What Nightfall mission do you think is difficult?

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lord catos
lord catos
Academy Page
#1
The mission I hate the most is : Jennur’s Horde.
Its not that the mission is to difficult but the group, who you go in with the mission, they don’t know what they do.
Before the mission starts you asked them if they know the mission, they all know!
We start, and you now the rest mess up..

The best way through the mission is to take 1 more player and hero’s.
The best team I think is ;
• you
• koss ( you need him for the mission)
• then 2 monks
• 2 mm (there are plenty dead corpses around).
• 1 ele ( always the fire dmg)
• And a warrior or some one with good dmg.

Oh and a little tip !

DON’T KILL THE FIRST 2 HARBINGERS !!

Fore more info take a look: http://gw.gamewikis.org/wiki/Jennur%..._%28Mission%29
A
Aegeroth
Lion's Arch Merchant
#2
*twitch*

Yes, its a hard mission.
FlameoutAlchemist
FlameoutAlchemist
Hitmonk Extraordinarre!!
#3
I agree that it's a pretty hard one, which is why I do Nundu Bay for the characters that I have that I don't want to bother with the Protector title. However, I've seen people successfully run this mission, so it's technically doable. The thing about this mish, like the whole concept of GW, is teamwork - If you all work together and compliment each other's stregths and cover their weaknesses, you'll do fine. If not, you'll fail.
Lynxius
Lynxius
Krytan Explorer
#4
Completelly Heroable

You just have to take a group of mobs, kill the spawned group of mobs, kill another group, kill the spawned group ( they spawn groups every now and then , the trick is engageing the spawned group after/before a regular group, so you have time to kill the regular group before the spawned group comes leroying after your light seed thingies , try not to be overran )
Meat Axe
Meat Axe
Wilds Pathfinder
#5
I found Jennur's Horde easy with just heroes and hench, though it did take me a few tries. But I thought it was fun. The mission I find is the most annoying is Dzagonur's Bastion. Too many mobs with too many points to protect. However I never tried with a PUG. It's probably one of those missions that is much easier with real people.
Cebe
Cebe
The 5th Celestial Boss
#6
Heroable, yes, but really REALLY nasty nonetleless. After my first character went through the game, and I did it enough times to get masters on it, I have never done it on another character.

btw. the title of this thread is just class.
Kuldebar Valiturus
Kuldebar Valiturus
Desert Nomad
#7
Grand Court of Sebelkeh is kicking my butt atm. :/
K
Kook~NBK~
Grotto Attendant
#10
I've found the best way for success in the Grand Court mission is:
1. Take out the 2 waves that come after the center, while camping the center.
2. Take out the mob at one of the rifts ignoring the blasphemy (you've got plenty of time). Once the mob is gone, keep 4 people at the rift to close it while the others go after the Blasphemy.
3. Kill the blasphemy while resetting the middle timer. (LB gaze works great on them orb thingies!)
4. Repeat steps 2 and 3 for the other 2 rifts.

EDIT: There's a nice run on the east side of the Mirror of Lyss for LB point farming. Each run takes only 5-10 minutes and you get 64 (or 72 if you run down to the out of the way mob) points per run.
http://gw.gamewikis.org/wiki/Lightbringer_rank
Queenie
Queenie
Forge Runner
#11
When I was getting Christie through NF, I got stuck at Dasha Vastible. For atleast 2 days...I hated it!
Westofeden
Westofeden
Academy Page
#12
The Gate of Madness mission kicked my butt for along time. If I could get a team (most of the time I couldn't) everyone argued about how to beat it and ended up getting us killed. Finaly they tried what I was wanting to try since I first did the mission. We lured shiro out and hit him with all we had then break aggro to get him to stop attacking then gain aggro again when he went through the doorway then repeat and finaly he just died.

http://gw.gamewikis.org/wiki/Gate_of..._%28Mission%29
Utaku
Utaku
Krytan Explorer
#13
I failed Dasha's vestibule twice: first got stuck in the ice trap, second time pwnd by the horrible boss trio in the end.

Gate of pain is hard to with heroes/henches. They just don't get how to use GoLE and Prot spirit, which is frustrating when facing fire El bosses.

The other missions are easy.

Actually I found that the hardest thing in NF campain was the main quest between gate of pain and gate of madness. Skills cost +40% energy due to environnmental effect and Torments arms summon that nasty spirit that gets energy cost higher. Damn I always end up stacking death penalty there...
Akuma
Akuma
IRC W H O R E
#14
The only NF mission I found somewhat hard was Gate of Pain. I'd get DPed out a lot and be 60dping the mission.
Arkantos
Arkantos
The Greatest
#15
I didn't find any of the missions hard tbh, just annoying at some parts.
Hockster
Hockster
Banned
#16
Gate of Pain is a cakewalk with two ranger heroes with broadhead arrow. Target one on each dryder and the poor buggers never get a spell off.

Gate of Madness is quite simple once you know the path to take to get to teh portals. You only need to fight five mobs, four torment claws and four titans on the way. The portals are easy with proper timing. Shiro isn't that tough if you pull him up to the doorway. Most kill the lich first then run around trying to cap shrines. Pfft, kill shiro first and the lich doesn't even follow. Cap the shrines and the lich is a joke. Easy masters in about 20 minutes. Taht'w with nothing but heros and hench, assuming you have any clue about setting skillbars.

