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Originally Posted by cthulhu reborn
Chilblains the worst? Guess you never played a necro...cold damage and removal of enchantments...yes you get poisoned but a necro has skills that transfer conditions.
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I wouldn't call Chilblains the worst skill, but it is very awful. It uses a ton of energy, the damage a player can do with it is minimal (elemental = reduced by armor and level - against high level monster monks/necromancers/mesmers it'll do about 30 damage), and it's range isn't too hot.
The condition transfer skills aren't extremely hot for a necromancer primary; the most awesomest one is Plague Touch, and that's more of a melee dudes tool.
So most of the time, Rend Enchantments and Gaze of Contempt performs better than Chilblains.
Beaver might have given a situation where it's pretty useful - my indesire to play through Nightfall so far has left me (satellite modems are not fun) ignorant of the later half of that campaign.
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Originally Posted by Sophitia Leafblade
Dark Bond
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It's a pretty okay protection enchantment. Even with zero blood it can be kept up all the time.
Second Wind also counts its own Exhaustion in its energy return. The skill is clearly linked to Energy Storage >_> if not explicitly, then functionally. I guess if you want the Energy RIGHT NOW.......... you could tinker around with Ether Prism??
.... the only skill that has the same direct functionality as Second Wind is Energy Boon (unless you want to spec for Offering of Blood/Spirit....). Second Wind will give higher energy return when your exhaustion goes beyond 20 with it.
That it recharges in 5 seconds also makes it vicious for pumping out energy for massive Exhaustion.
Extend Conditions!
Balthazar's Pendulum is pretty lame. Would be kind of cool if it knocked down someone who hit the dude.