So shadow got nerfed
2 pages • Page 1
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Quote:
Originally Posted by chicks boy
Yes but:
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. Wow I think you've been living under a rock :/ Ever played GvG? Assassins solo'ing your base with all of the skills you mentioned. Not even assassins only, about every caster was using feigned neutrality as a uber selfdefense ( try killing someone with 60/80+80 armor ).
Same goes for shadow of haste...activate it, run into an enemy base all on your own, kill stuff, someone near and able to kill you? Np, dash and boom back with your monks.
Anyways, it hasn't changed that much. It does hurt for warriors but the assassin has barely been touched. I don't call this a nerf but a SKILLBALANCE.
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. Wow I think you've been living under a rock :/ Ever played GvG? Assassins solo'ing your base with all of the skills you mentioned. Not even assassins only, about every caster was using feigned neutrality as a uber selfdefense ( try killing someone with 60/80+80 armor ).
Same goes for shadow of haste...activate it, run into an enemy base all on your own, kill stuff, someone near and able to kill you? Np, dash and boom back with your monks.
Anyways, it hasn't changed that much. It does hurt for warriors but the assassin has barely been touched. I don't call this a nerf but a SKILLBALANCE.
Quote:
Originally Posted by Aera
Same goes for shadow of haste...activate it, run into an enemy base all on your own, kill stuff, someone near and able to kill you? Np, dash and boom back with your monks.
The nerf on Shadow of Haste makes it more of a nuisance than a life saver.
Either you are going to wait for shadow form to recharge every time you want to kill an npc or two, or you are going to waste a skill slot you could put in Mending Touch or something else.
Shadow Walk is a better use for that now because it meets recharge exactly so you can use it immediately after it runs out. But it's still not preferable if you can't upkeep it.
Either you are going to wait for shadow form to recharge every time you want to kill an npc or two, or you are going to waste a skill slot you could put in Mending Touch or something else.
Shadow Walk is a better use for that now because it meets recharge exactly so you can use it immediately after it runs out. But it's still not preferable if you can't upkeep it.
Shadow Prison spike was powerful, 10e doesn't do a whole lot to it, but it was needed nontheless.
Chicks Boy, I really wouldn't talk about things you don't know about - it makes you like more of an idiot than you've already established.
You state what's wrong with it, then say it's overpowered think before you talk. The combo was very powerful, it's still good. Just needed tweaking.
I can only think of once or twice when Anet nerfs skills due to farming, these are not nerfed because of farming.
Chicks Boy, I really wouldn't talk about things you don't know about - it makes you like more of an idiot than you've already established.
You state what's wrong with it, then say it's overpowered think before you talk. The combo was very powerful, it's still good. Just needed tweaking.
I can only think of once or twice when Anet nerfs skills due to farming, these are not nerfed because of farming.
s
there are days i wonder why i even bother with this game. i've been through so many nerfs with anet over the past 15 months, i dont know where to begin.
the whole reason sp is so popular is because aura of displacement is 10e and that was too much. this is just freakin lame imo. not as lame as the spirit bond nerf, which i created a mes and kept his lvl 5 armor, got him to lvl 19 then they nerf spirit bond. hell, i remember when i used to have to cast a 17 in protection to get pro bond to work, now that skill is totally useless.
why they didnt even test this out during the test weekend last month is beyond me, all of a sudden, nerf bat.
and i do play pvp alot, i haven't seen sp to be a problem, all the monks use a shield stance or hex breaker anyway. not like its hard to disable a sin. blind anyone ?
this is just a uncalled for nerf. if it's to stop warriors from using it then move it under critical strikes, 10e is alot if i only have 28. this is just sad, anet disapoints me once again.
edit < well, the build still works, although i drop to 3energy > still no need for it, wont affect the initial strike, now u just cant get the second combo off as fast as energy will have to regen. w/e anerf!
the whole reason sp is so popular is because aura of displacement is 10e and that was too much. this is just freakin lame imo. not as lame as the spirit bond nerf, which i created a mes and kept his lvl 5 armor, got him to lvl 19 then they nerf spirit bond. hell, i remember when i used to have to cast a 17 in protection to get pro bond to work, now that skill is totally useless.
why they didnt even test this out during the test weekend last month is beyond me, all of a sudden, nerf bat.
and i do play pvp alot, i haven't seen sp to be a problem, all the monks use a shield stance or hex breaker anyway. not like its hard to disable a sin. blind anyone ?
this is just a uncalled for nerf. if it's to stop warriors from using it then move it under critical strikes, 10e is alot if i only have 28. this is just sad, anet disapoints me once again.
edit < well, the build still works, although i drop to 3energy > still no need for it, wont affect the initial strike, now u just cant get the second combo off as fast as energy will have to regen. w/e anerf!
T
Quote:
Originally Posted by chicks boy
Yes but:
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. theres skills (probably) werent nerfed for these reasons
feigned was being used on monks in ta/ra and stuff as i saw before the nerf.
paradox was probably nerfed because of pve reasons- never saw it being used in pvp
soh was used to "balance" flag runners in gvg
I havent gvged in a while, so i wouldent know how popular the shadow prison wars were, but i never saw many before. as for boa sins, these were just annoying. i learned to fend them off with my rit and ranger, but they were being overused. i sure hope some people will consider other builds now.
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. theres skills (probably) werent nerfed for these reasons
feigned was being used on monks in ta/ra and stuff as i saw before the nerf.
paradox was probably nerfed because of pve reasons- never saw it being used in pvp
soh was used to "balance" flag runners in gvg
I havent gvged in a while, so i wouldent know how popular the shadow prison wars were, but i never saw many before. as for boa sins, these were just annoying. i learned to fend them off with my rit and ranger, but they were being overused. i sure hope some people will consider other builds now.
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Minor nerfs... Don't really effect BoA/SP 'sins at all. Though the eurospike warrior's cringing a little. 
I'm hoping that A-Net look at 'sin skills a bit, some of them need a buff. Simply put, pretty much the best way to actually kill stuff as a 'sin is to skip lead attacks entirely and go straight to duals as fast as possible... To this end, Lead Attacks need looking at if they're gonna have a chance of being seriously used; atm they're pretty pointless outside of PvE where fast-recharge combos are king. Then hopefully we can see some variety amongst 'sins... Well, effective Assassins, anyways (gotta love the dude who doesn't use anything but Jagged Strike
)

I'm hoping that A-Net look at 'sin skills a bit, some of them need a buff. Simply put, pretty much the best way to actually kill stuff as a 'sin is to skip lead attacks entirely and go straight to duals as fast as possible... To this end, Lead Attacks need looking at if they're gonna have a chance of being seriously used; atm they're pretty pointless outside of PvE where fast-recharge combos are king. Then hopefully we can see some variety amongst 'sins... Well, effective Assassins, anyways (gotta love the dude who doesn't use anything but Jagged Strike
)Quote:
Originally Posted by chicks boy
Yes but:
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. Feigned Neutrality/Deadly Paradox meant perma-FN. Every ganking caster/sin brought it.
Shadow of Haste was for retarded ganking.
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. Feigned Neutrality/Deadly Paradox meant perma-FN. Every ganking caster/sin brought it.
Shadow of Haste was for retarded ganking.
