for weekends I've shrugged at:
(1) Green weapons
(2) Balthazaar Faction
(3) Hero armor weekend
(4) Farming (Double drops) weekends
B
Like:
Snowball Arena
Free Fissure of Woe and The Underworld
Gamer Weekend (access to Shing Jea Boardwalk, Dragon Arena, Rollerbeetle Racing)
Elite Missions
Shing Jea Boardwalk
Like least:
Double hero and armor remnant drop (a weekend to simply have a weekend)
Double fame and double gladiator points have always bummed me out. I know they're supposed to be a "bonus" to the pile I've built up, but it always gets me thinking I should wait for these events to play those areas - that I could have had twice as many points in my gauge that I have now.
Snowball Arena
Free Fissure of Woe and The Underworld
Gamer Weekend (access to Shing Jea Boardwalk, Dragon Arena, Rollerbeetle Racing)
Elite Missions
Shing Jea Boardwalk
Like least:
Double hero and armor remnant drop (a weekend to simply have a weekend)
Double fame and double gladiator points have always bummed me out. I know they're supposed to be a "bonus" to the pile I've built up, but it always gets me thinking I should wait for these events to play those areas - that I could have had twice as many points in my gauge that I have now.
Quote:
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Originally Posted by Gusnana1412
Idea:
"Elite Skill Arena" Weekend, PvP but only allowed to use Elite skills, yes 8 Elite skills on skill bar. All non-elite skill in this Arena are disable by default, except unique skill like Charm Animal and Ressurect Signet. |
Idea: How about a "monsters invade towns" weekend, where specific towns would be invaded by all sorts of monsters and everyone in town battles against them. This could be done like every hour or half hour. Drops from monsters could be stuff like we get during festivals like Ales and such.
For me, it's going to be, in descending order:
5. Double XP
4. Dye Drops
3. Hero Armor drops
2. Elite Missions access
1. Fissure and Underworld access.
Lovin' the weekends, keep them coming!
Holy hell that would be awesome. It could be announced over all channels which town was being attacked, and players could come over and help push back the threat. AWESOME idea, it's gotten me as phsyced as GW2, even though the town-invasion is just an idea.
5. Double XP
4. Dye Drops
3. Hero Armor drops
2. Elite Missions access
1. Fissure and Underworld access.
Lovin' the weekends, keep them coming!
Quote:
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Originally Posted by beanerman_99
Idea: How about a "monsters invade towns" weekend, where specific towns would be invaded by all sorts of monsters and everyone in town battles against them. This could be done like every hour or half hour. Drops from monsters could be stuff like we get during festivals like Ales and such.
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Top 5 in order:
1) Rare Chest Loot - This makes chest runs so much better. This way you at least can make back close to what you spent on keys. (DoA didnt count - then again you fixed chests there anyway)
2) Double Faction in Arenas - Whats not great about earning more Balth to unlock things for PvP
3) Double Gladiator Points - Even though it brought more newbs (not in a bad way) to RA at least it was fun and more crowded.
4) Snowball Arena - Snowball arena is great for earning points towards the Skils title. Rollerbeetle and Dragon Arena just don't compare in the amount of point given.
5) Gamer Weekend (access to Shing Jea Boardwalk, Dragon Arena, Rollerbeetle Racing) - Lucky/Unlucky title progress...need i say more?
1) Rare Chest Loot - This makes chest runs so much better. This way you at least can make back close to what you spent on keys. (DoA didnt count - then again you fixed chests there anyway)
2) Double Faction in Arenas - Whats not great about earning more Balth to unlock things for PvP
3) Double Gladiator Points - Even though it brought more newbs (not in a bad way) to RA at least it was fun and more crowded.
4) Snowball Arena - Snowball arena is great for earning points towards the Skils title. Rollerbeetle and Dragon Arena just don't compare in the amount of point given.
5) Gamer Weekend (access to Shing Jea Boardwalk, Dragon Arena, Rollerbeetle Racing) - Lucky/Unlucky title progress...need i say more?
1. Elite access (Urgoz, Deep, FoW, UW)
2. Special Item Drops
3. Rare chest loot
4. Keys
5. Unique (green) drops
Ideas:
-make the events week-long
-more special item drops: basically a limitless concept. You could always introduce new types of alcohol and 'lucky' items.
-collectors for trophies that don't currently have collectors (e.g. Mursaat Tokens; various TOPK, UW and FoW trophies). They could offer special items in conjunction with a Special Item Drops event.
2. Special Item Drops
3. Rare chest loot
4. Keys
5. Unique (green) drops
Ideas:
-make the events week-long
-more special item drops: basically a limitless concept. You could always introduce new types of alcohol and 'lucky' items.
-collectors for trophies that don't currently have collectors (e.g. Mursaat Tokens; various TOPK, UW and FoW trophies). They could offer special items in conjunction with a Special Item Drops event.
