What is best for healing minions?
Blood of the Master- Sacrifice 5% maximum Health. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way
5 Energy
1 Second Cast
2 Second Recharge
Verata's Sacrifice- Sacrifice 15% maximum Health. For 5...9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transfered to you. If this Spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges
10 Energy
2 Second Cast
60 Second Recharge
Heal Area/Karei's Healing Circle- Heal yourself and all adjacent creatures for 30...150 points
10 Energy
1 Second Cast
5 Second Recharge
Healing Ring- Heal adjacent creatures for 30...150 Health
5 Energy
1 Second Cast
10 Second Recharge
Which is best?
What is best for healing minions?
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Blood of the Master by a longshot.
Not only is it cheap and spammable, but unlike Healing Circle/Ring, it also heals minions regardless of where they are.
Most MMs take some form of survival skills to offset the pricey sac - Healing Prayers are the most common.
I like Aura of the Lich and a couple of Vamp Horrors, Blood Renewal works also with AotL.
Not only is it cheap and spammable, but unlike Healing Circle/Ring, it also heals minions regardless of where they are.
Most MMs take some form of survival skills to offset the pricey sac - Healing Prayers are the most common.
I like Aura of the Lich and a couple of Vamp Horrors, Blood Renewal works also with AotL.
Quote:
Originally Posted by cellardweller
Botm. No need for self heals - thats what monks are for.
I'd never MM without any selfhealing. A nec makes himself lose life with BotM, I think they should at least heal themselves back up rather than making the monk do it.
For keeping minions up, I use BotM and some Rit or Derv healing.
For keeping minions up, I use BotM and some Rit or Derv healing.
T
[skill=card]Deathly Swarm[/skill][skill=card]Taste of Death[/skill][skill=card]Animate Shambling Horror[/skill][skill=card]Animate Bone Fiend[/skill][skill=card]Animate Flesh Golem[/skill][skill=card]Blood of The Master[/skill][skill=card]Heal Area[/skill][skill=card]Resurrection Chant[/skill]
This is my current MM build being used on Olias/Whispers, depending on who is needed. Max Death(16) and Soul Reaping(10+2),and healing prayers of 6. This is just one of many builds that can be used to achieve the MM goal.
This is my current MM build being used on Olias/Whispers, depending on who is needed. Max Death(16) and Soul Reaping(10+2),and healing prayers of 6. This is just one of many builds that can be used to achieve the MM goal.
Quote:
Originally Posted by Darkpower Alchemist
[skill=card]Deathly Swarm[/skill][skill=card]Taste of Death[/skill][skill=card]Animate Shambling Horror[/skill][skill=card]Animate Bone Fiend[/skill][skill=card]Animate Flesh Golem[/skill][skill=card]Blood of The Master[/skill][skill=card]Heal Area[/skill][skill=card]Resurrection Chant[/skill]
This is my current MM build being used on Olias/Whispers, depending on who is needed. Max Death(16) and Soul Reaping(10+2),and healing prayers of 6. This is just one of many builds that can be used to achieve the MM goal.
I'd drop deathly swarm for death nova.
This is my current MM build being used on Olias/Whispers, depending on who is needed. Max Death(16) and Soul Reaping(10+2),and healing prayers of 6. This is just one of many builds that can be used to achieve the MM goal.
I'd drop deathly swarm for death nova.
Quote:
Originally Posted by Ahab The Great
is AotL all that good? i mean half health can be dangerous when up against top-tier foes no?
You also take half damage. Combined with other damage reduction skills and health regen, you're one tough target. The only real problems I've ever encountered have been enchant removals, you'll need to bury AotL under Dark Bond or something.
It also halves again health sac costs - casting BotM with pittance health sac is fun.
It also halves again health sac costs - casting BotM with pittance health sac is fun.
Quote:
Originally Posted by Cathode_Reborn
I'd never MM without any selfhealing. A nec makes himself lose life with BotM, I think they should at least heal themselves back up rather than making the monk do it.
Why would you waste skill points specing into healing when dunkuro/talkora/mheno do it so much better than you and have already spent points in healing. You'd be better off putting your points into domination and interrupting bad guys between minion raising.
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BotM by far. As for self heals, I prefer to put spare points into curses. Parasitic bond is more than enough to heal you in pve, even with minimal points. And there's much more uses for it then heal area. Cover hexes, drawing out hex removals, hexes for well of darkness, discord. It also allows you to take some extra curses skills if you need, all at +1 for the cost of a minor curses rune.
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Blood Of The Master by far is the best minion healing.
Taste Of Pain, Taste of Death, Signet Of Lost Souls, any of these work as a self-heal. Taste Of Death + Death Nova. Taste Of Pain (because you know the target will die quickly). Signet Of Lost Souls (e-management + healing with 0 energy cost; linked to Soul Reaping, what's not to love about it?)
Taste Of Pain, Taste of Death, Signet Of Lost Souls, any of these work as a self-heal. Taste Of Death + Death Nova. Taste Of Pain (because you know the target will die quickly). Signet Of Lost Souls (e-management + healing with 0 energy cost; linked to Soul Reaping, what's not to love about it?)
Quote:
Originally Posted by Ahab The Great
is AotL all that good? i mean half health can be dangerous when up against top-tier foes no?
When I run MM, this is generally the elite I choose. Flesh Golem is a nice pet and all, but in the end I find that having 10 minions at full strength 100% of the time generally is worth the potential damage output of the Golem.
I have been able to keep a pack of 10 minions alive for over 20 minutes with AotL and a weapon with an enchanting mod, and NO monk secondary. That type of self-sustaining power frees up your monk and your secondary to do other fun things, IMO.
I have been able to keep a pack of 10 minions alive for over 20 minutes with AotL and a weapon with an enchanting mod, and NO monk secondary. That type of self-sustaining power frees up your monk and your secondary to do other fun things, IMO.