You can run from GoP to GoM without doing any fighting until the very end. With luck you miss the titans and only have to kill the one margonitte group on the bridge.

Grand Court is easy, set Koss and Talkora on center after clearing the first few roaming margonittes. They can easily deal with the blasphemy and orb things. The other six can cap the three corners in just a few minutes.

Jennurs Horde is pure timing. A new mob spawns every two minutes. Watch the clock and it's a piece of cake. Kill the new mob, then kill one stationary mob, wait for the next spawn. Rinse and repeat.
SnipiousMax
SnipiousMax
Perfectly Elocuted
#17
Quote: Originally Posted by Meat Axe
I always get "Grand Court of Sebelkeh" and "Garden of Seborhin" mixed up, so when I first read that, I found it incredibly funny. That mime was vicious.
S
ShadowbaneX
Wilds Pathfinder
#18
Quote: Originally Posted by lord catos Oh and a little tip !

DON’T KILL THE FIRST 2 HARBINGERS !!

Fore more info take a look: http://gw.gamewikis.org/wiki/Jennur%..._%28Mission%29 I've been able to do it with killing the first two, but what actually happens if you leave them alive? Does it prevent something from spawning or something?

The best way I've found for Masters is pretty much two groups, each of which has an mm. You move up to the 3rd Harbinger take it out then clear the mobs and the patrols. Then you leave 1 mm, 1 monk and two others to hold off the patrols and then take the rest of the party and go do the bonus. The trick? Wall hugging. Don't attack the 4th and 5th Harbingers. You can just barely sneark past them without aggroing them, the only concern is if your MM's minions will aggro him. If you're lucky half your team will be holding them in the middle of the courtyard ahead of the 3rd Light, while the other half clears the bonus. Then you take out the other two Harbingers and then finish it off.

Quote: Originally Posted by Kuldebar Valiturus Grand Court of Sebelkeh is kicking my butt atm. :/ I've actually been able to do this with the Master's bonus with only Hero and hench and technically I think it can be done with any class. Take Tahlkora (preferably set to heal, mine was set to prot so that's why I brought the extra hench healer), Olias or Master of Whispers with [skill]Jagged Bones[/skill] and Koss. When I did this I only had Flesh Golem and Olias was constantly running out of minions. Jagged Bones would probably help a ton. Then grab your favourite set of hench, I took Mhenlo, Devona, Herta and Khim, along with my Brave Lightbringer (3) Mesmer. The main part of her build was [skill]Arcane Echo[/skill], [skill]Echo[/skill], [skill]Lightbringer's Gaze[/skill], the rest was fun domination stuff, empathy, backfire, mistrust, cry of frustration, and resurrection chant.

The thing is Echo, Arcane Echo and Gaze are all unlinked skills, so technically any class can use these, then just toss in 4 other skills and a res and still have all your points to spend. Granted it might not be all that easy for a tank to do this because it costs 40 energy. I suppose they could just go Echo/Gaze rather then the double echo...

I moved in and took the middle (clerics die first) then flagged my heroes in the middle and used the hench to clear. The way it works is simple: Arcane Echo > Echo > Gaze > Echo (the copy from Arcane Echo) > Gaze (from Echo) > Gaze (the copy from Arcane Echo). That's alot of AoE damage to spread around. Also it's good for interrupting the Torment Claws, however I did have Cry of Frustration to stop their attacks in case my Gazes were recharging.

Quote:
Originally Posted by Hockster
Gate of Madness is quite simple once you know the path to take to get to teh portals. You only need to fight five mobs, four torment claws and four titans on the way. The portals are easy with proper timing. Shiro isn't that tough if you pull him up to the doorway. Most kill the lich first then run around trying to cap shrines. Pfft, kill shiro first and the lich doesn't even follow. Cap the shrines and the lich is a joke. Easy masters in about 20 minutes. Taht'w with nothing but heros and hench, assuming you have any clue about setting skillbars. Yeah, I usually kick the crap out of Shiro first as well...mainly because he's easier to pull. Wild Blow is still very important to get rid of Battle Scars as it's Shiro's main way of self-healing...and can be quite devistating to the melee classes. The lich can be a joke. When I took my double echo nuker in there I noticed something, I was getting 200 damage with 16 fire with spells like fireball and meteor, instead of 116. This means he takes extra damage from fire, so burn him good.

Another mission that I find annoying for Master's is Moddok Crevise. Those bloody runners are a pain. I find that a mesmer with imagined burden and arcane echo help alot. It's also good to send an MM, if you have one for the near/left runner since it's less distance for the mob of minions to cover.
bungusmaximus
bungusmaximus
Forge Runner
#19
For all these people that can't get into a team with their mesmer: I had one in my team in Dashas Vestibule and I must say the djinns didn't like him very much. Arcane conundrum + several interrupts works wonders on these pricks
NuclearGoat
NuclearGoat
Academy Page
#20
I think Gate of Madness is very hard! If u want to help me with it or u want to do it to PM Sligo Konya.