http://www.guildwars.com/competitive...6-pvetopvp.php
Disappointing article imo. Very condescending, with numerous jabs at PvEers, including how "someone who beats the game needs to unlearn the game," etc. Kind of sad, because some decent, if superficial, info is lost in the arrogant tone.
But the pve to pvp transition is a relevant issue imo and worth discussing. I always try to encourage my PvE friends to PvP more, but many people never really get interested in PvP. I believe the reason so many people don't make the transition is not incompetence (despite the article's sneers) or lack of interest, but because of flaws in the game itself.
I think the reason so few people transition into PvP is 1) the game has poor support for learning PvP, forming PvP groups, and playing PvP casually, 2) the game has very poor pvp rewards, especially for casual pvp, and 3) the pvp community is generally hostile, arrogant, elitist, and nasty. The poor rewards have recently begun to improve (HA wins are much more rewarding now), but that is only for a select few. For casual players, PvP has no reward (other than the inherent reward for winning -- faction is not a reward. It is a tool at best. And emotes/titles are not a real reward either and take sick amounts of grind to boot). Group forming anet tried to improve with party forming, but the system is still terrible. The social and grind barriers to PvP are staggering and many people just don't want to invest hundreds of hours to earn the tools required plus hundreds more hours of time to learn to excel at the game just to then have to spend an hour or more each day just to form a casual team.
What do you think? What got you interested in PvP (or why aren't you interested)? Did you struggle with these issues and if so, how did you overcome them?
B


