To the guy who said ZB was bad:
Please uninstall Guildwars.
It has an amazingly big heal, and because protection has always been superior to healing, prot monks can finally get their healing from another source than gift of health.
Plus, it's free. Conditionally ofcourse.
The Worst Skills in GW
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[skill]Screaming Shot[/skill]
....Is exactly the same as Power Shot in every meaningful way, except it also causes bleeding. It's also a "LITTLE" better than
[skill]Hunter's Shot[/skill].
Stone Sheath for nulling Critical Hits is pretty silly when Dulled Weapon works about as well. (Note that moving and getting hit always results in a critical on you unless they're hAxed with one of these.)
It's definitely intended for Mantra of Earth teams. For farming Stone Striker is vastly superior, of course.
....Is exactly the same as Power Shot in every meaningful way, except it also causes bleeding. It's also a "LITTLE" better than
[skill]Hunter's Shot[/skill].
Stone Sheath for nulling Critical Hits is pretty silly when Dulled Weapon works about as well. (Note that moving and getting hit always results in a critical on you unless they're hAxed with one of these.)
It's definitely intended for Mantra of Earth teams. For farming Stone Striker is vastly superior, of course.
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Originally Posted by Evilsod
Wtf is everyones problem with Lightbringers Signet? Use that at r6-8 Lightbringer and you get 18-24 free energy with a 25s recharge.
There are much better things to use, but in terms of Energy gain... this is 1 of the best if used vs Demons obviously. Even Mantra of Recall/Energy Drain would only give ~10-14 energy minus the cost. Its just theres usually no need to run it over a healing or offensive elite. All i can think of atm is Word of Censure after reading page 1... that skill has no use. |
Arc. Echo + Savannah Heat > Lightbringer Signet
in RoT that is...
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Originally Posted by EPO Bot
Some skills are made for secondary professions. Martyr anyone?
But my "favorite" would be Second wind because it's a cure that makes the ailment worse. |
Just get your exhaustion to around half your energy pool and cast second wind once every 30 seconds, give or take a bit.
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Originally Posted by Bankai
To the guy who said ZB was bad
Please uninstall Guildwars. It has an amazingly big heal, and because protection has always been superior to healing, prot monks can finally get their healing from another source than gift of health. Plus, it's free. Conditionally ofcourse. |
Shut up. No need to get so defensive about a skill, its just a game. Also, you need to uninistall Guild Wars as ZB is definately crap in GVG . I am not even going to try arguing with you, as it would be fruitless. Now please delete your account (in Guild Wars) and make the game a better place to be.
Thanks.
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Originally Posted by Trixz
To the sad excuse of a player I am quoting.
Shut up. No need to get so defensive about a skill, its just a game. Also, you need to uninistall Guild Wars as ZB is definately crap in GVG . I am not even going to try arguing with you, as it would be fruitless. Now please delete your account (in Guild Wars) and make the game a better place to be. Thanks. |
And to the person that wrote a whole paragraph about why infuse health is the worst skill in GW.......go see a shrink.
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Originally Posted by Trixz
To the sad excuse of a player I am quoting.
Shut up. No need to get so defensive about a skill, its just a game. Also, you need to uninistall Guild Wars as ZB is definately crap in GVG . I am not even going to try arguing with you, as it would be fruitless. Now please delete your account (in Guild Wars) and make the game a better place to be. Thanks. |
As for ZB, it is easily one of the best prot elites to run in many situations. It can do well in general PvE, but it really shines in TA like situations where there is only one monk. Just because a skill isn't useful in GvG does not mean that the skill itself is bad.
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Originally Posted by Brother Andicus
Dude, kindly stop with the trolling.
And to the person that wrote a whole paragraph about why infuse health is the worst skill in GW.......go see a shrink. |
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Originally Posted by Bankai
I always get a good laugh when monks that aren't paying attention activate frenzied defense, and then die in 5-10 seconds because of the elementalist/ritualist on my team.
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Originally Posted by VendingMachine
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Originally Posted by Trixz
To the sad excuse of a player I am quoting.
Shut up. No need to get so defensive about a skill, its just a game. Also, you need to uninistall Guild Wars as ZB is definately crap in GVG . I am not even going to try arguing with you, as it would be fruitless. Now please delete your account (in Guild Wars) and make the game a better place to be. Thanks. |
omg pres b plx
You do realize you're trying to tell people one of the best monk skills is worthless, right?
The only reason why someone could say ZB is bad is because it's so overpowered in 4v4, and you need quite little skill to use it in such an environment.
Zealous Benediction, in terms of a stand battle with two monks, is generally inefficient. Without the benefit of <50%, ZB is just an elite heal other. If your teammate is taking spike damage bringing him under 50%, infuse or quick prots are more effective than ZB. If pressure slowly brought him low, the boosts from LoD/HP would heal them, and unless you allowed the player to be under 50% health long enough to ZB cleanly, it becomes significantly less efficient. In terms of skill slot usage, you'd be better off running heal other on an LoD monk and an elite with more versatility (LoD for antipressure/helping split chars, Divert or RC, etc) in a two-monk stand situation.
On the other hand, on a monk runner, ZB is a highly effective skill. ZB shines in single-monk skirmish situations, so putting it on a splittable character, especially a monk runner which can cover NPCs, have a strong solo survivability rate and turtling capability, as well as good split support, is a fair move.
On the other hand, on a monk runner, ZB is a highly effective skill. ZB shines in single-monk skirmish situations, so putting it on a splittable character, especially a monk runner which can cover NPCs, have a strong solo survivability rate and turtling capability, as well as good split support, is a fair move.
